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LinuxGL (GLX) QuakeWorld Client compile mini-HOWTO
Robert B Easter
        reaster@comptechnews.com
        
Revision History
Revision 1.2 2000-01-04 Revised by: rbe
This miniHOWTO is about how to get the OpenGL/GLX Linux QuakeWorld client
compiled and working on systems with standard OpenGL hardware acceleration
support.
-----------------------------------------------------------------------------
Table of Contents
1. Introduction
1.1. New Versions of this Document
1.2. Copyright Information
1.3. Disclaimer
2. QuakeWorld clients
3. Download the Quake source
4. Modify the Makefile
5. Fix the mouse grabbing
6. Compile!
7. Running glqwcl.glx
-----------------------------------------------------------------------------
1. Introduction
This miniHOWTO is about how to get the OpenGL/GLX Linux QuakeWorld client
compiled and working on systems with standard OpenGL hardware acceleration
support.
This procedure was developed while struggling to get glqwcl.glx to work on a
system with Linux Slackware 7.0 (2.2.16), XFree86 4.0.1, a GeForce 256 DDR
video card, and NVIDIA's 0.9-4 MesaGL drop-in replacement lib/driver
(libGL.so.1.0.4).
-----------------------------------------------------------------------------
1.1. New Versions of this Document
The lastest version of this mini-HOWTO can be found at:
[http://www.linuxdoc.org/HOWTO/mini/LinuxGL-QuakeWorld-mini-HOWTO/] http://
www.linuxdoc.org/HOWTO/mini/LinuxGL-QuakeWorld-mini-HOWTO/
If you'd like a ready to compile distribution of QuakeWorld that has this
HOWTO's procedures performed on it already, then you can download it at:
[http://www.comptechnews.com/~reaster/index.html#games] http://
www.comptechnews.com/~reaster/index.html#games
-----------------------------------------------------------------------------
1.2. Copyright Information
This document is copyrighted (c) 2000 Robert B. Easter and is distributed
under the terms of the Linux Documentation Project (LDP) license, stated
below.
Unless otherwise stated, Linux HOWTO documents are copyrighted by their
respective authors. Linux HOWTO documents may be reproduced and distributed
in whole or in part, in any medium physical or electronic, as long as this
copyright notice is retained on all copies. Commercial redistribution is
allowed and encouraged; however, the author would like to be notified of any
such distributions.
All translations, derivative works, or aggregate works incorporating any
Linux HOWTO documents must be covered under this copyright notice. That is,
you may not produce a derivative work from a HOWTO and impose additional
restrictions on its distribution. Exceptions to these rules may be granted
under certain conditions; please contact the Linux HOWTO coordinator at the
address given below.
In short, we wish to promote dissemination of this information through as
many channels as possible. However, we do wish to retain copyright on the
HOWTO documents, and would like to be notified of any plans to redistribute
the HOWTOs.
If you have any questions, please contact <linux-howto@metalab.unc.edu>
-----------------------------------------------------------------------------
1.3. Disclaimer
No liability for the contents of this documents can be accepted. Use the
concepts, examples and other content at your own risk.
All copyrights are held by their by their respective owners, unless
specifically noted otherwise. Use of a term in this document should not be
regarded as affecting the validity of any trademark or service mark.
Naming of particular products or brands should not be seen as endorsements.
-----------------------------------------------------------------------------
2. QuakeWorld clients
If you'd like a ready to compile distribution of QuakeWorld that has this
HOWTO's procedures performed on it already, then you can download it at:
[http://www.comptechnews.com/~reaster/index.html#games] http://
www.comptechnews.com/~reaster/index.html#games
Otherwise ...
It seems that the glqwcl.glx binary available at least at [http://
www.quakeworld.net/] www.quakeworld.net in the package
qwcl-2.30-glibc-i386-unknown-linux2.0.tar.gz is not compiled properly since
on startup, it looks for libglide2x.so.
QuakeWorld clients come in several flavors:
OpenGL:
glqwcl (3dfx only?)
glqwcl.glx (MesaGL/XFree4)
Software only:
qwcl (svgalib)
qwcl.xl1 (x11/svgalib)
  * This HOWTO is only concerned with getting the glqwcl.glx working with
XFree86 4.x with GLX.
  * This HOWTO assumes you have a working OpenGL libGL/libglx installation!
