mirror of https://github.com/tLDP/LDP
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@ -282,7 +282,7 @@ to be used with a Microsoft Exchange Server. </Para>
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Quake-HOWTO</ULink>,
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<CiteTitle>Linux Quake HOWTO</CiteTitle>
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</Para><Para>
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<CiteTitle>Updated: Nov 2008</CiteTitle>.
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<CiteTitle>Updated: Mar 2010</CiteTitle>.
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How to install, run and troubleshoot Quake, QuakeWorld and Quake II
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on an Intel Linux system. </Para>
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</ListItem>
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|
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@ -3642,7 +3642,7 @@ alternative to sendmail. </Para>
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Quake-HOWTO</ULink>,
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<CiteTitle>Linux Quake HOWTO</CiteTitle>
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</Para><Para>
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<CiteTitle>Updated: Nov 2008</CiteTitle>.
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<CiteTitle>Updated: Mar 2010</CiteTitle>.
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How to install, run and troubleshoot Quake, QuakeWorld and Quake II
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on an Intel Linux system. </Para>
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||||
</ListItem>
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|
|
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@ -1,9 +1,9 @@
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<!doctype linuxdoc system>
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<article>
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<title>Linux Quake HOWTO
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<title>Linux Quake HOWTO
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<author>Stevenaaus
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<date>v2.08, 2008-11-19
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<date>v2.09, 2010-03-01
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<abstract>
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This document is a modern guide to id Software's Quake game,
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@ -16,12 +16,12 @@ with some information about Quake's sequels and Linux gaming in general.
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<sect1> Preamble <p>
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Linux Quake sits at the crossroads of two computing revolutions - GNU/Linux,
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the popular free operating system, and GLQuake, the first "first person
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shooter" to use the 3D graphics library OpenGL. The game still has a community
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making new maps ten years after it's release by id Software. And
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thanks to John Carmack releasing the software under the GPL, we are able to
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Linux Quake sits at the crossroads of two computing revolutions; GNU/Linux -
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the popular free operating system, and GLQuake - the first "first person
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shooter" to use OpenGL.
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Thanks to John Carmack releasing the software under the GPL we are able to
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enjoy it on non-proprietary platforms.
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And, despite it's age, great new maps are still regularly released.
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<sect1> About <p>
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@ -86,7 +86,7 @@ The program you execute to run Quake is known as the <ref id="engine_"
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name="game engine">. There are several to choose from, but the simplest choice
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is either <url
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url="http://prdownloads.sourceforge.net/uhexen2/quake-lq-1.0.1.tgz?download"
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name="TyrQuake">, or the more enhanced <ref id="fitzquake_" name="FitzQuake">.
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name="TyrQuake">, or the more enhanced <ref id="quakespasm_" name="QuakeSpasm">.
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After downloading or compiling a game engine, place this
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binary in your Quake directory alongside the <bf>id1</bf> directory.
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|
@ -96,18 +96,16 @@ Finally, you should have a directory structure similar to this, with all files
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being in <ref id="lowercase_" name="lowercase">:
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<verb>
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/usr/local/games/quake +- tyr-glquake (or another game engine)
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/usr/local/games/quake +- quakespasm (or another game engine)
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|
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+- id1 -+- config.cfg
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|
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+- game.dat
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|
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+- pak0.pak
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+- progs.dat
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|
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+- id1 -+- pak0.pak
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|
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+- pak1.pak
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</verb>
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Now, from an xterm window, type (for example)
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<code> ./tyr-glquake -fullscreen -width 800 -height 600</code>
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<code> ./quakespasm -fullscreen -width 800 -height 600</code>
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to start the game.
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|
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|
@ -157,7 +155,7 @@ which vary from engine to engine. The most useful/common ones are:
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You can also append Quake commands to the Linux command line by prefixing
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them with a plus sign. For example, to automatically start a new game
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at hard skill, use
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<code> tyr-glquake +skill 2 +map e1m1</code>
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<code> quakespasm +skill 2 +map e1m1</code>
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<label id="console_">
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<sect1> Game Console Commands <p>
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@ -176,8 +174,15 @@ in a game. The main commands include -
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<tag/timedemo DEMO/Play DEMO (eg. "demo1") at top speed and show frame rate
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<tag/impulse N/Issue "impulse N"
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These are in-game commands which can be given special uses. The most
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common cheat is <bf>impulse 9</bf> which gives all weapons.
