908 lines
13 KiB
HTML
908 lines
13 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML
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><HEAD
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><TITLE
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>Activating and deactivating volumes and objects</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.7"><LINK
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REL="HOME"
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TITLE="EVMS User Guide"
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HREF="index.html"><LINK
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HREF="selectact.html"><LINK
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TITLE="Initial activation using /etc/evms.conf"
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HREF="initialactivation.html"><LINK
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TITLE="Mounting and unmounting volumes from within EVMS"
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HREF="mountunmount.html"></HEAD
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><TR
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><TH
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COLSPAN="3"
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>EVMS User Guide</TH
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><TD
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WIDTH="10%"
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ALIGN="left"
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VALIGN="bottom"
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><A
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HREF="initialactivation.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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WIDTH="80%"
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ALIGN="center"
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VALIGN="bottom"
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>Chapter 18. Selectively activating volumes and objects</TD
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><TD
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WIDTH="10%"
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ALIGN="right"
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VALIGN="bottom"
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><A
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HREF="mountunmount.html"
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ACCESSKEY="N"
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>Next</A
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></TD
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></TR
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></TABLE
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><HR
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><DIV
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CLASS="sect1"
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><H1
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CLASS="sect1"
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><A
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NAME="AEN3528"
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></A
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>18.2. Activating and deactivating volumes and objects</H1
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><P
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> The EVMS user interfaces offer the ability to activate or deactivate
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a particular volume or object. The volume or object will be
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activated or deactivated when the changes are saved.
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</P
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><DIV
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CLASS="sect2"
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><H2
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CLASS="sect2"
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><A
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NAME="AEN3531"
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></A
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>18.2.1. Activation</H2
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><P
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> You can activate inactive volumes and objects using the various EVMS
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user interfaces.
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</P
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><DIV
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CLASS="note"
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><P
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></P
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><TABLE
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CLASS="note"
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WIDTH="100%"
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BORDER="0"
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><TR
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><TD
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WIDTH="25"
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ALIGN="CENTER"
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VALIGN="TOP"
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><IMG
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SRC="../images/note.gif"
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HSPACE="5"
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ALT="Note"></TD
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><TH
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ALIGN="LEFT"
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VALIGN="CENTER"
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><B
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>Note</B
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></TH
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></TR
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><TR
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><TD
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> </TD
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><TD
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ALIGN="LEFT"
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VALIGN="TOP"
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><P
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> EVMS does not currently update the EVMS configuration file
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(<TT
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CLASS="filename"
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>/etc/evms.conf</TT
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>) when volumes and objects are
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activated. If you activate a volume or object that is not initially
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activated and do not make the corresponding change in
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<TT
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CLASS="filename"
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>/etc/evms.conf</TT
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>, the volume or object will not be
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activated the next time the system is booted and you run
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<B
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CLASS="command"
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>evms_activate</B
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> or one of the user interfaces.
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</P
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></TD
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></TR
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></TABLE
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></DIV
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><DIV
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CLASS="sect3"
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><H3
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CLASS="sect3"
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><A
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NAME="AEN3540"
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></A
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>18.2.1.1. Using the EVMS GUI</H3
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><P
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>To activate volumes or objects with the GUI, follow these steps:
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<P
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></P
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><OL
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TYPE="1"
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><LI
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><P
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>Select
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<SPAN
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CLASS="guimenu"
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>Actions</SPAN
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>-><SPAN
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CLASS="guimenuitem"
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>Activation</SPAN
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>-><SPAN
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CLASS="guimenuitem"
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>Activate...</SPAN
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>
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</P
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></LI
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><LI
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><P
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>Select the volume(s) and object(s) you want to activate.
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</P
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></LI
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><LI
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><P
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> Click <SPAN
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CLASS="guibutton"
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>Activate</SPAN
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>.
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</P
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></LI
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><LI
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><P
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>Click <SPAN
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CLASS="guibutton"
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>Save</SPAN
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> to save the changes and
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activate the volume(s) and object(s).
