mirror of https://github.com/tLDP/LDP
updated
This commit is contained in:
parent
0fc356b6b5
commit
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@ -6,7 +6,7 @@
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<title>GNU/Linux AI & Alife HOWTO
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<author>by <htmlurl url="mailto:jae@zhar.net" name="John Eikenberry">
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<date>v2.0, 17 Feb 2004
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<date>v2.1, 07 Aug 2004
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<!-- hhmts start -->
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<!-- hhmts end -->
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|
@ -50,6 +50,14 @@ GNU/Linux specifically in mind.
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<p>
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<itemize>
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<item>v2.1 - In progress.
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New entries: <ref id="NLTK">, <ref id="NEURObjects">, <ref id="KANREN">,
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<ref id="Neural Networks at your Fingertips">, <ref id="SimWorld">,
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<ref id="SimAgent">, <ref id="Fuzzy sets for Ada">, <ref id="maxent">,
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<ref id="Evo">, <ref id="breve"> and <ref id="AJA">
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<item>v2.0 - Ran linkchecker and for any bad links I either found a new
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link or removed the item. See the new section MIA for a list of the removed
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entries (please let me know if you know of a new home for them).
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|
@ -119,7 +127,7 @@ will find this document helpful.
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<sect1>Copyright/License
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<p>
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Copyright (c) 1996-2000 John A. Eikenberry
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Copyright (c) 1996-2004 John A. Eikenberry
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LICENSE
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|
@ -168,7 +176,8 @@ LICENSE
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document available in source format.
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<sect>Traditional Artificial Intelligence
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<sect>Traditional Artificial Intelligence
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<p>
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Traditional AI is based around the ideas of logic, rule
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systems, linguistics, and the concept of rationality. At its
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|
@ -187,8 +196,6 @@ LICENSE
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|||
the artificial intelligence field. They are not meant as stand alone
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applications, but rather as tools for building your own applications.
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<descrip>
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<label id="ACL2">
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|
@ -325,6 +332,28 @@ LICENSE
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61131-7 standard.
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<label id="Fuzzy sets for Ada">
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<tag/Fuzzy sets for Ada/
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<itemize>
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<item>Web site: <htmlurl
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url="http://www.dmitry-kazakov.de/ada/fuzzy.htm"
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name="www.dmitry-kazakov.de/ada/fuzzy.htm">
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<item>Freshmeat: <htmlurl
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url="http://freshmeat.net/projects/fuzzy/"
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name="freshmeat.net/projects/fuzzy/">
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</itemize>
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Fuzzy sets for Ada is a library providing implementations of confidence
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factors with the operations not, and, or, xor, +, and *, classical
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fuzzy sets with the set-theoretic operations and the operations of the
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possibility theory, intuitionistic fuzzy sets with the operations on
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them, fuzzy logic based on the intuitionistic fuzzy sets and the
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possibility theory; fuzzy numbers, both integer and floating-point with
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conventional arithmetical operations, and linguistic variables and sets
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of linguistic variables with operations on them. String-oriented I/O
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is supported.
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<label id="HTK">
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<tag/HTK/
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<itemize>
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|
@ -369,6 +398,22 @@ LICENSE
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Source and documentation available from link above.
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<label id="KANREN">
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<tag/KANREN/
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<itemize>
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<item>Web site: <htmlurl
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url="http://kanren.sourceforge.net/"
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name="kanren.sourceforge.net">
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</itemize>
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KANREN is a declarative logic programming system with first-class
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relations, embedded in a pure functional subset of Scheme. The system
|
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has a set-theoretical semantics, true unions, fair scheduling,
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first-class relations, lexically-scoped logical variables, depth-first
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and iterative deepening strategies. The system achieves high
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performance and expressivity without cuts.
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|
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<label id="LK">
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<tag/LK/
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<itemize>
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|
@ -388,6 +433,24 @@ LICENSE
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heuristic more robust in the face of clustered data.
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<label id="maxent">
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<tag/maxent/
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<itemize>
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<item>Python/C++ version: <htmlurl
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url="http://www.nlplab.cn/zhangle/software/maxent/"
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name="www.nlplab.cn/zhangle/software/maxent/">
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<item>Java version: <htmlurl
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url="http://maxent.sourceforge.net/"
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name="maxent.sourceforge.net">
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</itemize>
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|
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The Maximum Entropy Toolkit provides a set of tools and library for
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constructing maximum entropy (maxent) models in either Python or C++.
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It features conditional maximum entropy models, L-BFGS and GIS
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parameter estimation, Gaussian Prior smoothing, a C++ API, a Python
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extension module, a command line utility, and good documentation.
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|
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|
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<label id="Nyquist">
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<tag/Nyquist/
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<itemize>
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|
@ -874,6 +937,30 @@ LICENSE
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extending the knowledge base of NICOLE.
