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><A
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></A
>Chapter 1. Shell Programming!</H1
><TABLE
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><TD
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>&nbsp;</TD
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><I
><P
><I
>No programming language is perfect. There is not even a single
best language; there are only languages well suited or perhaps
poorly suited for particular purposes.</I
></P
><P
><I
>--Herbert Mayer</I
></P
></I
></TD
></TR
></TABLE
><P
>A working knowledge of shell scripting is essential to anyone
wishing to become reasonably proficient at system administration,
even if they do not anticipate ever having to actually write a
script. Consider that as a Linux machine boots up, it executes the
shell scripts in <TT
CLASS="FILENAME"
>/etc/rc.d</TT
>
to restore the system configuration and set up services. A detailed
understanding of these startup scripts is important for analyzing
the behavior of a system, and possibly modifying it.</P
><P
>The craft of scripting is not hard to master,
since scripts can be built in bite-sized sections and there
is only a fairly small set of shell-specific operators and options
<A
NAME="AEN62"
HREF="#FTN.AEN62"
><SPAN
CLASS="footnote"
>[1]</SPAN
></A
>
to learn. The syntax is simple -- even austere -- similar to
that of invoking and chaining together utilities at the command
line, and there are only a few <SPAN
CLASS="QUOTE"
>"rules"</SPAN
> governing
their use. Most short scripts work right the first time, and
debugging even the longer ones is straightforward.</P
><P
> <A
NAME="AEN67"
></A
><BLOCKQUOTE
CLASS="BLOCKQUOTE"
><P
CLASS="LITERALLAYOUT"
>&nbsp;&nbsp;&nbsp;&nbsp;In&nbsp;the&nbsp;early&nbsp;days&nbsp;of&nbsp;personal&nbsp;computing,&nbsp;the&nbsp;BASIC&nbsp;language&nbsp;enabled<br>
&nbsp;&nbsp;&nbsp;&nbsp;anyone&nbsp;reasonably&nbsp;computer&nbsp;proficient&nbsp;to&nbsp;write&nbsp;programs&nbsp;on&nbsp;an&nbsp;early<br>
&nbsp;&nbsp;&nbsp;&nbsp;generation&nbsp;of&nbsp;microcomputers.&nbsp;Decades&nbsp;later,&nbsp;the&nbsp;Bash&nbsp;scripting<br>
&nbsp;&nbsp;&nbsp;&nbsp;language&nbsp;enables&nbsp;anyone&nbsp;with&nbsp;a&nbsp;rudimentary&nbsp;knowledge&nbsp;of&nbsp;Linux&nbsp;or<br>
&nbsp;&nbsp;&nbsp;&nbsp;UNIX&nbsp;to&nbsp;do&nbsp;the&nbsp;same&nbsp;on&nbsp;modern&nbsp;machines.<br>
<br>
&nbsp;&nbsp;&nbsp;&nbsp;We&nbsp;now&nbsp;have&nbsp;miniaturized&nbsp;single-board&nbsp;computers&nbsp;with&nbsp;amazing<br>
&nbsp;&nbsp;&nbsp;&nbsp;capabilities,&nbsp;such&nbsp;as&nbsp;the&nbsp;<A
HREF="http://www.raspberrypi.org/"
TARGET="_top"
>Raspberry Pi</A
>.<br>
&nbsp;&nbsp;&nbsp;&nbsp;Bash&nbsp;scripting&nbsp;provides&nbsp;a&nbsp;way&nbsp;to&nbsp;explore&nbsp;the&nbsp;capabilities&nbsp;of&nbsp;these<br>
&nbsp;&nbsp;&nbsp;&nbsp;fascinating&nbsp;devices.<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</P
></BLOCKQUOTE
>
</P
><P
>A shell script is a quick-and-dirty method of prototyping
a complex application. Getting even a limited subset of
the functionality to work in a script is often a useful
first stage in project development. In this way, the structure
of the application can be tested and tinkered with, and the
major pitfalls found before proceeding to the final coding
in <I
CLASS="FIRSTTERM"
>C</I
>, <I
CLASS="FIRSTTERM"
>C++</I
>,
<I
CLASS="FIRSTTERM"
>Java</I
>, <A
HREF="wrapper.html#PERLREF"
>Perl</A
>,
or <I
CLASS="FIRSTTERM"
>Python</I
>.</P
><P
>Shell scripting hearkens back to the classic UNIX philosophy
of breaking complex projects into simpler subtasks, of chaining
together components and utilities. Many consider this a better,
or at least more esthetically pleasing approach to problem solving
than using one of the new generation of high-powered all-in-one
languages, such as <I
CLASS="FIRSTTERM"
>Perl</I
>, which attempt to
be all things to all people, but at the cost of forcing you to
alter your thinking processes to fit the tool.</P
><P