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These are in-game commands which can be given special uses. A few usefull ones are:
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<itemize>
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<item><bf>impulse 9</bf> Give all weapons
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<item><bf>impulse 12</bf> Select previous weapon
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(eg <bf>bind MWHEELUP "impulse 12"</bf>)
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<item><bf>impulse 10</bf> Select next weapon
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<item><bf>impulse 255</bf> Give Quad damage
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</itemize>
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|
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<tag/bind key "COMMAND"/Bind a key to perform a command
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<tag/map MAP/Load MAP
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<tag/changelevel MAP/Load MAP without resetting player settings
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@ -241,22 +246,39 @@ A patched TyrQuake binary is available
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|||
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<url url="http://disenchant.net/engine.html">
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<label id="fitzquake_">
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<label id="quakespasm_">
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<sect1> FitzQuake <p>
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<sect1> QuakeSpasm <p>
|
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|
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This engine has long been the defacto standard for the Quake mapping community,
|
||||
and has recently been ported to Linux and Macs utilizing SDL.
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||||
<url url="http://www.celephais.net/fitzquake" name="FitzQuake"> has long been
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||||
the defacto standard for the Quake mapping community, and this new project is
|
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based on the <url url="http://www.kristianduske.com/fitzquake" name="SDL Port">
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of Fitz.
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As well as graphical features such as skyboxes, fog, and coloured light, it
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includes a rewritten lighting model and enhanced console commands. Fitz is
|
||||
also possibly the only Quake I engine that will not over-utilize your cpu. This
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enables modern cpus, such as the Athlon 64, to run more coolly at a reduced
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speed.
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<sect2>Features<p>
|
||||
|
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Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake homepage"> for documentation and windows binaries.
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||||
As well as great FitzQuake features such as skyboxes, fog, coloured light, and support for huge maps,
|
||||
QuakeSpasm includes:
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<itemize>
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||||
<item>64 bit CPU support
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<item>Should work with most SDL platforms
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<item>Restructured sound driver
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||||
<item>Custom console background
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||||
<item>SDL CD audio
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||||
<item>Tweaked command line completion, and a map name autocomplete
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||||
<item>Alt+Enter toggles fullscreen
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||||
</itemize>
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||||
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<url url="http://www.kristianduske.com/fitzquake">
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<sect2>Tips<p>
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||||
<itemize>
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||||
<item> <bf>scr_sbaralpha .99</bf> - Give a nicer status bar
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<item> <bf>maps</bf> - List available maps
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<item> <bf>game GAMENAME</bf> - On-the-fly change of game
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<item> <bf>./quakespasm -fitz</bf> - Run game in FitzQuake mode
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||||
</itemize>
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||||
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<url url="http://quakespasm.sourceforge.net">
|
||||
|
||||
<label id="darkplaces_">
|
||||
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||||
|
@ -286,6 +308,19 @@ Thanks to LordHavoc for this great project.
|
|||
|
||||
<url url="http://www.icculus.org/twilight/darkplaces">
|
||||
|
||||
<sect1> Quore <p>
|
||||
|
||||
From the Quore website:
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<quote><em>Quore is an atmospheric Quake engine running on GNU/Linux systems
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with enhanced graphics, increased limits, configurable HUD and ambiences, and
|
||||
different modes for changing the gameplay. It is based on JoeQuake with
|
||||
additional effects from Qrack, ezQuake and engine's limits tweaking from
|
||||
Fitzquake</em></quote>
|
||||
This game is great, and probably the most graphically modified Linux engine.
|
||||
But it also has many niggling bugs.
|
||||
|
||||
<url url="http://quore.free.fr/index.html">
|
||||
|
||||
<label id="qudos_">
|
||||
|
||||
<sect1> QuDos Quake Ports <p>
|
||||
|
@ -310,18 +345,26 @@ it supports most Quake mods, but gamma (brightness) support is broken.
|
|||
|
||||
<sect1> Tenebrae <p>
|
||||
|
||||
A Quake engine using lighting techniques similar to those in Doom III. Tenebrae
|
||||
requires a fast computer and may not be compatible with all
|
||||
hardware (the documentation is a little unclear, and ATI cards may not work).
|
||||
This game only ran at 10 to 50 fps on my Celeron 2400 / FX5600.
|
||||
Interestingly, Tenebrae has an "easter egg". To see this, in the quit game
|
||||
dialog press "d". Also check out the "bumptest" and "zoo" maps.
|
||||
Tenebrae is a gorgeous Quake engine with lighting similar to that in Doom III.