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<label id="NLTK">
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<tag/NLTK/
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<itemize>
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<item>Web site: <htmlurl
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url="http://nltk.sourceforge.net/"
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name="nltk.sourceforge.net">
|
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</itemize>
|
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|
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NLTK, the Natural Language Toolkit, is a suite of Python libraries and
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programs for symbolic and statistical natural language processing.
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NLTK includes graphical demonstrations and sample data. It is
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accompanied by extensive documentation, including tutorials that
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explain the underlying concepts behind the language processing tasks
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supported by the toolkit.
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NLTK is ideally suited to students who are learning NLP (natural
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language processing) or conducting research in NLP or closely related
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areas, including empirical linguistics, cognitive science, artificial
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intelligence, information retrieval, and machine learning. NLTK has
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been used successfully as a teaching tool, as an individual study tool,
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and as a platform for prototyping and building research systems.
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<label id="Otter">
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<tag/Otter: An Automated Deduction System/
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<itemize>
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|
@ -1013,7 +1100,8 @@ LICENSE
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</descrip>
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<sect>Connectionism
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<sect>Connectionism
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<p>
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Connectionism is a technical term for a group of related
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techniques. These techniques include areas such as Artificial
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@ -1197,6 +1285,37 @@ LICENSE
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neural network.
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<label id="Neural Networks at your Fingertips">
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<tag/Neural Networks at your Fingertips/
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<itemize>
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<item>Web site: <htmlurl
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url="http://www.neural-networks-at-your-fingertips.com/"
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name="www.neural-networks-at-your-fingertips.com">
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</itemize>
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A set of C packages that illustrate Adaline networks, back-propagation,
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the Hopfield model, BAM, Boltzman, CPN, SOM, and ART1. Coded in
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portable, self-contained ANSI C. With complete example applications
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from a variety of well-known application domains.
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<label id="NEURObjects">
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<tag/NEURObjects/
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<itemize>
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<item>Web site: <htmlurl
|
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url="http://www.disi.unige.it/person/ValentiniG/NEURObjects/"
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name="www.disi.unige.it/person/ValentiniG/NEURObjects/">
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</itemize>
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|
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NEURObjects is a set of C++ library classes for neural networks
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development. The main goal of the library consists in supporting
|
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researchers and practitioners in developing new neural network methods
|
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and applications, exploiting the potentialities of object-oriented
|
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design and programming. NEURObjects provides also general purpose
|
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applications for classification problems and can be used for fast
|
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prototyping of inductive machine learning applications.
|
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|
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|
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<label id="Pulcinella">
|
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<tag/Pulcinella/
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<itemize>
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|
@ -1302,13 +1421,13 @@ LICENSE
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</itemize>
|
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|
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|
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<label id="C++ ANNs">
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<tag/Various (C++) Neural Networks/
|
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<itemize>
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<item>Web site: <htmlurl url="http://www.dontveter.com/nnsoft/nnsoft.html" name="www.dontveter.com/nnsoft/nnsoft.html">
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<item>Web site: <htmlurl
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url="http://www.dontveter.com/nnsoft/nnsoft.html"
|
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name="www.dontveter.com/nnsoft/nnsoft.html">
|
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</itemize>
|
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|
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|
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Example neural net codes from the book, <htmlurl
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url="http://www.dontveter.com/basisofai/basisofai.html" name="The
|
||||
|
@ -1474,7 +1593,6 @@ LICENSE
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|||
You will need to change '-ltermlib' to '-ltermcap'.
|
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|
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|
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|
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<label id="Neureka ANS">
|
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<tag/Neureka ANS (nn/xnn)/
|
||||
<itemize>
|
||||
|
@ -1482,7 +1600,6 @@ LICENSE
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|||
url="ftp://ftp.ii.uib.no/pub/neureka/"
|
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name="ftp.ii.uib.no/pub/neureka/">
|
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</itemize>
|
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|
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nn is a high-level neural network specification language. The
|
||||
current version is best suited for feed-forward nets, but
|
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|
@ -1513,7 +1630,6 @@ LICENSE
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|||
some environmental variables (NNLIBDIR & NNINCLUDEDIR are
|
||||
required). You can read about these (and a few other optional
|
||||
variables) in appendix A of the documentation (pg 113).
