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<H1><font color="maroon">GNOME Programming in Linux using GTK+</font></H1>
<H4>By <a href="mailto:subhasish_ghosh@linuxmail.org">Subhasish Ghosh</a></H4>
</center>
<P> <HR> <P>
<!-- END header -->
<p>This article provides us with an overview of
GNOME Programming in Linux using GTK+ Toolkit. Please note: It is
assumed that the reader knows the basics of getting around in
Linux, knows how to use the GNOME environment, and possesses the
required level of C and/or C++ programming experience.</p>
<p>The code samples that have been provided along
with the text, have been checked on a computer system with the
following configuration: Compaq Presario 4010 Series computer
system, 15.5 GB Hard Disk Space, 96 MB RAM, 400 MHz Intel Celeron
Processor, Red Hat Linux 7.1 Distribution Release underlying
kernel: 2.4.2-2</p>
<p>This article has been divided into the following
sections for easy understanding of the subject matter:</p>
<p>1. <a
href="#What is GNOME all about? An Introduction.">What is GNOME
all about? An Introduction</a>.<br>
2. <a href="#The GNOME Architecture">The GNOME Architecture.</a><br>
3. <a href="#GTK+ - An Introduction">GTK+ - An Introduction</a><br>
4. <a href="#A basic program">A basic program.</a><br>
5. <a href="#Signals &amp; Callbacks">Signals &amp; Callbacks</a><br>
6. <a href="#Containers">Containers</a><br>
7. <a href="#Buttons">Buttons</a><br>
8. <a href="#Entry Widgets">Entry Widgets</a><br>
9. <a href="#List boxes and Combo boxes">List boxes &amp; Combo
boxes</a><br>
10. <a href="#Menus &amp; Toolbars">Menus &amp; Toolbars</a><br>
11. <a href="#Dialog boxes">Dialog boxes</a><br>
12. <a href="#Conclusion &amp; Links for Further study">Conclusion
&amp; Links for Further study</a></p>
<p><font size="5"><strong>1. </strong></font><a
name="What is GNOME all about? An Introduction."><font size="5"><strong>What
is GNOME all about? An Introduction.</strong></font></a></p>
<p>Before entering into the exciting world of Gnome
programming in Linux, let's try to understand what Gnome actually
refers to. GNOME is the acronym for &quot;<strong>GNU's Not Unix
Network Object Model Environment</strong>&quot;. Though it sounds
a bit complicated, Gnome is a software project with a simple aim:
To provide all Linux users with an extremely user-friendly, yet a
powerful and complete programming Desktop environment. GNOME is
currently the default Desktop system installed with the latest
releases of Red Hat and Debian Distribution releases of Linux. </p>
<p>For more specific info on GNOME and it's various
wonderful features, make sure you check out the GNOME Project
home page at <a href="http://www.gnome.org">http://www.gnome.org</a>
which provide readers with a wealth of information on GNOME,
including online documentation, news; and one could also download
the binaries and source code of GNOME compatible with most Linux
systems.</p>
<p>Now let's look at GNOME from both a
&quot;Linux programmer's&quot; as well as a &quot;Linux System
Administrator's&quot; point of view. The basic question that
comes to mind is: do they think and feel the same when they talk
about GNOME? The answer to this question is not so easy to
answer. Most Linux system administrators currently are/or have
been Linux programmers in the past or so, which makes it quite
difficult to answer this question. For an average Linux system
administrator, the GNOME environment provides a wealth of tools
that makes his/her administrative job so simple. Meanwhile, the
the GNOME programmer has a responsibility to continue
providing these facilities by designing even better programs. So,
they are in perfect harmony with each other as far as their
respective works are concerned.</p>
<p>Now let's take a bit closer look at Gnome's
functionality. GNOME is actually a programming layer that is
placed in between the X Window System (or X) and the Window
Manager software. Thus, as mentioned earlier, it provides Linux
GUI programmers with an enormous functionality that they can then
harness to design Linux based programs. But most significant of
all, the reason why GNOME is nearly indispensable for all
Linux/Unix developers is because GNOME provides these
developers/programmers with an Integrated Framework which was
specifically designed for building open-source applications with
a consistent graphical user interface.</p>
<p>The GNOME Project started in August, 1997. Some
of the initial founders included, amongst others, Peter Mattis,
Spencer Kimball, Richard Stallman, and Erik Troan and Mark Ewing
