diff --git a/LDP/howto/docbook/XFree86-Video-Timings-HOWTO.xml b/LDP/howto/docbook/XFree86-Video-Timings-HOWTO.xml
index 00a147cf..f4d68ced 100644
--- a/LDP/howto/docbook/XFree86-Video-Timings-HOWTO.xml
+++ b/LDP/howto/docbook/XFree86-Video-Timings-HOWTO.xml
@@ -148,7 +148,7 @@ here.
In X.org (and for 4.0.0 and later versions of the now-obsolete
XFree86) you no longer have to generate modelines at all under most
circumstances. Instead they are computed internally by the server at
-startup time, based on the resolution you specify in the the monitor
+startup time, based on the resolution you specify in the monitor
capabilities your X server gets via an EDID query to the monitor (and
the Modes part of the Screen section part of your X configuration
file, if you have one).
@@ -209,7 +209,7 @@ installation; it may be that most of the factory mode lines are OK and
you just happened to default to one that doesn't fit your
hardware. Instead, cycle through all your installed modes with
CTRL-ALT-KP+. If some of the modes look OK, try
-commenting out all but a 640x480 and check that that mode works. If it
+commenting out all but a 640x480 and check that the mode works. If it
does then uncomment a couple of other modes, e.g. an 800x600 and a
1024x768 at a frequency that your monitor should be able to
handle.
@@ -304,7 +304,7 @@ only every second line is swept during one half-frame and the others
are filled in during a second half-frame.
Starting the beams at the top left of the display is called the
-beginning of a frame. The frame ends when the beams reach the the top
+beginning of a frame. The frame ends when the beams reach the top
left corner again as they come from the bottom right corner of the
display. A frame is made up of all of the lines the beams traced from
the top of the display to the bottom.
@@ -647,7 +647,7 @@ constrains the sharpness of intensity and color changes on the screen.
A high bandwidth means smaller visible details.
Your monitor uses electronic signals to present an image to your
-eyes. Such signals always come in in wave form once they are
+eyes. Such signals always come in wave form once they are
converted into analog form from digitized form. They can be
considered as combinations of many simpler wave forms each one of
which has a fixed frequency, many of them are in the Mhz range, eg,
@@ -904,7 +904,7 @@ VFL, multiply that by 1.05 to get 740 ticks.
The 4:3 is not technically magic; nothing prevents you from using a
different ratio if that will get the best use out of your screen real
estate. It does make figuring frame height and frame width from the
-diagonal size convenient, you just multiply the diagonal by by 0.8 to
+diagonal size convenient, you just multiply the diagonal by 0.8 to
get width and 0.6 to get height.
So, HFL=1176 and VFL=740. Dividing 65MHz by the product of the two gives