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><H1
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><A
NAME="DEV-FS"
></A
>3.4. The <TT
CLASS="FILENAME"
>/dev</TT
> directory</H1
><P
>The <TT
CLASS="FILENAME"
>/dev</TT
> directory contains
the special device files for all the devices.
The device files are created during
installation, and later with the <B
CLASS="COMMAND"
>/dev/MAKEDEV</B
>
script. The <B
CLASS="COMMAND"
>/dev/MAKEDEV.local</B
> is a script
written by the system administrator that creates local-only device
files or links (i.e. those that are not part of the standard
<B
CLASS="COMMAND"
>MAKEDEV</B
>, such as device files for some
non-standard device driver).</P
><P
>This list which follows is by no means exhaustive or as
detailed as it could be. Many of these device files will need
support compiled into your kernel for the hardware. Read the kernel
documentation to find details of any particular device.</P
><P
>If you think there are other devices which should be included
here but aren't then let me know. I will try to include them in the
next revision.</P
><DIV
CLASS="GLOSSLIST"
><DL
><DT
><B
><TT
CLASS="FILENAME"
>/dev/dsp</TT
></B
></DT
><DD
><P
>Digital Signal Processor. Basically this forms
the interface between software which produces sound and your
soundcard. It is a character device on major node 14 and minor
3.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/fd0</TT
></B
></DT
><DD
><P
>The first floppy drive. If you are lucky enough
to have several drives then they will be numbered sequentially.
It is a character device on major node 2 and minor
0.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/fb0</TT
></B
></DT
><DD
><P
>The first framebuffer device. A framebuffer is
an abstraction layer between software and graphics hardware.
This means that applications do not need to know about what kind
of hardware you have but merely how to communicate with the
framebuffer driver's API (Application Programming Interface)
which is well defined and standardized. The framebuffer is a
character device and is on major node 29 and minor
0.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/hda</TT
></B
></DT
><DD
><P
><TT
CLASS="FILENAME"
>/dev/hda</TT
> is the master IDE
drive on the primary IDE controller.
<TT
CLASS="FILENAME"
>/dev/hdb</TT
> the slave drive on the
primary controller. <TT
CLASS="FILENAME"
>/dev/hdc</TT
>
, and <TT
CLASS="FILENAME"
>/dev/hdd</TT
>
are the master and slave devices
on the secondary controller respectively. Each disk is divided
into partitions. Partitions 1-4 are primary partitions and
partitions 5 and above are logical partitions inside extended
partitions. Therefore the device file which references each
partition is made up of several parts. For example
<TT
CLASS="FILENAME"
>/dev/hdc9</TT
> references partition 9 (a logical
partition inside an extended partition type) on the master IDE
drive on the secondary IDE controller. The major and minor node
numbers are somewhat complex. For the first IDE controller all
partitions are block devices on major node 3. The master drive
<TT
CLASS="FILENAME"
>hda</TT
> is at minor 0 and the
slave drive <TT
CLASS="FILENAME"
>hdb</TT
> is at minor 64. For
each partition inside the drive add the partition number to the minor
minor node number for the drive. For example
<TT
CLASS="FILENAME"
>/dev/hdb5</TT
> is major 3, minor 69 (64 + 5 =
69). Drives on the secondary interface are handled the same way,
but with major node 22.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/ht0</TT
></B
></DT
><DD
><P
>The first IDE tape drive. Subsequent drives are
numbered <TT
CLASS="FILENAME"
>ht1</TT
> etc. They are character
devices on major node 37 and start at minor node 0 for
<TT
CLASS="FILENAME"
>ht0</TT
> 1 for <TT
CLASS="FILENAME"
>ht1</TT
>
etc.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/js0</TT
></B
></DT
><DD
><P
>The first analogue joystick. Subsequent joysticks
are numbered <TT
CLASS="FILENAME"
>js1</TT
>, <TT
CLASS="FILENAME"
>js2</TT
>
etc. Digital joysticks are called <TT
CLASS="FILENAME"
>djs0</TT
>,
<TT
CLASS="FILENAME"
>djs1</TT
> and so on. They are character devices
on major node 15. The analogue joysticks start at minor node 0
and go up to 127 (more than enough for even the most fanatic
gamer). Digital joysticks start at minor node
128.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/lp0</TT
></B
></DT
><DD
><P
>The first parallel printer device. Subsequent
printers are numbered <TT
CLASS="FILENAME"
>lp1</TT
>,
<TT
CLASS="FILENAME"
>lp2</TT
> etc. They are character devices on
major mode 6 and minor nodes starting at 0 and numbered
sequentially.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/loop0</TT
></B
></DT
><DD
><P
>The first loopback device. Loopback devices are
used for mounting filesystems which are not located on other
block devices such as disks. For example if you wish to mount
an iso9660 CD ROM image without burning it to CD then you need
to use a loopback device to do so. This is usually transparent
to the user and is handled by the <B
CLASS="COMMAND"
>mount</B
>
command. Refer to the manual pages for <B
CLASS="COMMAND"
>mount</B
>
and <B
CLASS="COMMAND"
>losetup</B
>.
The loopback devices are block
devices on major node 7 and with minor nodes starting at 0 and
numbered sequentially.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/md0</TT
></B
></DT
><DD
><P
>First metadisk group. Metadisks are related to
RAID (Redundant Array of Independent Disks) devices. Please
refer to the most current RAID HOWTO at the LDP for more details.