of Red Hat, Inc.</p>
<p><font size="5"><strong>2. </strong></font><a
name="The GNOME Architecture"><font size="5"><strong>The GNOME
Architecture</strong></font></a></p>
<p>
GNOME's extremely powerful, yet flexible architecture is what
provides GNOME its terrific functionality. The
base toolkit in GNOME is named <strong>GTK+</strong>(the GIMP
toolkit). It was originally written for using in <strong>GIMP</strong>(GNU
Image Manipulation Program). The proper understanding of GTK+ is
extremely necessary for the understanding of GNOME Programming. <strong>GTK+
is an object-oriented, cross-platform language-neutral toolkit
that is primarily used for creating applications independently of
GNOME</strong>. Then the question that comes up is: Then why was
GTK+ chosen as the toolkit for GNOME? The answer is simple: It
was for its support for many programming languages including C,
C++, PERL, Python, ADA etc. But it is helpful to keep in mind
always that both GNOME as well as GTK+ was written using C; so we
would be dealing here with C only.</p>
<p>Another question that should come up in the
reader's mind is: Hey, what do these things called
&quot;Toolkits&quot; contain? Toolkits like GTK+, Qt (the KDE
Environment is based on Qt) are collections of widgets. Which
brings us to the question: What are &quot;Widgets&quot;?</p>
<p><strong>Widgets</strong> are GUI objects like
buttons, menus, dialog boxes and other such objects or
object-related general functions. This can be compared with
Active Template Library (ATL 3.0) on the Microsoft Platform, which
provides Component Object Model (COM) developers with a ready-made
framework for creating COM Objects and Components (ActiveX EXEs
&amp; ActiveX DLLs).</p>
<p><font size="5"><strong>3. </strong></font><a
name="GTK+ - An Introduction"><font size="5"><strong>GTK+ - An
Introduction</strong></font></a></p>
<p>Now let's take a closer look into some of the
features of GTK+:</p>
<ol>
<li><p>The set of libraries used by GTK+:
GLIB (GIMP Library) and GDK (GIMP Drawing Toolkit).</p>
</li>
<li><p>GLIB defines data types and provides
functions that deal with error handling and memory
routines.</p>
</li>
<li><p>GDK is the platform dependent layer that
is present in between the native graphics API and GTK+.</p>
</li>
<li><p>That's not all. GNOME adds further
functionality to GTK+ by adding a separate layer of GNOME
specific widgets and libraries.</p>
</li>
<li><p>Thus, GNOME comes with a full-featured,
object-oriented extensive widget set enabled
architecture.</p>
</li>
<li><p>Other than functionality of GTK+, we also
have the added benefits of a Custom implementation of the
CORBA system called ORBit in GNOME architecture, allowing
software objects to communicate easily and effectively.</p>
</li>
<li><p>GLIB defines its own set of basic data
types. Most of these are equivalent to the standard C
data types.</p>
</li>
</ol>
<div align="center"><center>
<table border="3" cellpadding="4" cellspacing="4">
<tr>
<td>GLIB data type</td>
<td>C language type</td>
</tr>
<tr>
<td align="center" bgcolor="#00FFFF">gchar</td>
<td align="center" bgcolor="#00FFFF">char</td>
</tr>
<tr>
<td align="center" bgcolor="#00FFFF">gshort</td>
<td align="center" bgcolor="#00FFFF">short</td>
</tr>
<tr>
<td align="center" bgcolor="#00FFFF">glong</td>
<td align="center" bgcolor="#00FFFF">long</td>
</tr>
<tr>
<td align="center" bgcolor="#00FFFF">gint</td>
<td align="center" bgcolor="#00FFFF">int</td>
</tr>
<tr>
<td align="center" bgcolor="#00FFFF">gboolean</td>
<td align="center" bgcolor="#00FFFF">boolean</td>
</tr>
<tr>
<td align="center" bgcolor="#00FFFF">gpointer</td>
<td align="center" bgcolor="#00FFFF">void*</td>
</tr>
</table>
</center></div>
<p>8. A vital requirement for proper understanding
of GTK+ is the concept of &quot;Widget Hierarchy&quot;. Widgets
in GTK+ belong to a hierarchy so that functions that are common
to a set of widgets need only be implemented once. </p>
<p>For example, the function gtk_widget_show. This
leads to removal of duplicate code, thus leading to better and
faster program development. New widgets are derived from existing higher-level
widgets so that only the unique features of this widget are to be
written by the programmer. For example, let's look closely at
this particular widget hierarchy: </p>
<p>GtkObject --&gt; GtkWidget --&gt; GtkContainer
--&gt; GtkBin --&gt; GtkWindow --&gt; GnomeApp</p>
<p>Thus, if you look carefully, you can see that
GnomeApp widget is derived from the higher-level GtkWindow, which
itself has been derived from the higher-level GtkBin and so on.