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</P
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></LI
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></OL
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>
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</P
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></DIV
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><DIV
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CLASS="sect3"
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><H3
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CLASS="sect3"
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><A
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NAME="AEN3558"
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></A
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>18.2.1.2. Using the EVMS GUI context-sensitive menu</H3
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><P
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>To activate with the GUI context-sensitive menu, follow these steps:
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<P
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></P
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><OL
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TYPE="1"
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><LI
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><P
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> Right click the volume or object you want to activate.
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</P
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></LI
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><LI
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><P
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> Click "Activate."
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</P
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></LI
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><LI
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><P
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> Click <SPAN
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CLASS="guibutton"
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>Activate</SPAN
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>.
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</P
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></LI
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><LI
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><P
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>Click <SPAN
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CLASS="guibutton"
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>Save</SPAN
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> to save the changes and
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activate the volume(s) and object(s).
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</P
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></LI
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></OL
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>
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</P
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></DIV
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><DIV
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CLASS="sect3"
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><H3
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CLASS="sect3"
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><A
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NAME="AEN3572"
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></A
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>18.2.1.3. Using Ncurses</H3
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><P
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>To activate a volume or object with Ncurses, follow these steps:
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<P
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></P
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><OL
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TYPE="1"
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><LI
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><P
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>Select
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<SPAN
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CLASS="guimenu"
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>Actions</SPAN
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>-><SPAN
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CLASS="guimenuitem"
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>Activation</SPAN
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>-><SPAN
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CLASS="guimenuitem"
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>Activate...</SPAN
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>
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</P
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></LI
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><LI
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><P
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>Select the volume(s) and object(s) you want to activate.
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</P
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></LI
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><LI
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><P
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> Select <SPAN
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CLASS="guibutton"
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>Activate</SPAN
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>.
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</P
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></LI
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><LI
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><P
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>Select
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<SPAN
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CLASS="guimenu"
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>Actions</SPAN
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>-><SPAN
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CLASS="guimenuitem"
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>Save</SPAN
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>
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to save the changes and
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activate the volume(s) and object(s).
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</P
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></LI
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></OL
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>
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</P
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></DIV
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><DIV
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CLASS="sect3"
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><H3
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CLASS="sect3"
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><A
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NAME="AEN3592"
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></A
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>18.2.1.4. Using the Ncurses context-sensitive menu</H3
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><P
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>To enable activation on a volume or object with the
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Ncurses context-sensitive menu, follow these steps:
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<P
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></P
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><OL
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TYPE="1"
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><LI
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><P
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> Highlight the volume or object you want to activate and press
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<B
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CLASS="keycap"
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>Enter</B
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>.
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</P
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></LI
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><LI
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><P
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> Select "Activate."
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</P
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></LI
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><LI
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><P
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> Select <SPAN
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CLASS="guibutton"
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>Activate</SPAN
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>.
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</P
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></LI
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><LI
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><P
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>Select
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<SPAN
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CLASS="guimenu"
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>Actions</SPAN
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>-><SPAN
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CLASS="guimenuitem"
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>Save</SPAN
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>
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to save the changes and
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activate the volume(s) and object(s).
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</P
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></LI
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></OL
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>
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</P
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></DIV
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><DIV
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CLASS="sect3"
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><H3
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CLASS="sect3"
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><A
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NAME="AEN3609"
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></A
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>18.2.1.5. Using the CLI</H3
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><P
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>To activate a volume or object with the CLI,
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issue the following command to the CLI (where "name" is the name of
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the volume or object you want to activate):</P
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><TABLE
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BORDER="0"
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BGCOLOR="#E0E0E0"
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WIDTH="100%"
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><TR
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><TD
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><FONT
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COLOR="#000000"
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><PRE
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CLASS="programlisting"
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> Activate:name
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</PRE
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></FONT
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></TD
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></TR
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></TABLE
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></DIV
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></DIV
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><DIV
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CLASS="sect2"
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><H2
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CLASS="sect2"
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><A
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NAME="AEN3613"
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></A
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>18.2.2. Deactivation</H2
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><P
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> You can deactivate active volumes and objects using the various EVMS
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user interfaces.