|
||||
It's is an old project requiring a good GPU, and may not be compatible with
|
||||
all... the documentation is a fairly sparse.
|
||||
|
||||
There are several points of interest here...
|
||||
|
||||
<itemize>
|
||||
<item> Tenebrae has an "easter egg". In the quit game dialog press "d".
|
||||
<item> It includes the interesting "bumptest" and "zoo" maps.
|
||||
<item> A custom Tenebrae-1.0 engine is included with the atmospheric
|
||||
<url name="Industri" url="http://industri.sourceforge.net"> mod.
|
||||
<item> Tenebrae doesn't run user mods.
|
||||
</itemize>
|
||||
|
||||
The Tenebrae <url url="http://www.liflg.org/?what=dl&catid=6&gameid=12&filename=tenebrae.quake_1.04-english-2.run" name="installer">
|
||||
will install the shareware Quake levels, and all fancy Tenebrae models
|
||||
and textures, but is a 100 meg download. (Make sure to run the game in 32 bpp
|
||||
mode - see below). Tenebrae binaries may be available
|
||||
<url url="http://www.cynapses.org/tmp/tenebrae/" name="here">.
|
||||
mode - see below). Try
|
||||
<url url="http://www.cynapses.org/tmp/tenebrae/" name="here">
|
||||
for some binaries.
|
||||
|
||||
Compilation of the source code may not be straight forward. Firstly:
|
||||
<verb>
|
||||
|
@ -422,6 +465,13 @@ through the "Start Game" menu.
|
|||
|
||||
<url url="http://icculus.org/twilight">
|
||||
|
||||
<sect1> Audio Quake <p>
|
||||
|
||||
This engine is for visually disabled people, and uses sound to help with navigation.
|
||||
It includes OpenGL and SDL clients.
|
||||
|
||||
<url url="http://www.agrip.org.uk/">
|
||||
|
||||
<label id="sdlquake_">
|
||||
<sect1> SDL Quake <p>
|
||||
|
||||
|
@ -440,9 +490,9 @@ To play in fullscreen mode, use the <bf>-fullscreen</bf> option.
|
|||
|
||||
<sect1> wmQuake <p>
|
||||
|
||||
WindowMaker is a window manager for X11, and this tiny version of Quake
|
||||
fits in an 64x64 pixel, dockable applet!
|
||||
You can test it out even if you don't have WindowMaker, but the game will crash if it gets keyboard focus.
|
||||
WindowMaker is a window manager for X11, and this tiny version of Quake fits in
|
||||
an 64x64 pixel dockable applet. You can test it out even if you don't have
|
||||
WindowMaker, but the game will crash if it gets keyboard focus.
|
||||
<newline><newline>
|
||||
For the curious, this game can be benchmarked with <bf>timedemo demo1</bf> after removing the "usleep" commands from
|
||||
sys_linux.c.
|
||||
|
@ -491,37 +541,40 @@ For both maps and mods, all files should be in <ref id="lowercase_" name="lowerc
|
|||
|
||||
<sect1> Single Player Mods <p>
|
||||
|
||||
There has recently been an effort to archive many Quake maps: Quaddicted
|
||||
<url url="http://www.quaddicted.com/spmaps.html" name="maps">,
|
||||
<url url="http://www.quaddicted.com/spmods.html" name="mods">.
|
||||
There has recently been an effort to archive many Quake maps at Quaddicted.
|
||||
<url url="http://www.quaddicted.com/spmaps.html" name="Maps">,
|
||||
<url url="http://www.quaddicted.com/spmods.html" name="Mods">.
|
||||
|
||||
Some of the more notable mods:
|
||||
Some of the more notable mods are:
|
||||
|
||||
<descrip>
|
||||
|
||||
<tag/Travail/ This recently released mod is a must have. It includes 15 single
|
||||
<tag/Travail/ This recent mod is a must have. It includes 15 single
|
||||
player levels, stunning bosses, and a couple of twisting spider infested
|
||||
caverns. Distrans has also contributed a professional quality
|
||||
<url url="http://www.quaddicted.com/filebase/travail_soundtrack.zip"
|
||||
name="soundtrack">,
|
||||
name="soundtrack">
|
||||
composed of moody and interesting electronic vibes.
|
||||
<url url="http://www.quakeone.com/travail" name="Link">
|
||||
|
||||
<tag/Quoth/
|
||||
Quoth began life as a sequel to the draw-dropping mod,
|
||||
<url url="http://kell.spawnpoint.org/convoked.html" name="Contract Revoked">, but has
|
||||
recently gained much support from mappers, as is becoming the defacto extension of Quake I.