If we take into the consideration the essential features of the
C++ programming language, well, this reminds us of the concept of
&quot;Inheritance&quot;. Doesn't it? Well, surely it does. And it
is this feature of the &quot;Widget Hierarchy&quot; that
incorporates the derived functionality in GTK+.</p>
<p>Let's now take a brief look at the widget
creation functions. For these functions to operate correctly, one
must make sure that all the GNOME and GTK+ libraries are
correctly installed. Another important thing to be kept in mind
is that the library's path must be correctly set before trying to
compile any code.</p>
<p>Let's first consider the widget creation
function, gnome_app_new(). This function as shown returns a
GtkWidget pointer, which is the generic widget. This maybe shown
as:</p>
<p>GtkWidget *ghosh;<br>
ghosh = gnome_app_new(&#133;&#133;&#133;);</p>
<p>Please note that this also means that if we want
to call a GnomeApp specific function such as gnome_app_set_menus(),
then we have to use a macro to perform the cast from a
GtkWidget type to a GnomeApp type; which is only possible because
GnomeApp is derived from GtkWidget (see hierarchy above).</p>
<p><font size="5"><strong>4. </strong></font><a
name="A basic program"><font size="5"><strong>A basic program</strong></font></a></p>
<p>The best way to learn Linux programming is to
understand the internal workings of the kernel and by doing
programming yourself. So, let's now look at a small program to
understand the subject matter better.</p>
<p>Boot your system in Linux, and if you are in the
CLI (command line interface) mode, switch over to gnome, using the
command &quot;switchdesk gnome&quot;, and then issue a
&quot;startx&quot; command to boot into the X Window System GUI
mode. Once into the GNOME environment, open the GNOME Terminal,
create a file named myapp.c using vi, and type in the following:</p>
<blockquote>
<p>/* A sample GNOME program<br>
Created By: Subhasish Ghosh<br>
Date: 8th August, 2001<br>
*/</p>
<p>#include &lt;gnome.h&gt;</p>
<p>int main(int argc, char *argv[ ])<br>
{<br>
</p>
<blockquote>
<p>GtkWidget *ghosh;<br>
gnome_init(&quot;sample&quot;, &quot;0.1&quot;, argc,
argv);<br>
ghosh = gnome_app_new(&quot;sample&quot;, &quot;My
Window&quot;);<br>
gtk_widget_show(ghosh);</p>
<p>gtk_main();<br>
return 0;</p>
</blockquote>
<p>} </p>
</blockquote>
<p>Now, to compile the program myapp.c, make sure
you type in: (note the back-ticks carefully)</p>
<p><strong># gcc myapp.c -o myapp `gnome-config
--cflags --libs gnomeui`</strong></p>
<p>Note, GNOME comes with a shell script named <strong>gnome-config</strong>
that supplies the compiler with the correct flags required for
compilation. Once compiled, run the program using the command:</p>
<p><strong># ./myapp</strong> &amp;<br>
and press enter.</p>
<p>An empty window will appear on the screen, which
you can move, resize, as well close. Now, let's take a closer
look at the code. At the top, we introduced a few commented
lines, describing the program, it's creator and date of creation.