If you happen to have an Nvidia card and are interested in a complete HOWTO
for installing the Nvidia drivers and an assortment of OpenGL libraries (GLU,
glut, Qt, OpenGL man pages), then see the
NVIDIA-OpenGL-Configuration_miniHOWTO at:
[http://www.linuxdoc.org/HOWTO/mini/Nvidia-OpenGL-Configuration-mini-HOWTO/]
http://www.linuxdoc.org/HOWTO/mini/Nvidia-OpenGL-Configuration-mini-HOWTO/
-----------------------------------------------------------------------------
3. Download the Quake source
Download the Quake source code, q1source.zip, from [ftp://ftp.idsoftware.com/
idstuff/source/q1source.zip] ftp://ftp.idsoftware.com/idstuff/source/
q1source.zip. This zip file contains all versions of Quake1/QuakeWorld.
After compiling (read on first!), you will get version:
LinuxGL (0.98) QuakeWorld 2.40 (as of this writing, Aug 19, 2000)
Make a directory to hold the quake source:
mkdir q1src
cd q1src
unzip ../q1source.zip
cd QW
cp Makefile.Linux Makefile
-----------------------------------------------------------------------------
4. Modify the Makefile
The Makefile can use cleaning up and the removal of all Mesa references since
the GLX version does not need it. Rather than provide a line by line account
of what I did to change the original Makefile, the modified Makefile that I
used, and a patch against the original Makefile.Linux to obtain my version of
the Makefile, are provided below.
Figure 1. Makefile, cleaned up for compiling the GLX version.
#
# QuakeWorld Makefile for Linux 2.0
#
# Apr '98 by Zoid <zoid@idsoftware.com>
#
# GNU Make required
#
# ELF only
#
MAINDIR=.
BUILD_RELEASE_DIR=bin
CLIENT_DIR=$(MAINDIR)/client
SERVER_DIR=$(MAINDIR)/server
CC=gcc
BASE_CFLAGS=-Wall -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR)
RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -ffast-math -fexpensive-optimizations
GLCFLAGS=-DGLQUAKE -DGL_EXT_SHARED
LDFLAGS=-lm
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
GL_X11_LDFLAGS=-L/usr/X11R6/lib -lm -lGL -lX11 -lXext
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_O_CC=$(CC) -O $(CFLAGS) -o $@ -c $<
DO_GL_CC=$(CC) $(CFLAGS) $(GLCFLAGS) -o $@ -c $<
DO_SERVER_CC=$(CC) -DSERVERONLY $(CFLAGS) -o $@ -c $<
DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
DO_GL_AS=$(CC) $(CFLAGS) $(GLCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
#############################################################################
# SETUP AND BUILD
#############################################################################
TARGETS=$(BUILDDIR)/qwsv $(BUILDDIR)/glqwcl.glx $(BUILDDIR)/qwcl.x11
build_release:
@-mkdir $(BUILD_RELEASE_DIR) \
$(BUILD_RELEASE_DIR)/client \
$(BUILD_RELEASE_DIR)/glclient \
$(BUILD_RELEASE_DIR)/server
$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
all: build_release
targets: $(TARGETS)
#############################################################################
# SERVER
#############################################################################
QWSV_OBJS = \
$(BUILDDIR)/server/pr_cmds.o \
$(BUILDDIR)/server/pr_edict.o \
$(BUILDDIR)/server/pr_exec.o \
$(BUILDDIR)/server/sv_init.o \
$(BUILDDIR)/server/sv_main.o \
$(BUILDDIR)/server/sv_nchan.o \
$(BUILDDIR)/server/sv_ents.o \
$(BUILDDIR)/server/sv_send.o \
$(BUILDDIR)/server/sv_move.o \