|
||||
|
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|
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|
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<label id="NEURON">
|
||||
|
@ -1552,7 +1668,6 @@ LICENSE
|
|||
url="ftp://unix.hensa.ac.uk/mirrors/pdp++/"
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||||
name="unix.hensa.ac.uk/mirrors/pdp++/">
|
||||
</itemize>
|
||||
|
||||
|
||||
As the field of Connectionist modeling has grown, so has the need
|
||||
for a comprehensive simulation environment for the development and
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|
@ -1592,10 +1707,11 @@ LICENSE
|
|||
or CPU constraints
|
||||
<item>delayed links for recurrent networks
|
||||
<item>fixed values or thresholds can be specified for weights
|
||||
<item>(recurrent) back-propagation, Hebb, differential Hebb, simulated
|
||||
annealing and more
|
||||
<item>patterns can be specified with bits, floats, characters, numbers,
|
||||
and random bit patterns with Hamming distances can be chosen for you
|
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<item>(recurrent) back-propagation, Hebb, differential Hebb,
|
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simulated annealing and more
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||||
<item>patterns can be specified with bits, floats, characters,
|
||||
numbers, and random bit patterns with Hamming distances can
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be chosen for you
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||||
<item>user definable error functions
|
||||
<item>output results can be used without modification as input
|
||||
</itemize>
|
||||
|
@ -1609,7 +1725,6 @@ LICENSE
|
|||
url="http://www.amk.ca/python/unmaintained/"
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name="http://www.amk.ca/python/unmaintained/">
|
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</itemize>
|
||||
|
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|
||||
Simple neural network code, which implements a class for 3-level
|
||||
networks (input, hidden, and output layers). The only learning
|
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|
@ -1628,7 +1743,6 @@ LICENSE
|
|||
url="http://www.uni-frankfurt.de/fb13/iap/e_ag_rt/SCNN/"
|
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name="www.uni-frankfurt.de/fb13/iap/e_ag_rt/SCNN/">
|
||||
</itemize>
|
||||
|
||||
|
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SCNN is an universal simulating system for Cellular Neural
|
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Networks (CNN). CNN are analog processing neural networks
|
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|
@ -1950,6 +2064,9 @@ LICENSE
|
|||
<item>Web site: <htmlurl
|
||||
url="http://gaul.sourceforge.net/"
|
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name="gaul.sourceforge.net">
|
||||
<item>SF project site: <htmlurl
|
||||
url="http://sourceforge.net/projects/gaul/"
|
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name="sourceforge.net/projects/gaul/">
|
||||
</itemize>
|
||||
|
||||
The Genetic Algorithm Utility Library (GAUL) is a flexible programming
|
||||
|
@ -2369,7 +2486,8 @@ LICENSE
|
|||
|
||||
|
||||
|
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<sect>Alife & Complex Systems
|
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|
||||
<sect>Alife & Complex Systems
|
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<p>
|
||||
|
||||
Alife takes yet another approach to exploring the mysteries of
|
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|
@ -2483,6 +2601,21 @@ LICENSE
|
|||
designed to support individual-oriented modelling and simulation
|
||||
of ecological systems.
|
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|
||||
<label id="Evo">
|
||||
<tag/Evo/
|
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<itemize>
|
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<item>Web site: <htmlurl
|
||||
url="http://omicrongroup.org/evo/"
|
||||
name="omicrongroup.org/evo/">
|
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</itemize>
|
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|
||||
Evo is a software development framework that allows developers to build
|
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complex alife simulations. Using Evo, researchers can easily build
|
||||
systems of independent agents interacting with one another and with
|
||||
their environment. Evo implements biological operators such as genetic
|
||||
recombination and mutation to evolve the behavior of agents so that
|
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they are more adapted to their environment.
|
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|
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|
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<label id="Integrating Modelling Toolkit">
|
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<tag/Integrating Modelling Toolkit/
|
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|
@ -2524,6 +2657,22 @@ LICENSE
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|||
into a swarm application.
|
||||
|
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|
||||
<label id="SimWorld">
|
||||
<tag/SimWorld/
|
||||
<itemize>
|
||||
<item>Web site: <htmlurl
|
||||
url="http://www.nd.edu/~airolab/simworld/"
|
||||
name="www.nd.edu/~airolab/simworld/">
|
||||
</itemize>
|
||||
|
||||
SimWorld is a free artificial life simulation (based on the free
|
||||
<ref id="SimAgent"> toolkit developed by Aaron Sloman), which provides
|
||||
functionality for running different interacting agents and objects in a
|
||||
simulated, continuous environment. The agents are controlled by rules
|
||||
written in the powerful rule interpreter. New behaviors of agents can
|
||||
be defined without any programming knowledge.
|
||||
|
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|
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<label id="Swarm">
|
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<tag/Swarm/
|
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<itemize>
|
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|
@ -2594,6 +2743,22 @@ LICENSE
|
|||
living systems (such as self-organization), and other issues pertaining
|
||||
to theoretical or evolutionary biology and dynamic systems.
|
||||
|
||||
|
||||
<label id="breve">
|
||||
<tag/breve/
|
||||
<itemize>
|
||||
<item>Web site: <htmlurl
|
||||
url="http://www.spiderland.org/breve/"
|
||||
name="www.spiderland.org/breve/">
|
||||
</itemize>
|
||||
|
||||
breve is a free software package which makes it easy to build 3D
|
||||
simulations of decentralized systems and artificial life. Users define
|
||||
the behaviors of agents in a 3D world and observe how they interact.