Though not necessary, it's a good programming practice to include
those to each and every program. Then, we included the header
file, gnome.h, that takes care of all necessary GNOME and GTK+
library functions and definitions. Then comes &quot;ghosh&quot;,
which is a GtkWidget pointer. This would point to our new Window
object. The function gnome_init is then called. It initializes
libraries, and is used for correct session management. The ID
passed to this gnome_init function is &quot;sample&quot;, the
version number being &quot;0.1&quot;, and then the usual command
line arguments of main. These are necessary for the internal
workings of GNOME. Then comes the function gnome_app_new(),
which when executed, creates our window. This takes two arguments,
as shown in the sample code: &quot;sample&quot; and &quot;My
Window&quot;. &quot;sample&quot; is the application name,
and &quot;My Window&quot; is the window title. But please
note: Though the name of this function is gnome_app_new(); it
does NOT create any sort of new application or so. It creates a
top-level window, that's all. The next function called is
gtk_widget_show(), which makes our window visible. Next comes
gtk_main() which is a very important function, as it makes sure
that GNOME functions such as events nd button presses are executed, by
handing on the functionality to GNOME.</p>
<p>So, that's the internal workings of our first
GNOME program.</p>
<p><font size="5"><strong>5. </strong></font><a
name="Signals &amp; Callbacks"><font size="5"><strong>Signals
&amp; Callbacks</strong></font></a></p>
<p>Now let's take a deeper look into the GNOME
programming environment: &quot;Signals&quot; and
&quot;Callbacks&quot;. What are these and what are they
used for? Do we really need them? Every single time the mouse
moves, enters and leaves widgets, buttons are pressed, toggle
buttons are toggled on or off, and such things are done, a signal
is sent to the application. This signal can be passed to a
callback function. So, though not always, yet at times,
applications need to connect to these events for taking certain
actions. In GNOME/GTK+, we call a function called
gtk_signal_connect to connect signals to handler functions.</p>
<p>The gtk_signal_connect function has the following
4 parameters:</p>
<ol>
<li><p>GtkObject *object -- Which widget the
callback is associated with.</p>
</li>
<li><p>const gchar *name -- The signal to be
handled.</p>
</li>
<li><p>GtkSignalFunc func -- The function to be
called when the signal is sent.</p>
</li>
<li><p>gpointer data -- Any arbitrary data to be
given to the signal handling function.</p>
</li>
</ol>
<p>It should be noted that various kinds of widgets
emit different signals. The signals from buttons are as follows:</p>
<ol>
<li><p>clicked -- Button clicked (pressed &amp;
released).</p>
</li>
<li><p>pressed -- Button pressed down by mouse.</p>
</li>
<li><p>released -- Button released.</p>
</li>
<li><p>enter -- Mouse moved over the Button
area.</p>
</li>
<li><p>leave -- Mouse moved out of the Button
area.</p>
</li>
</ol>
<p>We will look into signals and callbacks playing a
vital role in the applications that we would develop later.</p>
<p><font size="5"><strong>6. </strong></font><a
name="Containers"><font size="5"><strong>Containers</strong></font></a></p>
<p>Next, we look into another vital component of
GNOME programming: containers. GTK+ uses containers a great deal,
because GTK+ is actually a &quot;<strong>container-based</strong>&quot;
toolkit. That means we have a parent container within which we
have to place our other widgets. Windows are single widget
containers. Thus, the important point to keep in mind is that
GTK+ utilizes invisible &quot;packing boxes&quot; which can hold