$(BUILDDIR)/server/sv_phys.o \
$(BUILDDIR)/server/sv_user.o \
$(BUILDDIR)/server/sv_ccmds.o \
$(BUILDDIR)/server/world.o \
$(BUILDDIR)/server/sys_unix.o \
$(BUILDDIR)/server/model.o \
$(BUILDDIR)/server/cmd.o \
$(BUILDDIR)/server/common.o \
$(BUILDDIR)/server/crc.o \
$(BUILDDIR)/server/cvar.o \
$(BUILDDIR)/server/mathlib.o \
$(BUILDDIR)/server/md4.o \
$(BUILDDIR)/server/zone.o \
$(BUILDDIR)/server/pmove.o \
$(BUILDDIR)/server/pmovetst.o \
$(BUILDDIR)/server/net_chan.o \
$(BUILDDIR)/server/net_udp.o
$(BUILDDIR)/qwsv : $(QWSV_OBJS)
$(CC) $(CFLAGS) -o $@ $(QWSV_OBJS) $(LDFLAGS)
$(BUILDDIR)/server/pr_cmds.o : $(SERVER_DIR)/pr_cmds.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pr_edict.o : $(SERVER_DIR)/pr_edict.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pr_exec.o : $(SERVER_DIR)/pr_exec.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_init.o : $(SERVER_DIR)/sv_init.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_main.o : $(SERVER_DIR)/sv_main.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_nchan.o : $(SERVER_DIR)/sv_nchan.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_ents.o : $(SERVER_DIR)/sv_ents.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_send.o : $(SERVER_DIR)/sv_send.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_move.o : $(SERVER_DIR)/sv_move.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_phys.o : $(SERVER_DIR)/sv_phys.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_user.o : $(SERVER_DIR)/sv_user.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/world.o : $(SERVER_DIR)/world.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sys_unix.o : $(SERVER_DIR)/sys_unix.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/model.o : $(SERVER_DIR)/model.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/cmd.o : $(CLIENT_DIR)/cmd.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/common.o : $(CLIENT_DIR)/common.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/crc.o : $(CLIENT_DIR)/crc.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/cvar.o : $(CLIENT_DIR)/cvar.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/mathlib.o : $(CLIENT_DIR)/mathlib.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/md4.o : $(CLIENT_DIR)/md4.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/zone.o : $(CLIENT_DIR)/zone.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pmove.o : $(CLIENT_DIR)/pmove.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pmovetst.o : $(CLIENT_DIR)/pmovetst.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/net_chan.o : $(CLIENT_DIR)/net_chan.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/net_udp.o : $(CLIENT_DIR)/net_udp.c
$(DO_SERVER_CC)
#############################################################################
# CLIENT
#############################################################################
QWCL_OBJS = \
$(BUILDDIR)/client/cl_demo.o \
$(BUILDDIR)/client/cl_ents.o \
$(BUILDDIR)/client/cl_input.o \
$(BUILDDIR)/client/cl_main.o \
$(BUILDDIR)/client/cl_parse.o \
$(BUILDDIR)/client/cl_pred.o \
$(BUILDDIR)/client/cl_tent.o \
$(BUILDDIR)/client/cl_cam.o \
$(BUILDDIR)/client/cmd.o \
$(BUILDDIR)/client/common.o \
$(BUILDDIR)/client/console.o \
$(BUILDDIR)/client/crc.o \
$(BUILDDIR)/client/cvar.o \
