From b87b121fffe7e8e25f096e012a226bf574efcc4f Mon Sep 17 00:00:00 2001
From: gferg <>
Date: Thu, 4 Mar 2010 01:05:21 +0000
Subject: [PATCH] updated
---
LDP/howto/docbook/HOWTO-INDEX/appsSect.sgml | 2 +-
LDP/howto/docbook/HOWTO-INDEX/howtoChap.sgml | 2 +-
LDP/howto/linuxdoc/Quake-HOWTO.sgml | 238 ++++++++++++-------
3 files changed, 149 insertions(+), 93 deletions(-)
diff --git a/LDP/howto/docbook/HOWTO-INDEX/appsSect.sgml b/LDP/howto/docbook/HOWTO-INDEX/appsSect.sgml
index 37fef7aa..c3136f8c 100644
--- a/LDP/howto/docbook/HOWTO-INDEX/appsSect.sgml
+++ b/LDP/howto/docbook/HOWTO-INDEX/appsSect.sgml
@@ -282,7 +282,7 @@ to be used with a Microsoft Exchange Server.
Quake-HOWTO,
Linux Quake HOWTO
-Updated: Nov 2008.
+Updated: Mar 2010.
How to install, run and troubleshoot Quake, QuakeWorld and Quake II
on an Intel Linux system.
diff --git a/LDP/howto/docbook/HOWTO-INDEX/howtoChap.sgml b/LDP/howto/docbook/HOWTO-INDEX/howtoChap.sgml
index e725c4ac..c7792802 100644
--- a/LDP/howto/docbook/HOWTO-INDEX/howtoChap.sgml
+++ b/LDP/howto/docbook/HOWTO-INDEX/howtoChap.sgml
@@ -3642,7 +3642,7 @@ alternative to sendmail.
Quake-HOWTO,
Linux Quake HOWTO
-Updated: Nov 2008.
+Updated: Mar 2010.
How to install, run and troubleshoot Quake, QuakeWorld and Quake II
on an Intel Linux system.
diff --git a/LDP/howto/linuxdoc/Quake-HOWTO.sgml b/LDP/howto/linuxdoc/Quake-HOWTO.sgml
index 6d79dc58..b7e266df 100644
--- a/LDP/howto/linuxdoc/Quake-HOWTO.sgml
+++ b/LDP/howto/linuxdoc/Quake-HOWTO.sgml
@@ -1,9 +1,9 @@
-Linux Quake HOWTO
+Linux Quake HOWTO
Stevenaaus
-v2.08, 2008-11-19
+v2.09, 2010-03-01
This document is a modern guide to id Software's Quake game,
@@ -16,12 +16,12 @@ with some information about Quake's sequels and Linux gaming in general.
Preamble
-Linux Quake sits at the crossroads of two computing revolutions - GNU/Linux,
-the popular free operating system, and GLQuake, the first "first person
-shooter" to use the 3D graphics library OpenGL. The game still has a community
-making new maps ten years after it's release by id Software. And
-thanks to John Carmack releasing the software under the GPL, we are able to
+Linux Quake sits at the crossroads of two computing revolutions; GNU/Linux -
+the popular free operating system, and GLQuake - the first "first person
+shooter" to use OpenGL.
+Thanks to John Carmack releasing the software under the GPL we are able to
enjoy it on non-proprietary platforms.
+And, despite it's age, great new maps are still regularly released.
About
@@ -86,7 +86,7 @@ The program you execute to run Quake is known as the . There are several to choose from, but the simplest choice
is either , or the more enhanced .
+name="TyrQuake">, or the more enhanced .
After downloading or compiling a game engine, place this
binary in your Quake directory alongside the id1 directory.
@@ -96,18 +96,16 @@ Finally, you should have a directory structure similar to this, with all files
being in :
-/usr/local/games/quake +- tyr-glquake (or another game engine)
+/usr/local/games/quake +- quakespasm (or another game engine)
|
- +- id1 -+- config.cfg
- |
- +- game.dat
- |
- +- pak0.pak
+ +- progs.dat
+ |
+ +- id1 -+- pak0.pak
|
+- pak1.pak
Now, from an xterm window, type (for example)
- ./tyr-glquake -fullscreen -width 800 -height 600
+ ./quakespasm -fullscreen -width 800 -height 600
to start the game.
@@ -157,7 +155,7 @@ which vary from engine to engine. The most useful/common ones are:
You can also append Quake commands to the Linux command line by prefixing
them with a plus sign. For example, to automatically start a new game
at hard skill, use
- tyr-glquake +skill 2 +map e1m1
+ quakespasm +skill 2 +map e1m1