|
||||
|
||||
It's new features include numerous crazy enemies with strong AI, destructable environments,
|
||||
and other items including ladders and flashlights.
|
||||
<url url="http://www.planetquake.com/necros/quoth/" name="Link">
|
||||
|
||||
<tag/W a r p s p a s m/A huge atmospheric Quoth mod by Ijed. The latest and greatest.
|
||||
<url url="http://gimme.badsectoracula.com/warpspasm-readme.html" name="Link">
|
||||
|
||||
<label id="soe_"><tag/Soul of Evil/
|
||||
Gorgeous medieval themed mod with two single player
|
||||
episodes, a melee style arena mode and nice documentation. Many thanks to
|
||||
Tronwyn, Fat Controller and their co-authors.
|
||||
<url url="http://www.planetquake.com/tronyn/soul" name="Link">
|
||||
|
||||
<tag/Quoth/
|
||||
Quoth began life as a sequel to the (draw-dropping) mod,
|
||||
<url url="http://kell.spawnpoint.org/convoked.html" name="Contract Revoked">, but has
|
||||
recently gained much support from mappers, as is becoming the defacto extension of Quake I.
|
||||
|
||||
It's new features include numerous crazy enemies (with better AI), destructable environments,
|
||||
and other items including ladders and flashlights.
|
||||
<url url="http://www.planetquake.com/necros/quoth/" name="Link">
|
||||
|
||||
<label id="nehahra_"><tag/Nehahra/
|
||||
Epic. Ambitious. Otherwordly.
|
||||
Nehahra is the definitive Quake mod, supported in Linux by LordHavoc's
|
||||
|
@ -558,19 +611,6 @@ SdS is a speed run through Mission Pack 1, Scourge of Armagon. Hilarious and
|
|||
amazing.
|
||||
<url url="http://www.planetquake.com/QdQ/sds.html" name="Link">
|
||||
|
||||
<tag/Insomnia/
|
||||
Cracking game-play and rivers of blood -
|
||||
<url url="http://www.quaddicted.com/czg07.html" name="Link">
|
||||
|
||||
<tag/Fantasy Quake/ FQ is a traditional medieval themed conversion. The game
|
||||
has some beautiful levels, but also plenty of raw edges as it was never quite
|
||||
finished. (The project ended prematurely when the web hosting hit a snag).
|
||||
Not all the player classes work perfectly. Use the "g" key twice to purchase
|
||||
items, the "<",">","/" keys for inventory, and the "w","e","r" keys for the
|
||||
grappling hook -
|
||||
<url url="http://prdownloads.sourceforge.net/uhexen2/fq-manual.tgz?download" name="Manual">,
|
||||
<url url="http://www.quaddicted.com/fantasy.html" name="Link">
|
||||
|
||||
</descrip>
|
||||
|
||||
<sect1> Commercial Mods <p>
|
||||
|
@ -586,11 +626,11 @@ After playing Armagon, you should also check out the
|
|||
<tag/Mission Pack 2/
|
||||
Dissolution of Eternity by Rogue Entertainment.
|
||||
<newline><newline>
|
||||
- Both official mission packs are generally acknowledged as better than the original game.
|
||||
<em>Both official mission packs are generally acknowledged as better than the original game</em>.
|
||||
|
||||
<tag/Malice/
|
||||
Very original Quake total conversion, with the greatest
|
||||
(make believe) machine gun I've ever unleashed. Worth paying for.
|
||||
(virtual) machine gun I've ever unleashed. Worth paying for.
|
||||
|
||||
<tag/Abyss of Pandemonium/
|
||||
Commercial mod now freely available:
|
||||
|
@ -604,7 +644,7 @@ This mod has now been released free of charge, and can be found
|
|||
|
||||
<tag/Shrak/
|
||||
One of the first commercial mods. It has well modelled and totally
|
||||
new monsters, but the game-play doesn't cut it anymore.
|
||||
new monsters, but the game-play doesn't cut it.
|
||||
|
||||
</descrip>
|
||||
|
||||
|
@ -667,17 +707,15 @@ quality of netplay enormously. ProQuake is fully compatible with standard
|
|||
NetQuake. .... ProQuake is also fully compatible with the advanced features
|
||||
of Clanring CRMod++ version 6.0."