>According to <A
HREF="biblio.html#MAYERREF"
>Herbert Mayer</A
>,
<SPAN
CLASS="QUOTE"
>"a useful language needs arrays, pointers,
and a generic mechanism for building data structures."</SPAN
>
By these criteria, shell scripting falls somewhat short of being
<SPAN
CLASS="QUOTE"
>"useful."</SPAN
> Or, perhaps not. . . .</P
><TABLE
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><TR
><TD
><DIV
CLASS="SIDEBAR"
><A
NAME="AEN82"
></A
><P
></P
><P
>When not to use shell scripts
<P
></P
><UL
><LI
><P
>Resource-intensive tasks, especially where speed is
a factor (sorting, hashing, recursion
<A
NAME="AEN87"
HREF="#FTN.AEN87"
><SPAN
CLASS="footnote"
>[2]</SPAN
></A
>
...)</P
></LI
><LI
><P
>Procedures involving heavy-duty math operations,
especially floating point arithmetic, arbitrary
precision calculations, or complex numbers (use
<I
CLASS="FIRSTTERM"
>C++</I
> or <I
CLASS="FIRSTTERM"
>FORTRAN</I
>
instead)</P
></LI
><LI
><P
>Cross-platform portability required (use
<I
CLASS="FIRSTTERM"
>C</I
> or <I
CLASS="FIRSTTERM"
>Java</I
>
instead)</P
></LI
><LI
><P
>Complex applications, where structured programming is
a necessity (type-checking of variables, function
prototypes, etc.)</P
></LI
><LI
><P
>Mission-critical applications upon which you are betting the
future of the company</P
></LI
><LI
><P
>Situations where <EM
>security</EM
> is
important, where you need to guarantee the integrity of
your system and protect against intrusion, cracking, and
vandalism</P
></LI
><LI
><P
>Project consists of subcomponents with interlocking
dependencies</P
></LI
><LI
><P
>Extensive file operations required
(<I
CLASS="FIRSTTERM"
>Bash</I
> is limited to serial file access,
and that only in a particularly clumsy and inefficient
line-by-line fashion.)</P
></LI
><LI
><P
>Need native support for multi-dimensional arrays</P
></LI
><LI
><P
>Need data structures, such as linked lists or trees</P
></LI
><LI
><P
>Need to generate / manipulate graphics or GUIs</P
></LI
><LI
><P
>Need direct access to system hardware or
external peripherals</P
></LI
><LI
><P
>Need port or <A
HREF="devref1.html#SOCKETREF"
>socket</A
>
I/O</P
></LI
><LI
><P
>Need to use libraries or interface with legacy code</P
></LI
><LI
><P
>Proprietary, closed-source applications (Shell scripts
put the source code right out in the open for all the world
to see.)</P
></LI
></UL
></P
><P
>If any of the above applies, consider a more powerful scripting
language -- perhaps <I
CLASS="FIRSTTERM"
>Perl</I
>,
<I
CLASS="FIRSTTERM"
>Tcl</I
>, <I
CLASS="FIRSTTERM"
>Python</I
>,
<I
CLASS="FIRSTTERM"
>Ruby</I
> -- or possibly a
compiled language such as <I
CLASS="FIRSTTERM"
>C</I
>,
<I
CLASS="FIRSTTERM"
>C++</I
>, or <I
CLASS="FIRSTTERM"
>Java</I
>. Even
then, prototyping the application as a shell script might still
be a useful development step.</P
><P
></P
></DIV
></TD
></TR
></TABLE
><P
><A
NAME="BASHDEF"
></A
></P
><P
>We will be using <SPAN
CLASS="ACRONYM"
>Bash</SPAN
>, an acronym
<A
NAME="AEN139"
HREF="#FTN.AEN139"
><SPAN
CLASS="footnote"
>[3]</SPAN
></A
>
for <SPAN
CLASS="QUOTE"
>"Bourne-Again shell"</SPAN
> and a pun on Stephen Bourne's
now classic <I
CLASS="FIRSTTERM"
>Bourne</I
> shell. Bash has become
a <I
CLASS="FOREIGNPHRASE"
>de facto</I
> standard for shell
scripting on most flavors of UNIX. Most of the principles this
book covers apply equally well to scripting with other shells,
such as the <I
CLASS="FIRSTTERM"
>Korn Shell</I
>, from which Bash
derives some of its features,
<A
NAME="AEN147"
HREF="#FTN.AEN147"
><SPAN
CLASS="footnote"
>[4]</SPAN
></A
>
and the <I
CLASS="FIRSTTERM"
>C Shell</I
> and its variants. (Note that
<I
CLASS="FIRSTTERM"
>C Shell</I
> programming is not recommended due to
certain inherent problems, as pointed out in an October, 1993 <A
HREF="http://www.faqs.org/faqs/unix-faq/shell/csh-whynot/"
TARGET="_top"
>Usenet
post</A
> by Tom Christiansen.) </P
><P
>What follows is a tutorial on shell scripting. It relies
heavily on examples to illustrate various features of the shell.