$(BUILDDIR)/client/d_edge.o \
$(BUILDDIR)/client/d_fill.o \
$(BUILDDIR)/client/d_init.o \
$(BUILDDIR)/client/d_modech.o \
$(BUILDDIR)/client/d_part.o \
$(BUILDDIR)/client/d_polyse.o \
$(BUILDDIR)/client/d_scan.o \
$(BUILDDIR)/client/d_sky.o \
$(BUILDDIR)/client/d_sprite.o \
$(BUILDDIR)/client/d_surf.o \
$(BUILDDIR)/client/d_vars.o \
$(BUILDDIR)/client/d_zpoint.o \
$(BUILDDIR)/client/draw.o \
$(BUILDDIR)/client/keys.o \
$(BUILDDIR)/client/mathlib.o \
$(BUILDDIR)/client/md4.o \
$(BUILDDIR)/client/menu.o \
$(BUILDDIR)/client/model.o \
$(BUILDDIR)/client/net_chan.o \
$(BUILDDIR)/client/net_udp.o \
$(BUILDDIR)/client/nonintel.o \
$(BUILDDIR)/client/pmove.o \
$(BUILDDIR)/client/pmovetst.o \
$(BUILDDIR)/client/r_aclip.o \
$(BUILDDIR)/client/r_alias.o \
$(BUILDDIR)/client/r_bsp.o \
$(BUILDDIR)/client/r_draw.o \
$(BUILDDIR)/client/r_edge.o \
$(BUILDDIR)/client/r_efrag.o \
$(BUILDDIR)/client/r_light.o \
$(BUILDDIR)/client/r_main.o \
$(BUILDDIR)/client/r_misc.o \
$(BUILDDIR)/client/r_part.o \
$(BUILDDIR)/client/r_sky.o \
$(BUILDDIR)/client/r_sprite.o \
$(BUILDDIR)/client/r_surf.o \
$(BUILDDIR)/client/r_vars.o \
$(BUILDDIR)/client/sbar.o \
$(BUILDDIR)/client/screen.o \
$(BUILDDIR)/client/skin.o \
$(BUILDDIR)/client/snd_dma.o \
$(BUILDDIR)/client/snd_mem.o \
$(BUILDDIR)/client/snd_mix.o \
$(BUILDDIR)/client/view.o \
$(BUILDDIR)/client/wad.o \
$(BUILDDIR)/client/zone.o \
$(BUILDDIR)/client/cd_linux.o \
$(BUILDDIR)/client/sys_linux.o \
$(BUILDDIR)/client/snd_linux.o \
QWCL_AS_OBJS = \
$(BUILDDIR)/client/d_copy.o \
$(BUILDDIR)/client/d_draw.o \
$(BUILDDIR)/client/d_draw16.o \
$(BUILDDIR)/client/d_parta.o \
$(BUILDDIR)/client/d_polysa.o \
$(BUILDDIR)/client/d_scana.o \
$(BUILDDIR)/client/d_spr8.o \
$(BUILDDIR)/client/d_varsa.o \
$(BUILDDIR)/client/math.o \
$(BUILDDIR)/client/r_aclipa.o \
$(BUILDDIR)/client/r_aliasa.o \
$(BUILDDIR)/client/r_drawa.o \
$(BUILDDIR)/client/r_edgea.o \
$(BUILDDIR)/client/r_varsa.o \
$(BUILDDIR)/client/snd_mixa.o \
$(BUILDDIR)/client/surf16.o \
$(BUILDDIR)/client/surf8.o \
$(BUILDDIR)/client/sys_dosa.o
QWCL_X11_OBJS = $(BUILDDIR)/client/vid_x.o
$(BUILDDIR)/qwcl.x11 : $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS) \
$(LDFLAGS) $(XLDFLAGS)
$(BUILDDIR)/client/cl_demo.o : $(CLIENT_DIR)/cl_demo.c
$(DO_CC)
$(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c
$(DO_CC)
$(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c
$(DO_CC)
$(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c
$(DO_CC)
$(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c
$(DO_CC)
$(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c
$(DO_CC)
$(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c
$(DO_CC)
$(BUILDDIR)/client/cl_cam.o : $(CLIENT_DIR)/cl_cam.c
$(DO_CC)
$(BUILDDIR)/client/cmd.o : $(CLIENT_DIR)/cmd.c
$(DO_CC)
$(BUILDDIR)/client/common.o : $(CLIENT_DIR)/common.c
$(DO_CC)
$(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c
$(DO_CC)
$(BUILDDIR)/client/crc.o : $(CLIENT_DIR)/crc.c
$(DO_CC)
$(BUILDDIR)/client/cvar.o : $(CLIENT_DIR)/cvar.c
$(DO_CC)
$(BUILDDIR)/client/d_edge.o : $(CLIENT_DIR)/d_edge.c
$(DO_CC)
$(BUILDDIR)/client/d_fill.o : $(CLIENT_DIR)/d_fill.c
$(DO_CC)
$(BUILDDIR)/client/d_init.o : $(CLIENT_DIR)/d_init.c
$(DO_CC)
$(BUILDDIR)/client/d_modech.o : $(CLIENT_DIR)/d_modech.c
