mirror of https://github.com/tLDP/LDP
fix minor typos in XFree86-Video-Timings-HOWTO.xml
This commit is contained in:
parent
eb8686275c
commit
f1c9888a65
|
@ -148,7 +148,7 @@ here.</para>
|
|||
<para>In X.org (and for 4.0.0 and later versions of the now-obsolete
|
||||
XFree86) you no longer have to generate modelines at all under most
|
||||
circumstances. Instead they are computed internally by the server at
|
||||
startup time, based on the resolution you specify in the the monitor
|
||||
startup time, based on the resolution you specify in the monitor
|
||||
capabilities your X server gets via an EDID query to the monitor (and
|
||||
the Modes part of the Screen section part of your X configuration
|
||||
file, if you have one). </para>
|
||||
|
@ -209,7 +209,7 @@ installation; it may be that most of the factory mode lines are OK and
|
|||
you just happened to default to one that doesn't fit your
|
||||
hardware. Instead, cycle through all your installed modes with
|
||||
<keysym>CTRL-ALT-KP+</keysym>. If some of the modes look OK, try
|
||||
commenting out all but a 640x480 and check that that mode works. If it
|
||||
commenting out all but a 640x480 and check that the mode works. If it
|
||||
does then uncomment a couple of other modes, e.g. an 800x600 and a
|
||||
1024x768 at a frequency that your monitor should be able to
|
||||
handle.</para>
|
||||
|
@ -304,7 +304,7 @@ only every second line is swept during one half-frame and the others
|
|||
are filled in during a second half-frame.</para>
|
||||
|
||||
<para>Starting the beams at the top left of the display is called the
|
||||
beginning of a frame. The frame ends when the beams reach the the top
|
||||
beginning of a frame. The frame ends when the beams reach the top
|
||||
left corner again as they come from the bottom right corner of the
|
||||
display. A frame is made up of all of the lines the beams traced from
|
||||
the top of the display to the bottom.</para>
|
||||
|
@ -647,7 +647,7 @@ constrains the sharpness of intensity and color changes on the screen.
|
|||
A high bandwidth means smaller visible details.</para>
|
||||
|
||||
<para>Your monitor uses electronic signals to present an image to your
|
||||
eyes. Such signals always come in in wave form once they are
|
||||
eyes. Such signals always come in wave form once they are
|
||||
converted into analog form from digitized form. They can be
|
||||
considered as combinations of many simpler wave forms each one of
|
||||
which has a fixed frequency, many of them are in the Mhz range, eg,
|
||||
|
@ -904,7 +904,7 @@ VFL, multiply that by 1.05 to get 740 ticks.</para>
|
|||
<para>The 4:3 is not technically magic; nothing prevents you from using a
|
||||
different ratio if that will get the best use out of your screen real
|
||||
estate. It does make figuring frame height and frame width from the
|
||||
diagonal size convenient, you just multiply the diagonal by by 0.8 to
|
||||
diagonal size convenient, you just multiply the diagonal by 0.8 to
|
||||
get width and 0.6 to get height.</para>
|
||||
|
||||
<para>So, HFL=1176 and VFL=740. Dividing 65MHz by the product of the two gives
|
||||
|
|
Loading…
Reference in New Issue