|
||||
breve includes physical simulation and collision detection so you can
|
||||
simulate realistic creatures, and an OpenGL display engine so you can
|
||||
visualize your simulated worlds.
|
||||
|
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|
||||
<label id="BugsX">
|
||||
<tag/BugsX/
|
||||
|
@ -2943,7 +3108,8 @@ LICENSE
|
|||
|
||||
|
||||
|
||||
<sect>Agents
|
||||
|
||||
<sect>Agents
|
||||
<p>
|
||||
Also known as intelligent software agents or just agents, this
|
||||
area of AI research deals with simple applications of small
|
||||
|
@ -3016,6 +3182,22 @@ LICENSE
|
|||
supports J-AAPI.
|
||||
|
||||
|
||||
<label id="AJA">
|
||||
<tag/AJA/
|
||||
<itemize>
|
||||
<item>Web site: <htmlurl
|
||||
url="http://home.arcor.de/michal.badonsky/AJA/"
|
||||
name="home.arcor.de/michal.badonsky/AJA/">
|
||||
</itemize>
|
||||
|
||||
AJA (Adaptable Java Agents) consists of two programming languages.
|
||||
HADL (Higher Agent Definition Language) is a higher-level language used
|
||||
for the description of the main agent parts. Java+ is the lower-level
|
||||
language used for the programming of the agent parts defined in HADL.
|
||||
It is actually Java enriched with the constructs for accessing
|
||||
higher-level agent parts defined in HADL.
|
||||
|
||||
|
||||
<label id="A.L.I.C.E.">
|
||||
<tag/A.L.I.C.E./
|
||||
<itemize>
|
||||
|
@ -3728,6 +3910,24 @@ name="www.boswa.com/boswabits/">
|
|||
variety of board elements.
|
||||
|
||||
|
||||
<label id="SimAgent">
|
||||
<tag/SimAgent/
|
||||
<itemize>
|
||||
<item>Web site: <htmlurl
|
||||
url="http://www.cs.bham.ac.uk/~axs/cogaff/simagent.html"
|
||||
name="www.cs.bham.ac.uk/~axs/cogaff/simagent.html">
|
||||
</itemize>
|
||||
|
||||
The SimAgent toolkit provides a range of resources for research and
|
||||
teaching related to the development of interacting agents in
|
||||
environments of various degrees and kinds of complexity. It can be run
|
||||
as a pure simulation tool, or installed in a robot with a sufficiently
|
||||
powerful on-board computer, e.g. running linux. It was originally
|
||||
developed to support exploratory research on human-like intelligent
|
||||
agents, but has also been used for student projects developing a
|
||||
variety of interactive games and simulations.
|
||||
|
||||
|
||||
<label id="SimRobot">
|
||||
<tag/SimRobot/
|
||||
<itemize>
|
||||
|
@ -3984,7 +4184,8 @@ name="www.csee.umbc.edu/tkqml/">
|
|||
|
||||
</descrip>
|
||||
|
||||
<sect>Programming languages
|
||||
|
||||
<sect>Programming languages
|
||||
<p>
|
||||
|
||||
While any programming language can be used for artificial
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
<title>LILO mini-HOWTO
|
||||
<author>Miroslav "Misko" Skoric,
|
||||
<tt/skoric at eunet dot yu/
|
||||
<date>v3.20, 2004-06-21
|
||||
<date>v3.20, 2004-08-09
|
||||
<abstract>
|
||||
<nidx>linux loader windows nt 2000 boot laptop hp</nidx>
|
||||
LILO is the most used <bf/Li/nux <bf/Lo/ader for the x86 flavor of
|
||||
|
@ -26,7 +26,7 @@ This version of Lilo mini-HOWTO is based on work of Cameron Spitzer
|
|||
(<tt>cls@truffula.sj.ca.us</tt>) and Alessandro Rubini
|
||||
(<tt>rubini@linux.it</tt>). There are also contributions from Tony Harris
|
||||
(<tt>tony@nmr.mgh.harvard.edu</tt>) and Marc Tanguy
|
||||
(<tt>tanguy@ens.uvsq.fr</tt>). Well, I have used materials from
|
||||
(<tt>mtanguy@ens.uvsq.fr</tt>). Well, I have used materials from
|
||||
the authors mentioned - <bf>without changes</bf> - and added some pointers
|
||||
related to configuring LILO for using with Windows NT and Windows 2000.
|
||||
More detailed information about the activation of Windows NT/2000 from LILO
|
||||
|
@ -1610,3 +1610,22 @@ it <em/brief/ as a complete log file dumped to Usenet News is more than a
|
|||
little annoying.
|
||||
|
||||
</article>
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Loading…
Reference in New Issue