The example scripts work -- they've been tested, insofar as
possible -- and some of them are even useful in real life. The
reader can play with the actual working code of the examples
in the source archive (<TT
CLASS="FILENAME"
>scriptname.sh</TT
> or
<TT
CLASS="FILENAME"
>scriptname.bash</TT
>),
<A
NAME="AEN157"
HREF="#FTN.AEN157"
><SPAN
CLASS="footnote"
>[5]</SPAN
></A
>
give them <I
CLASS="FIRSTTERM"
>execute</I
> permission
(<TT
CLASS="USERINPUT"
><B
>chmod u+rx scriptname</B
></TT
>),
then run them to see what happens. Should the <A
HREF="http://bash.deta.in/abs-guide-latest.tar.bz2"
TARGET="_top"
>source
archive</A
> not be available, then cut-and-paste from the <A
HREF="http://www.tldp.org/LDP/abs/abs-guide.html.tar.gz"
TARGET="_top"
>HTML</A
> or
<A
HREF="http://bash.deta.in/abs-guide.pdf"
TARGET="_top"
>pdf</A
>
rendered versions. Be aware that some of the scripts presented here
introduce features before they are explained, and this may require
the reader to temporarily skip ahead for enlightenment.</P
><P
>Unless otherwise noted, <A
HREF="mailto:thegrendel.abs@gmail.com"
TARGET="_top"
>the author</A
> of this
book wrote the example scripts that follow.</P
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><I
><P
><I
>His countenance was bold and bashed not.</I
></P
><P
><I
>--Edmund Spenser</I
></P
></I
></TD
></TR
></TABLE
></DIV
><H3
CLASS="FOOTNOTES"
>Notes</H3
><TABLE
BORDER="0"
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><TR
><TD
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VALIGN="TOP"
WIDTH="5%"
><A
NAME="FTN.AEN62"
HREF="why-shell.html#AEN62"
><SPAN
CLASS="footnote"
>[1]</SPAN
></A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="95%"
><P
>These are referred to as <A
HREF="internal.html#BUILTINREF"
>builtins</A
>, features internal to the
shell.</P
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="5%"
><A
NAME="FTN.AEN87"
HREF="why-shell.html#AEN87"
><SPAN
CLASS="footnote"
>[2]</SPAN
></A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="95%"
><P
>Although <A
HREF="localvar.html#RECURSIONREF0"
>recursion
<EM
>is</EM
> possible in a shell script</A
>,
it tends to be slow and its implementation is often
an <A
HREF="recurnolocvar.html#FIBOREF"
>ugly kludge</A
>.
</P
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="5%"
><A
NAME="FTN.AEN139"
HREF="why-shell.html#AEN139"
><SPAN
CLASS="footnote"
>[3]</SPAN
></A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="95%"
><P
>An <I
CLASS="FIRSTTERM"
>acronym</I
>
is an <EM
>ersatz</EM
> word formed by pasting
together the initial letters of the words into a tongue-tripping
phrase. This morally corrupt and pernicious practice
deserves appropriately severe punishment. Public
flogging suggests itself.</P
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="5%"
><A
NAME="FTN.AEN147"
HREF="why-shell.html#AEN147"
><SPAN
CLASS="footnote"
>[4]</SPAN
></A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="95%"
><P
>Many of the features of <I
CLASS="FIRSTTERM"
>ksh88</I
>,
and even a few from the updated <I
CLASS="FIRSTTERM"
>ksh93</I
>
have been merged into Bash.</P
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="5%"
><A
NAME="FTN.AEN157"
HREF="why-shell.html#AEN157"
><SPAN
CLASS="footnote"
>[5]</SPAN
></A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
WIDTH="95%"
><P
>By convention, user-written shell scripts
that are Bourne shell compliant generally take a name with a
<TT
CLASS="FILENAME"
>.sh</TT
> extension. System scripts, such as
those found in <TT
CLASS="FILENAME"
>/etc/rc.d</TT
>,
do not necessarily conform to this nomenclature.</P
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