This can be found at
<A
HREF="http://www.tldp.org/HOWTO/Software-RAID-HOWTO.html"
TARGET="_top"
> http://www.tldp.org/HOWTO/Software-RAID-HOWTO.html</A
>.
Metadisk devices are block devices on major node 9 with minor
nodes starting at 0 and numbered
sequentially.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/mixer</TT
></B
></DT
><DD
><P
>This is part of the OSS (Open Sound System)
driver. Refer to the OSS documentation at <A
HREF="http://www.opensound.com"
TARGET="_top"
>http://www.opensound.com</A
>
for more details. It is a character device on major node 14,
minor node 0.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/null</TT
></B
></DT
><DD
><P
>The bit bucket. A black hole where you can send
data for it never to be seen again. Anything sent to
<TT
CLASS="FILENAME"
>/dev/null</TT
> will disappear. This can be
useful if, for example, you wish to run a command but not have
any feedback appear on the terminal. It is a character device
on major node 1 and minor node 3.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/psaux</TT
></B
></DT
><DD
><P
>The PS/2 mouse port. This is a character device
on major node 10, minor node 1.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/pda</TT
></B
></DT
><DD
><P
>Parallel port IDE disks. These are named
similarly to disks on the internal IDE controllers
(<TT
CLASS="FILENAME"
>/dev/hd*</TT
>). They are block devices on major
node 45. Minor nodes need slightly more explanation here. The
first device is <TT
CLASS="FILENAME"
>/dev/pda</TT
> and it is on minor
node 0. Partitions on this device are found by adding the
partition number to the minor number for the device. Each
device is limited to 15 partitions each rather than 63 (the
limit for internal IDE disks). <TT
CLASS="FILENAME"
>/dev/pdb</TT
>
minor nodes start at 16, <TT
CLASS="FILENAME"
>/dev/pdc</TT
>
at 32 and <TT
CLASS="FILENAME"
>/dev/pdd</TT
> at 48. So for example the
minor node number for <TT
CLASS="FILENAME"
>/dev/pdc6</TT
> would be 38 (32 +
6 = 38). This scheme limits you to 4 parallel disks of 15
partitions each.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/pcd0</TT
></B
></DT
><DD
><P
>Parallel port CD ROM drives. These are numbered
from 0 onwards. All are block devices on major node 46.
<TT
CLASS="FILENAME"
>/dev/pcd0</TT
> is on minor node 0 with
subsequent drives being on minor nodes 1, 2, 3
etc.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/pt0</TT
></B
></DT
><DD
><P
>Parallel port tape devices. Tapes do not have
partitions so these are just numbered sequentially. They are
character devices on major node 96. The minor node numbers
start from 0 for <TT
CLASS="FILENAME"
>/dev/pt0</TT
>, 1 for
<TT
CLASS="FILENAME"
>/dev/pt1</TT
>, and so on.
</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/parport0</TT
></B
></DT
><DD
><P
>The raw parallel ports. Most devices which are
attached to parallel ports have their own drivers. This is a
device to access the port directly. It is a character device on
major node 99 with minor node 0. Subsequent devices after the
first are numbered sequentially incrementing the minor
node.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/random</TT
> or
<TT
CLASS="FILENAME"
>/dev/urandom</TT
></B
></DT
><DD
><P
>These are kernel random number generators.
<TT
CLASS="FILENAME"
>/dev/random</TT
> is a non-deterministic
generator which means that the value of the next number cannot
be guessed from the preceding ones. It uses the entropy of the
system hardware to generate numbers. When it has no more
entropy to use then it must wait until it has collected more
before it will allow any more numbers to be read from it.
<TT
CLASS="FILENAME"
>/dev/urandom</TT
> works similarly. Initially it
also uses the entropy of the system hardware, but when there is
no more entropy to use it will continue to return numbers using
a pseudo random number generating formula. This is considered
to be less secure for vital purposes such as cryptographic key
pair generation. If security is your overriding concern then
use <TT
CLASS="FILENAME"
>/dev/random</TT
>, if speed is more important
then <TT
CLASS="FILENAME"
>/dev/urandom</TT
> works fine. They are
character devices on major node 1 with minor nodes 8 for
<TT
CLASS="FILENAME"
>/dev/random</TT
> and 9 for
<TT
CLASS="FILENAME"
>/dev/urandom</TT
>.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/sda</TT
></B
></DT
><DD
><P
>The first SCSI drive on the first SCSI bus.
The following drives are named similar to IDE drives.
<TT
CLASS="FILENAME"
>/dev/sdb</TT
> is the second SCSI drive,
<TT
CLASS="FILENAME"
>/dev/sdc</TT
> is the third SCSI drive, and so
forth.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/ttyS0</TT
></B
></DT
><DD
><P
>The first serial port. Many times this it the port used
to connect an external modem to your system.</P
></DD
><DT
><B
><TT
CLASS="FILENAME"
>/dev/zero</TT
></B
></DT
><DD
><P
>This is a simple way of getting many 0s. Every
time you read from this device it will return 0. This can be
useful sometimes, for example when you want a file of fixed
length but don't really care what it contains. It is a
character device on major node 1 and minor node
5.</P
></DD
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