multiple widgets to create windows layouts. These &quot;packing
boxes&quot; are of two types: horizontal and vertical, created by
using the functionality of the functions gtk_hbox_new and
gtk_vbox_new, respectively. We would see these functions in
action soon, in the applications that we create later. For now,
let's take a look into the parameters of these two functions. They
have the following parameters:</p>
<ol>
<li><p><strong>homogeneous</strong> : type
--&gt; gboolean : Forces all widgets in the box to occupy
the same area as the largest widget in the box. </p>
</li>
<li><p><strong>spacing</strong> : type --&gt;
gint : Determines the space between adjacent widgets.</p>
</li>
<li><p><strong>expand</strong> : type --&gt;
gboolean : Allows the packing box to expand to fill the
remaining space.</p>
</li>
<li><p><strong>fill</strong> : type --&gt;
gboolean : Allows that particular widget to expand to
fill the remaining space.</p>
</li>
<li><p><strong>padding</strong> : type --&gt;
gint : Determines the width of a frame surrounding the
widget.</p>
</li>
</ol>
<p><font size="5"><strong>7. </strong></font><a
name="Buttons"><font size="5"><strong>Buttons</strong></font></a></p>
<p>Next we come to another very vital component:
Buttons. GTK+ provides 4 different kinds of buttons:</p>
<ol>
<li><p>Simple push buttons --&gt; To perform an
action on clicking.</p>
</li>
<li><p>Toggle buttons --&gt; With a particular
state: Up/Down</p>
</li>
<li><p>Check boxes --&gt; With a particular
state: On/Off </p>
</li>
<li><p>Radio buttons --&gt; For making only one
selection from a group of options.</p>
</li>
</ol>
<p>Creating radio buttons is very similar to check
boxes, and all that we need to do extra is to specify a group the
radio button belongs to. Radio buttons are derived from check
buttons, which are derived from toggle buttons, so this means
that we have the same set of functions to read and modify their
state and also use the same old events. Please note: For more
information of specific functions, consult the <em><strong>GTK+
Reference Documentation</strong></em> available at: <a
href="http://www.gtk.org">http://www.gtk.org</a></p>
<p><font size="5"><strong>8. </strong></font><a
name="Entry Widgets"><font size="5"><strong>Entry Widgets</strong></font></a></p>
<p>For creating single-line text widgets, which are
commonly called &quot;Entry widgets&quot;, we utilize a function
called gtk_entry_new(). Entry widgets are mainly used to enter
small amounts of information. Let's know take a look at a program
that creates a &quot;Login Window&quot;, and outputs the password
field, when the activate signal occurs, when the button is
pressed. Type in the following and execute the program as has
been explained above.</p>
<p>/* Creating a Login GNOME-style using GTK+
Toolkit:<br>
Created By: Subhasish Ghosh<br>
Date: Wednesday, August 8, 2001<br>
*/</p>
<p>#include &lt;gnome.h&gt;</p>
<p>static void enter_pressed(GtkWidget *button,
gpointer data)<br>
{<br>
GtkWidget *text_entry = data;<br>
char *string = gtk_entry_get_text(GTK_ENTRY(text_entry));<br>
g_print(string);<br>
}</p>
<p>int main(int argc, char *argv[])<br>
{<br>
GtkWidget *app;<br>
GtkWidget *text_entry;<br>
GtkWidget *label;<br>
GtkWidget *hbox; gchar *text;</p>
<p>gnome_init(&quot;example&quot;, &quot;0.1&quot;,
argc, argv);<br>
app = gnome_app_new(&quot;example&quot;, &quot;entry
widget&quot;);<br>
gtk_container_border_width(GTK_CONTAINER(app), 5);</p>
<p>hbox = gtk_hbox_new(FALSE, 0);</p>
<p>/* we now create a Label: */<br>
label = gtk_label_new(&quot;Password: &quot;);<br>
gtk_misc_set_alignment(GTK_MISC(label), 0, 1.0);<br>
gtk_box_pack_start(GTK_BOX(hbox), label, FALSE, FALSE, 0);</p>
<p>text_entry = gtk_entry_new();<br>
