74 lines
1.8 KiB
Plaintext
74 lines
1.8 KiB
Plaintext
#########################################
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# Test RIB for checking shaders
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# By Michael J. Hammel March 1997
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#########################################
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# First we setup the output file
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Display "crosstile.tif" "file" "rgb"
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# Then set the x & y resolution of the image and the pixel aspect
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# ratio (1 = square pixels)
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Format 320 240 1
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# We now setup the camera (projection type and field of view)
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Projection "perspective" "fov" 35
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# Move the world 16 units away from the camera and position it
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# so the view is to the left of the camera and down from the cameras
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# point of view.
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Translate 0 0 16
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#
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# Off-white ambient light, not very intense, to make sure everything
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# gets lit just a little.
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#
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LightSource "ambientlight" 1
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"intensity" 0.03 "lightcolor" [0.7 0.7 0.7]
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TransformBegin
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# Our first (and only) frame....
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FrameBegin 1
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WorldBegin
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#
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# Distant lights directly in front of and just off to both sides of
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# our cylinder.
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#
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TransformBegin
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Rotate -25 0 1 0
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LightSource "distantlight" 3
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"intensity" 0.825 "lightcolor" [1 1 1]
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TransformEnd
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TransformBegin
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Rotate 25 0 1 0
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LightSource "distantlight" 3
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"intensity" 0.625 "lightcolor" [1 1 1]
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TransformEnd
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TransformBegin
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LightSource "distantlight" 3
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"intensity" 0.425 "lightcolor" [1 1 1]
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TransformEnd
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# The plane with a crossed tile pattern
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TransformBegin
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Translate -.6 -.5 0
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Scale 2.5 2.5 1
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AttributeBegin
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Color [ 0.7 0.7 0.7 ]
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Surface "crosstile"
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TransformBegin
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Scale 2 2.5 2
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Patch "bilinear" "P"
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[-0.5 0.5 0
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0.5 0.5 0
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-0.5 -0.5 0
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0.5 -0.5 0]
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TransformEnd
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AttributeEnd
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TransformEnd
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WorldEnd
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FrameEnd
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