|
||||
|
||||
To make ProQuake's GL client, before typing <bf>make</bf>, edit "Makefile" to select the GL client:
|
||||
<verb>
|
||||
- TARGETS=$(BUILDDIR)/bin/squake
|
||||
+ TARGETS=$(BUILDDIR)/bin/glquake.glx
|
||||
- GLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
|
||||
+ GLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
|
||||
</verb>
|
||||
Like the original GLQuake, brightness support is broken, and
|
||||
owners of new Nvidia cards may have to apply the <ref id="Sys_Printf_" name="Sys_Printf"> bug fix.
|
||||
<url url="http://quakeone.com/proquake/" name="ProQuake 4">
|
||||
|
||||
<url url="ftp://ftp.runequake.com/quake/engines/proquake">
|
||||
<url url="ftp://ftp.runequake.com/quake/engines/proquake" name="Older ftp repository">
|
||||
|
||||
<sect1> ZQuake <p>
|
||||
|
||||
ZQuake is a QuakeWorld client with good multiplayer support.
|
||||
|
||||
<url url="http://zquake.frag.ru">
|
||||
|
||||
<sect1> Other Game Types <p>
|
||||
|
||||
|
@ -787,6 +825,9 @@ is <url url="http://jdolan.dyndns.org/jaydolan/home.html" name="Quetoo"> which
|
|||
has speed and security enhancements, but also a very stripped back interface
|
||||
and a few bugs.
|
||||
|
||||
<url url="http://www.yamagi.org/quake2" name="Yamagi Quake II">, also based on Icculus, is an active Q2
|
||||
project focusing on single player game and cooperative game modes.
|
||||
|
||||
<url url="http://hkitchen.net/qfusion/" name="Qfusion"> appears an interesting project... that's slipped under my radar till now. An advanced multipurpose engine based on Quake II.
|
||||
|
||||
Older projects include Michael Olson's <url
|
||||
|
@ -933,6 +974,8 @@ Linux Questions <url url="http://www.linuxquestions.org/" name="Quake IV bug for
|
|||
<url url="ftp://ftp.idsoftware.com/idstuff/quake4/demo/quake4-linux-1.0-demo.x86.run"
|
||||
name="Quake IV demo">
|
||||
|
||||
<url url="http://www.iddevnet.com/quake4/GettingStarted" name="Linux 1.4.2 SDK installer">
|
||||
|
||||
</descrip>
|
||||
|
||||
<!-- horizontalline -->
|
||||
|
@ -1067,8 +1110,7 @@ the <ref id="other_" name="old version"> of this how-to.
|
|||
</em>
|
||||
|
||||
Often, using an alternative game engine such as
|
||||
<ref id="tyrquake_" name="TyrQuake">,
|
||||
<ref id="fitzquake_" name="FitzQuake"> or
|
||||
<ref id="quakespasm_" name="QuakeSpasm"> or
|
||||
<ref id="darkplaces_" name="Darkplaces"> will fix mouse and sound related problems.
|
||||
|
||||
<sect1> Bash Won't Start the Program <p>
|
||||
|
@ -1326,9 +1368,9 @@ to use <bf>export CC=gcc32</bf> or edit the Makefile and replace occurrences of
|
|||
<sect2> 64 Bit CPUs <p>
|
||||
|
||||
Most of these legacy programs will probably not work as 64 bit binaries.
|
||||
<ref id="quakespasm_" name="QuakeSpasm"> is an exception.
|
||||
|
||||
It is still possible to compile 32 bit binaries on a 64 bit operating system
|
||||
however. To do so, edit Makefiles and add "<bf>-m32</bf>" to the load and
|
||||
It is still possible, however, to compile 32 bit binaries on a 64 bit operating system. To do so, edit Makefiles and add "<bf>-m32</bf>" to the load and
|
||||
compile flags (LDFLAGS, CFLAGS). This tells GCC to build and link a 32 bit
|
||||
program (if the 32 bit SDL and OpenGL libraries are also installed). You may
|
||||
also have to disable the use of x86 assembly.
|
||||
|
@ -1372,7 +1414,7 @@ This tip will not work with poorly supported hardware. For Voodoo 1/2 users, vis
|
|||
<newline><newline>
|
||||
|
||||
<item> If still without success, try the
|
||||
<ref id="fitzquake_" name="FitzQuake"> or <ref id="darkplaces_" name="Darkplaces">
|
||||
<ref id="quakespasm_" name="QuakeSpasm"> or <ref id="darkplaces_" name="Darkplaces">
|
||||
SDL clients.