gtk_entry_set_visibility(GTK_ENTRY(text_entry), FALSE);<br>
gtk_box_pack_start(GTK_BOX(hbox), text_entry, FALSE, FALSE, 0);</p>
<p>gtk_signal_connect(GTK_OBJECT(app),
&quot;delete_event&quot;, GTK_SIGNAL_FUNC(gtk_main_quit), NULL);<br>
gtk_signal_connect(GTK_OBJECT(text_entry), &quot;activate&quot;,
GTK_SIGNAL_FUNC(enter_pressed), text_entry);</p>
<p>gnome_app_set_contents(GNOME_APP(app), hbox);<br>
gtk_widget_show_all(app);<br>
gtk_main( );<br>
return 0;<br>
}</p>
<p>This program when executed, a login window should
appear on the screen. Type in any text (assuming it to be a
password), press enter and observe what happens.</p>
<p><font size="5"><strong>9. </strong></font><a
name="List boxes and Combo boxes"><font size="5"><strong>List
boxes and Combo boxes</strong></font></a></p>
<p>List boxes and Combo boxes play the same role as
they play on the Microsoft platform. List box widgets hold a list
of strings that allow users to select one or more entries;
concerned the widget is so configured. Combo boxes are entry
widgets with an added pull-down menu that allow users to select
options also.</p>
<p><font size="5"><strong>10. </strong></font><a
name="Menus &amp; Toolbars"><font size="5"><strong>Menus &amp;
Toolbars</strong></font></a></p>
<p>The various widgets that we have come across
until now are simple widgets that don't provide some
extra-ordinary functionality. We now look at some specific GNOME
programming libraries that offer more complicated widgets with
rich functionality.</p>
<p>Just hang on for a second, someone may ask:
&quot;Hey, we were doing pretty well with ordinary code and all
the stuff that you discussed earlier. What's the use of this
so-called &quot;specific GNOME programming libraries&quot;? Are
they indeed useful? Or are you just including them here for
making your article a bit longer?&quot;</p>
<p>Well, here's the reason for considering specific
GNOME programming libraries. With plain GTK+ code, though nearly
everything can be done, which we usually would do using specific
GNOME programming libraries, but using simple and plain GTK+ code
often leads to much code repetition, inefficient code blocks and
such other things, making the whole program a bloated
one. Now, to prevent this from happening, we use specific GNOME
programming libraries that provide a great deal of extra
functionality and much lower programming overhead.</p>
<p>So, let's talk about &quot;Menus&quot; and
&quot;Toolbars&quot;. GNOME lets us create menus
and toolbars for our GnomeApp widgets that can be docked and
undocked from the window. First you fill up arrays with the
necessary information, then call gnome_app_create_menus
or gnome_app_create_toolbar.</p>
<p>The menus and toolbar items each have properties, defined in
arrays.
A few such properties include type,
string, callback pointer, etc. Most of the time the menu
entries are pretty simple, and we can just use one of a set of
macros provided by GNOME to create the structure for us. So
let's check out a few of the most used top-level macros.</p>
<p>Please note: These macros are the ones
that create top-level menus when passed an array containing
any or all of the following GnomeUIInfo structures.</p>
<div align="center"><center>
<table border="3" cellpadding="4" cellspacing="4">
<tr>
<td align="center" bgcolor="#FFFFFF"><u>Menu</u></td>
<td align="center" bgcolor="#FFFFFF"><u>Macro</u></td>
</tr>
<tr>
<td align="center" bgcolor="#00FFFF">File</td>
<td align="center" bgcolor="#00FFFF">GNOMEUIINFO_MENU_FILE_TREE(tree)</td>
</tr>
<tr>
<td align="center" bgcolor="#00FFFF">Edit</td>
<td align="center" bgcolor="#00FFFF">GNOMEUIINFO_MENU_EDIT_TREE(tree)</td>
</tr>
<tr>
<td align="center" bgcolor="#00FFFF">View</td>