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</P
|
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><DIV
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CLASS="note"
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><P
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></P
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><TABLE
|
|
CLASS="note"
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WIDTH="100%"
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BORDER="0"
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><TR
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><TD
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WIDTH="25"
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ALIGN="CENTER"
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VALIGN="TOP"
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><IMG
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SRC="../images/note.gif"
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HSPACE="5"
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ALT="Note"></TD
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><TH
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|
ALIGN="LEFT"
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|
VALIGN="CENTER"
|
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><B
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>Note</B
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></TH
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></TR
|
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><TR
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><TD
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> </TD
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><TD
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|
ALIGN="LEFT"
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VALIGN="TOP"
|
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><P
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> EVMS does not currently update the EVMS configuration file
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(<TT
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|
CLASS="filename"
|
|
>/etc/evms.conf</TT
|
|
>) when a volume or object is
|
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deactivated.
|
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If you deactivate a volume or object that is initially activated and
|
|
do not make the corresponding change in <TT
|
|
CLASS="filename"
|
|
>/etc/evms.conf</TT
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|
>,
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|
then the volume or object will be activated the next time you run
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<B
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|
CLASS="command"
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>evms_activate</B
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> or one of the user interfaces.
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|
</P
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></TD
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></TR
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></TABLE
|
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></DIV
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><DIV
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CLASS="sect3"
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><H3
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CLASS="sect3"
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><A
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NAME="AEN3622"
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></A
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>18.2.2.1. Using the EVMS GUI</H3
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><P
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>To deactivate a volume or object with the GUI, follow these steps:
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<P
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></P
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><OL
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TYPE="1"
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><LI
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><P
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>Select
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<SPAN
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CLASS="guimenu"
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>Actions</SPAN
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>-><SPAN
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CLASS="guimenuitem"
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>Activation</SPAN
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>-><SPAN
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CLASS="guimenuitem"
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>Deactivate...</SPAN
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>
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</P
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></LI
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><LI
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><P
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>Select the volume(s) and object(s) you want to deactivate.
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</P
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></LI
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><LI
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><P
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> Click <SPAN
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CLASS="guibutton"
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>Deactivate</SPAN
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>.
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</P
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></LI
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><LI
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><P
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>Click <SPAN
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CLASS="guibutton"
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>Save</SPAN
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> to save the changes and
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activate the volume(s) and object(s).
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</P
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></LI
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></OL
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>
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</P
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></DIV
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><DIV
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CLASS="sect3"
|
|
><H3
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CLASS="sect3"
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|
><A
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NAME="AEN3640"
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></A
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>18.2.2.2. Using the EVMS GUI context-sensitive menu</H3
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><P
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>To deactivate a volume or object with the GUI
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context-sensitive menu, follow these steps:
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|
|
<P
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></P
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|
><OL
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TYPE="1"
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><LI
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><P
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> Right click the volume or object you want to deactivate.
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</P
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></LI
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><LI
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><P
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> Click "Deactivate."
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</P
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></LI
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><LI
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><P
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> Click <SPAN
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CLASS="guibutton"
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>Deactivate</SPAN
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>.
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</P
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></LI
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><LI
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><P
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>Click <SPAN
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CLASS="guibutton"
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>Save</SPAN
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> to save the changes and
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activate the volume(s) and object(s).
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</P
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></LI
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></OL
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>
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</P
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></DIV
|
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><DIV
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|
CLASS="sect3"
|
|
><H3
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CLASS="sect3"
|
|
><A
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NAME="AEN3654"
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></A
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>18.2.2.3. Using Ncurses</H3
|
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><P
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>To deactive a volume or object with Ncurses, follow these steps:
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<P
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></P
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><OL
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TYPE="1"
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><LI
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><P
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|
>Select
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<SPAN
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CLASS="guimenu"
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>Actions</SPAN
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>-><SPAN
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CLASS="guimenuitem"
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>Activation</SPAN
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>-><SPAN
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CLASS="guimenuitem"
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>Deactivate...</SPAN
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>
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</P
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></LI
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><LI
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><P
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>Select the volume(s) and object(s) you want to deactivate.
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</P
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></LI
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><LI
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><P
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> Select <SPAN
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CLASS="guibutton"
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>Deactivate</SPAN
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>.
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</P
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></LI
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><LI
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|
><P
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|
>Select
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<SPAN
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CLASS="guimenu"
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>Actions</SPAN
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>-><SPAN
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CLASS="guimenuitem"
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>Save</SPAN
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>
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to save the changes and
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deactivate the volume(s) and object(s).