|
||||
Typing <bf>export SDL_VIDEO_X11_DGAMOUSE=0</bf> before starting
|
||||
the game will disable hardware dga mouse.
|
||||
|
@ -1542,7 +1584,7 @@ proprietary drivers. They are accessed using the bash command <bf>export
|
|||
command line. Alternatively, recent drivers have a <bf>nvidia-settings</bf>
|
||||
command which starts up a user-friendly control panel.
|
||||
|
||||
<em>Full details of these tweaks are in the Nvidia README, normally installed at "/usr/share/doc/NVIDIA_GLX-1.0/README"</em>
|
||||
<em>Full details of these tweaks are in the Nvidia README, normally installed at "/usr/share/doc/NVIDIA_GLX-1.0/README.txt"</em>
|
||||
<descrip>
|
||||
|
||||
<tag/Full Screen Antialiasing/
|
||||
|
@ -1592,7 +1634,7 @@ name="Here"> is a README for old 3Dfx cards.
|
|||
|
||||
The author has limited experience with this OS and has tested projects on
|
||||
FreeBSD 5.3 with Nvidia's proprietary drivers. <ref id="darkplaces_"
|
||||
name="Darkplaces">, <ref id="tyrquake_" name="TyrQuake"> and <ref id="hexenII_"
|
||||
name="Darkplaces">, <ref id="quakespasm_" name="QuakeSpasm">, <ref id="tyrquake_" name="TyrQuake"> and <ref id="hexenII_"
|
||||
name="Hammer of Thyrion"> work well with this system.
|
||||
|
||||
<ref id="qudos_" name="QuDos"> has recently ported several
|
||||
|
@ -1666,6 +1708,10 @@ complicated. It requires a couple of unusual libraries, and gave this author
|
|||
compilation errors, so perhaps looking for a RPM package is a better choice.
|
||||
The author can recommend Yakuake as a very handy X terminal.
|
||||
|
||||
<sect1> Launching maps and demos <p>
|
||||
|
||||
<url url="http://www.quaddicted.com/?p=374">
|
||||
|
||||
<sect1> Interest <p>
|
||||
|
||||
<itemize>
|
||||
|
@ -1836,9 +1882,10 @@ is often shortened to <bf>.tgz</bf>.
|
|||
<tag/id Store/<url url="http://www.idsoftware.com/store/index.php?view=quake">
|
||||
<tag/Icculus/<url url="http://www.icculus.org">
|
||||
<tag/Icculus Gamers FAQ/<url url="http://www.icculus.org/lgfaq">
|
||||
<tag/Various Engine Links/<url url="http://icculus.org/~ravage/quake/">
|
||||
<tag/The Linux Game Tome/<url url="http://www.happypenguin.org">
|
||||
<tag/Func_Msgboard - Q1 message board from hell ... No, really/<url url="http://www.celephais.net/board/forum.php">
|
||||
<tag/Quaddicted/<url url="http://www.quaddicted.com/spmaps.html">
|
||||
<tag/Quaddicted/<url url="http://www.quaddicted.com/">
|
||||
<tag/Planetquake/<url url="http://www.planetquake.com/quake1">
|
||||
<tag/PlanetQuake3.net/<url url="http://www.planetquake3.net/index.php">
|
||||
<tag/Darkplaces Game Engine/<url url="http://www.icculus.org/twilight/darkplaces">
|
||||
|
@ -1885,14 +1932,23 @@ This webpage was constructed using Linuxdoc-Tools-0.9.20 (currently unmaintained
|
|||
<sect1> Todo <p>
|
||||
|
||||
<itemize>
|
||||
<item>Impulses
|
||||
<item>Flesh out multiplayer section
|
||||
<item>Flesh out multiplayer/ctf/bots sections
|
||||
</itemize>
|
||||
|
||||
<sect1> Changelog <p>
|
||||
|
||||
<descrip>
|
||||
|
||||
<tag/2.09 (March 1 2010)/
|
||||
|
||||
Added a note about Industri with Tenebrae.
|
||||
|
||||
+ QuakeSpasm, AudioQuake, Quore
|
||||
|
||||
Fixed the directory hierarchy diagram.
|
||||
|
||||
Many minor engine updates
|
||||
|
||||
<tag/2.08 (Nov 2008)/
|
||||
|
||||
Added detailed mapping section, with much input from GB.
|
||||
|
|
Loading…
Reference in New Issue