<td align="center" bgcolor="#00FFFF">GNOMEUIINFO_MENU_VIEW_TREE(tree)</td>
</tr>
<tr>
<td align="center" bgcolor="#00FFFF">Settings</td>
<td align="center" bgcolor="#00FFFF">GNOMEUIINFO_MENU_SETTINGS_TREE(tree)</td>
</tr>
<tr>
<td align="center" bgcolor="#00FFFF">Windows</td>
<td align="center" bgcolor="#00FFFF">GNOMEUIINFO_MENU_WINDOWS_TREE(tree)</td>
</tr>
<tr>
<td align="center" bgcolor="#00FFFF">Help</td>
<td align="center" bgcolor="#00FFFF">GNOMEUIINFO_MENU_HELP_TREE(tree)</td>
</tr>
<tr>
<td align="center" bgcolor="#00FFFF">Game</td>
<td align="center" bgcolor="#00FFFF">GNOMEUIINFO_MENU_GAME_TREE(tree)</td>
</tr>
</table>
</center></div>
<p>Within the top-level menu there exists over
thirty macros for creating common menu items. The macros
associate small images (pixmaps) and accelerator keys with each
menu item. A callback function is required to be called when the
item is selected and a data pointer is to be passed to that
function.</p>
<p>Let's look at some of these common menu items and
their respective macros.</p>
<p><strong><u>File</u></strong> --&gt;&gt;<br>
New --&gt; GNOMEUIINFO_MENU_NEW_ITEM (label, hint, cb, data)<br>
Open --&gt; GNOMEUIINFO_MENU_OPEN_ITEM (cb, data)<br>
Save --&gt; GNOMEUIINFO_MENU_SAVE_ITEM (cb, data)<br>
Print --&gt; GNOMEUIINFO_MENU_PRINT_ITEM (cb, data)<br>
Exit --&gt; GNOMEUIINFO_MENU_EXIT_ITEM (cb, data)</p>
<p><strong><u>Edit</u></strong> --&gt;&gt;<br>
Cut --&gt; GNOMEUIINFO_MENU_CUT_ITEM (cb, data)<br>
Copy --&gt; GNOMEUIINFO_MENU_COPY_ITEM (cb, data)<br>
Paste --&gt; GNOMEUIINFO_MENU_PASTE_ITEM (cb, data)</p>
<p><strong><u>Settings</u></strong> --&gt;&gt;<br>
Preferences --&gt; GNOMEUIINFO_MENU_PREFERENCES_ITEM (cb, data)</p>
<p><strong><u>Help</u></strong> --&gt;&gt;<br>
About --&gt; GNOMEUIINFO_MENU_ABOUT_ITEM (cb, data)</p>
<p>Like menu bars, toolbars require an
array using the GNOMEUIINFO_ITEM_STOCK (label, tooltip, callback,
stock_id) macro. Here, &quot;stock_id&quot; is the id of a
predefined icon that we want to use for that item.</p>
<p>Let's look at this example, and see how the
arrays and macros work in reality.</p>
<p>#include &lt;gnome.h&gt;</p>
<p>static void callback (GtkWidget *button, gpointer
data)<br>
{<br>
g_print(&quot;Item Selected&quot;);<br>
}</p>
<p>GnomeUIInfo file_menu[ ] = {<br>
GNOMEUIINFO_ITEM_NONE (&quot;A menu item&quot;, &quot;This is the
Status bar info&quot;, callback),<br>
GNOMEUIINFO_MENU_EXIT_ITEM (gtk_main_quit, NULL),<br>
GNOMEUIINFO_END<br>
};</p>
<p>GnomeUIInfo menubar[ ] = {<br>
GNOMEUIINFO_MENU_FILE_TREE (file_menu),<br>
GNOMEUIINFO_END<br>
};</p>
<p>GnomeUIInfo toolbar[ ] = {<br>
GNOMEUIINFO_ITEM_STOCK (&quot;Print&quot;, &quot;This is another
tooltip&quot;, callback, GNOME_STOCK_PIXMAP_PRINT),<br>
GNOMEUIINFO_ ITEM_STOCK (&quot;Exit&quot;, &quot;Exit the
application&quot;, gtk_main_quit, GNOME_STOCK_PIXMAP_EXIT),<br>
GNOMEUIINFO_END<br>
};</p>
<p>int main (int argc, char *argv[ ])<br>
{</p>
<p>GtkWidget *app;</p>
<p>gnome_init (&quot;example&quot;, &quot;0.1&quot;,
argc, argv);<br>
app = gnome_app_new (&quot;example&quot;, &quot;A Sample Toolbar
and Menu&quot;);</p>
<p>gnome_app_create_menus (GNOME_APP (app),
menubar);<br>
gnome_app_create_toolbar (GNOME_APP (app), toolbar);</p>
<p>gtk_widget_show_all (app);<br>
gtk_main();<br>
return 0;</p>
<p>}</p>
<p>This program creates a small window with
an embedded menu and toolbar. You can click,
dock, undock and drag it around the screen.</p>
<p><font size="5"><strong>11. </strong></font><a
name="Dialog boxes"><font size="5"><strong>Dialog boxes</strong></font></a></p>
<p>Let's now look at the widget that displays
textual information to the user in the GNOME environment. Yes, we
are referring to the Dialog box. When we need to create dialog