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</P
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></LI
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></OL
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>
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</P
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></DIV
|
|
><DIV
|
|
CLASS="sect3"
|
|
><H3
|
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CLASS="sect3"
|
|
><A
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|
NAME="AEN3674"
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></A
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|
>18.2.2.4. Using the Ncurses context-sensitive menu</H3
|
|
><P
|
|
>To deactivate a volume or object with the
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Ncurses context-sensitive menu, follow these steps:
|
|
|
|
<P
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|
></P
|
|
><OL
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TYPE="1"
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><LI
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><P
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|
> Highlight the volume or object you want to deactivate and press
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<B
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|
CLASS="keycap"
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|
>Enter</B
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>.
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</P
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></LI
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><LI
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><P
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> Select "Deactivate."
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</P
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></LI
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><LI
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|
><P
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|
> Select <SPAN
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CLASS="guibutton"
|
|
>Deactivate</SPAN
|
|
>.
|
|
</P
|
|
></LI
|
|
><LI
|
|
><P
|
|
>Select
|
|
<SPAN
|
|
CLASS="guimenu"
|
|
>Actions</SPAN
|
|
>-><SPAN
|
|
CLASS="guimenuitem"
|
|
>Save</SPAN
|
|
>
|
|
to save the changes and
|
|
deactivate the volume(s) and object(s).
|
|
</P
|
|
></LI
|
|
></OL
|
|
>
|
|
|
|
</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="sect3"
|
|
><H3
|
|
CLASS="sect3"
|
|
><A
|
|
NAME="AEN3691"
|
|
></A
|
|
>18.2.2.5. Using the CLI</H3
|
|
><P
|
|
>To deactivate a volume or object with the CLI,
|
|
issue the following command to the CLI (where "name" is the name of
|
|
the volume or object you want to deactivate):</P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><FONT
|
|
COLOR="#000000"
|
|
><PRE
|
|
CLASS="programlisting"
|
|
> Deactivate:name
|
|
</PRE
|
|
></FONT
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
></DIV
|
|
></DIV
|
|
><DIV
|
|
CLASS="sect2"
|
|
><H2
|
|
CLASS="sect2"
|
|
><A
|
|
NAME="AEN3695"
|
|
></A
|
|
>18.2.3. Activation and deactivation dependencies</H2
|
|
><P
|
|
> In order for a volume or object to be active, all of its children
|
|
must be active. When you activate a volume or object, EVMS will
|
|
activate all the objects that the volume or object comprises.
|
|
</P
|
|
><P
|
|
> Similarly, in order for an object to be inactive, all of its
|
|
parents cannot be activate. When you deactivate an object, EVMS
|
|
will deactivate all of the objects and volumes that are built from
|
|
that object.
|
|
</P
|
|
><DIV
|
|
CLASS="sect3"
|
|
><H3
|
|
CLASS="sect3"
|
|
><A
|
|
NAME="AEN3699"
|
|
></A
|
|
>18.2.3.1. Dependencies during initial activation</H3
|
|
><P
|
|
> As discussed in <A
|
|
HREF="initialactivation.html"
|
|
>Section 18.1</A
|
|
>,
|
|
when EVMS starts, it builds an initial list of
|
|
volumes and objects whose names match the "include" entry in the
|
|
activation section of <TT
|
|
CLASS="filename"
|
|
>/etc/evms.conf</TT
|
|
>. Because those
|
|
volumes and objects cannot be active unless the objects they comprise are
|
|
active, EVMS then adds to the list all the objects that are comprised by
|
|
the volumes and objects that were found in the initial match.
|
|
</P
|
|
><P
|
|
> EVMS then removes from the list the volumes and objects whose names
|
|
match the "exclude" entry in the activation section of
|
|
<TT
|
|
CLASS="filename"
|
|
>/etc/evms.conf</TT
|
|
>. Because any volumes or objects
|
|
that are built from the excluded ones cannot be active, EVMS removes
|
|
them from the list as well.
|
|
</P
|
|
><P
|
|
> The enforcement of the dependencies can result in behavior that is not
|
|
immediately apparent.