boxes, we call the gnome_message_box_new function and pass it the
message text, also mention the type of dialog box we need, and
the buttons we want on it. All of this mentioned in a NULL
terminated list. Then we bind the &quot;clicked&quot; signal of
the dialog widget that we have just created to a handling
function that is passed the button that the user pressed as an
integer. Finally, we call the gtk_widget_show function for
displaying a non-modal box.</p>
<p>Let's look at this code extract from a program,
which creates a simple question dialog box, adds three buttons
and responds to the user's code.</p>
<p>static void messagebox_clicked(GnomeDialog *dlg,
gint button, gpointer data)<br>
{</p>
<p>switch (button)<br>
{</p>
<p>case 1: /* user pressed apply */ <br>
return;</p>
<p>case 0: /* user pressed ok */</p>
<p>case 2: /* user pressed close */<br>
gnome_dialog_close(dlg);</p>
<p>}</p>
<p>}</p>
<p>GtkWidget *dlg;</p>
<p>dlg = gnome_message_box_new(&quot;Hi, pal, how
are you doing??? I am fine!&quot;,<br>
GNOME_MESSAGE_BOX_QUESTION,<br>
GNOME_STOCK_BUTTON_OK,<br>
GNOME_STOCK_BUTTON_APPLY,<br>
GNOME_STOCK_BUTTON_CLOSE,<br>
NULL);</p>
<p>gtk_signal_connect (GTK_OBJECT(dlg),
&quot;clicked&quot;, GTK_SIGNAL_FUNC(messagebox_clicked), NULL);</p>
<p>gtk_widget_show (dlg);</p>
<p><font size="5"><strong>12. </strong></font><a
name="Conclusion &amp; Links for Further study"><font size="5"><strong>Conclusion
&amp; Links for Further study</strong></font></a></p>
<p>This sums up our journey of the exciting world of
GNOME programming using GTK+ toolkit.</p>
<p>Please note: GNOME Programming is not at all
difficult. Once you have a little understanding, it's
really easy to grasp. There is still much more to learn after this
article, but if done diligently, it can definitely be mastered.</p>
<p>For more information and detailed coverage of
this topic, check out the following links: </p>
<p><a
href="http://www.linuxheadquarters.com/howto/programming/gtk_examples/index.shtml">http://www.linuxheadquarters.com/howto/programming/gtk_examples/index.shtml</a></p>
<p><a
href="http://www.ibiblio.org/pub/Linux/docs/HOWTO/mini/other-formats/html_single/Programming-Languages.html">http://www.ibiblio.org/pub/Linux/docs/HOWTO/mini/other-formats/html_single/Programming-Languages.html</a></p>
<p><a
href="http://linuxheadquarters.com/howto/programming/gtk_examples/window/window.shtml">http://linuxheadquarters.com/howto/programming/gtk_examples/window/window.shtml</a></p>
<p><a
href="http://developer.gnome.org/doc/GGAD/ggad.html">http://developer.gnome.org/doc/GGAD/ggad.html</a></p>
<p><a
href="http://wolfpack.twu.net/docs/gtkdnd/index.html">http://wolfpack.twu.net/docs/gtkdnd/index.html</a></p>
<!-- *** BEGIN bio *** -->
<SPACER TYPE="vertical" SIZE="30">
<P>
<H4><IMG ALIGN=BOTTOM ALT="" SRC="../gx/note.gif">Subhasish Ghosh</H4>
<EM>I am
20 years old, currently a computer-systems engineering student in
India. I am a Microsoft Certified Professional (MCP), MSCD, MCP
certified on NT 4.0, recently completed Red Hat Linux Certified
Engineer (RHCE) Training. I have been working with Linux for a
long time, have had programmed using C, C++, VC++, VB, COM, DCOM,
MFC, ATL 3.0, Perl, Python and Linux programming using GTK+.
Currently busy learning the Linux kernel Architecture in detail
and doing Linux kernel Programming. </EM>
<!-- *** END bio *** -->
<!-- *** BEGIN copyright *** -->
<P> <hr> <!-- P -->
<H5 ALIGN=center>
Copyright &copy; 2001, Subhasish Ghosh.<BR>
Copying license <A HREF="../copying.html">http://www.linuxgazette.com/copying.html</A><BR>
Published in Issue 70 of <i>Linux Gazette</i>, September 2001</H5>
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