|
|
Let's say, for example, that segment hda7 is made into volume
|
|
<TT
|
|
CLASS="filename"
|
|
>/dev/evms/home</TT
|
|
>. and the activation section in
|
|
<TT
|
|
CLASS="filename"
|
|
>/etc/evms.conf</TT
|
|
> looks like this:
|
|
</P
|
|
><TABLE
|
|
BORDER="0"
|
|
BGCOLOR="#E0E0E0"
|
|
WIDTH="100%"
|
|
><TR
|
|
><TD
|
|
><FONT
|
|
COLOR="#000000"
|
|
><PRE
|
|
CLASS="programlisting"
|
|
> activate {
|
|
include = [*]
|
|
exclude = [hda*]
|
|
}
|
|
</PRE
|
|
></FONT
|
|
></TD
|
|
></TR
|
|
></TABLE
|
|
><P
|
|
> When EVMS builds the list of volumes and objects to activate,
|
|
everything is included. EVMS next removes all objects whose names
|
|
start with "hda." hda7 will be removed from the list.
|
|
Next, because volume <TT
|
|
CLASS="filename"
|
|
>/dev/evms/home</TT
|
|
> is built
|
|
from hda7, it will also be removed from the list and will not be
|
|
activated.
|
|
So, although volume <TT
|
|
CLASS="filename"
|
|
>/dev/evms/home</TT
|
|
> is not
|
|
explicitly in the exclude list, it is not activated because it
|
|
depends on an object that will not be activated.
|
|
</P
|
|
></DIV
|
|
><DIV
|
|
CLASS="sect3"
|
|
><H3
|
|
CLASS="sect3"
|
|
><A
|
|
NAME="AEN3713"
|
|
></A
|
|
>18.2.3.2. Dependencies for compatibility volumes</H3
|
|
><P
|
|
> Compatibility volumes are made directly from the volume's object.
|
|
That is, the device node for the volume points directly to the device
|
|
for the volume's object.
|
|
Because a compatibility volume is inseparable from its object, a
|
|
compatibility volume itself cannot be deactivated.
|
|
To deactivate a compatibility volume you must deactivate the volume's object.
|
|
</P
|
|
><P
|
|
> Similarly, if a compatibility volume and its object are not active
|
|
and you activate the volume's object, the compatibility volume will be
|
|
active as well.
|
|
</P
|
|
></DIV
|
|
></DIV
|
|
></DIV
|
|
><DIV
|
|
CLASS="NAVFOOTER"
|
|
><HR
|
|
ALIGN="LEFT"
|
|
WIDTH="100%"><TABLE
|
|
SUMMARY="Footer navigation table"
|
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WIDTH="100%"
|
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BORDER="0"
|
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CELLPADDING="0"
|
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CELLSPACING="0"
|
|
><TR
|
|
><TD
|
|
WIDTH="33%"
|
|
ALIGN="left"
|
|
VALIGN="top"
|
|
><A
|
|
HREF="initialactivation.html"
|
|
ACCESSKEY="P"
|
|
>Prev</A
|
|
></TD
|
|
><TD
|
|
WIDTH="34%"
|
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ALIGN="center"
|
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VALIGN="top"
|
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><A
|
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HREF="index.html"
|
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ACCESSKEY="H"
|
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>Home</A
|
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></TD
|
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><TD
|
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WIDTH="33%"
|
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ALIGN="right"
|
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VALIGN="top"
|
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><A
|
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HREF="mountunmount.html"
|
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ACCESSKEY="N"
|
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>Next</A
|
|
></TD
|
|
></TR
|
|
><TR
|
|
><TD
|
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WIDTH="33%"
|
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ALIGN="left"
|
|
VALIGN="top"
|
|
>Initial activation using /etc/evms.conf</TD
|
|
><TD
|
|
WIDTH="34%"
|
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ALIGN="center"
|
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VALIGN="top"
|
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><A
|
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HREF="selectact.html"
|
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ACCESSKEY="U"
|
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>Up</A
|
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></TD
|
|
><TD
|
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WIDTH="33%"
|
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ALIGN="right"
|
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VALIGN="top"
|
|
>Mounting and unmounting volumes from within EVMS</TD
|
|
></TR
|
|
></TABLE
|
|
></DIV
|
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></BODY
|
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></HTML
|
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> |