$(DO_CC)
$(BUILDDIR)/client/d_part.o : $(CLIENT_DIR)/d_part.c
$(DO_CC)
$(BUILDDIR)/client/d_polyse.o : $(CLIENT_DIR)/d_polyse.c
$(DO_CC)
$(BUILDDIR)/client/d_scan.o : $(CLIENT_DIR)/d_scan.c
$(DO_CC)
$(BUILDDIR)/client/d_sky.o : $(CLIENT_DIR)/d_sky.c
$(DO_CC)
$(BUILDDIR)/client/d_sprite.o : $(CLIENT_DIR)/d_sprite.c
$(DO_CC)
$(BUILDDIR)/client/d_surf.o : $(CLIENT_DIR)/d_surf.c
$(DO_CC)
$(BUILDDIR)/client/d_vars.o : $(CLIENT_DIR)/d_vars.c
$(DO_CC)
$(BUILDDIR)/client/d_zpoint.o : $(CLIENT_DIR)/d_zpoint.c
$(DO_CC)
$(BUILDDIR)/client/draw.o : $(CLIENT_DIR)/draw.c
$(DO_CC)
$(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c
$(DO_CC)
$(BUILDDIR)/client/mathlib.o : $(CLIENT_DIR)/mathlib.c
$(DO_CC)
$(BUILDDIR)/client/md4.o : $(CLIENT_DIR)/md4.c
$(DO_CC)
$(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c
$(DO_CC)
$(BUILDDIR)/client/model.o : $(CLIENT_DIR)/model.c
$(DO_CC)
$(BUILDDIR)/client/net_chan.o : $(CLIENT_DIR)/net_chan.c
$(DO_CC)
$(BUILDDIR)/client/net_udp.o : $(CLIENT_DIR)/net_udp.c
$(DO_CC)
$(BUILDDIR)/client/nonintel.o : $(CLIENT_DIR)/nonintel.c
$(DO_CC)
$(BUILDDIR)/client/pmove.o : $(CLIENT_DIR)/pmove.c
$(DO_CC)
$(BUILDDIR)/client/pmovetst.o : $(CLIENT_DIR)/pmovetst.c
$(DO_CC)
$(BUILDDIR)/client/r_aclip.o : $(CLIENT_DIR)/r_aclip.c
$(DO_CC)
$(BUILDDIR)/client/r_alias.o : $(CLIENT_DIR)/r_alias.c
$(DO_CC)
$(BUILDDIR)/client/r_bsp.o : $(CLIENT_DIR)/r_bsp.c
$(DO_CC)
$(BUILDDIR)/client/r_draw.o : $(CLIENT_DIR)/r_draw.c
$(DO_CC)
$(BUILDDIR)/client/r_edge.o : $(CLIENT_DIR)/r_edge.c
$(DO_CC)
$(BUILDDIR)/client/r_efrag.o : $(CLIENT_DIR)/r_efrag.c
$(DO_CC)
$(BUILDDIR)/client/r_light.o : $(CLIENT_DIR)/r_light.c
$(DO_CC)
$(BUILDDIR)/client/r_main.o : $(CLIENT_DIR)/r_main.c
$(DO_CC)
$(BUILDDIR)/client/r_misc.o : $(CLIENT_DIR)/r_misc.c
$(DO_CC)
$(BUILDDIR)/client/r_part.o : $(CLIENT_DIR)/r_part.c
$(DO_CC)
$(BUILDDIR)/client/r_sky.o : $(CLIENT_DIR)/r_sky.c
$(DO_CC)
$(BUILDDIR)/client/r_sprite.o : $(CLIENT_DIR)/r_sprite.c
$(DO_CC)
$(BUILDDIR)/client/r_surf.o : $(CLIENT_DIR)/r_surf.c
$(DO_CC)
$(BUILDDIR)/client/r_vars.o : $(CLIENT_DIR)/r_vars.c
$(DO_CC)
$(BUILDDIR)/client/sbar.o : $(CLIENT_DIR)/sbar.c
$(DO_CC)
$(BUILDDIR)/client/screen.o : $(CLIENT_DIR)/screen.c
$(DO_CC)
$(BUILDDIR)/client/skin.o : $(CLIENT_DIR)/skin.c
$(DO_CC)
$(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c
$(DO_CC)
$(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c
$(DO_CC)
$(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c
$(DO_CC)
$(BUILDDIR)/client/view.o : $(CLIENT_DIR)/view.c
$(DO_CC)
$(BUILDDIR)/client/wad.o : $(CLIENT_DIR)/wad.c
$(DO_CC)
$(BUILDDIR)/client/zone.o : $(CLIENT_DIR)/zone.c
$(DO_CC)
$(BUILDDIR)/client/cd_linux.o : $(CLIENT_DIR)/cd_linux.c
$(DO_CC)
$(BUILDDIR)/client/sys_linux.o : $(CLIENT_DIR)/sys_linux.c
$(DO_CC)
$(BUILDDIR)/client/snd_linux.o : $(CLIENT_DIR)/snd_linux.c
$(DO_CC)
$(BUILDDIR)/client/d_copy.o : $(CLIENT_DIR)/d_copy.s
$(DO_AS)
$(BUILDDIR)/client/d_draw.o : $(CLIENT_DIR)/d_draw.s
$(DO_AS)
$(BUILDDIR)/client/d_draw16.o : $(CLIENT_DIR)/d_draw16.s
$(DO_AS)
$(BUILDDIR)/client/d_parta.o : $(CLIENT_DIR)/d_parta.s
$(DO_AS)
$(BUILDDIR)/client/d_polysa.o : $(CLIENT_DIR)/d_polysa.s
$(DO_AS)
$(BUILDDIR)/client/d_scana.o : $(CLIENT_DIR)/d_scana.s
$(DO_AS)
$(BUILDDIR)/client/d_spr8.o : $(CLIENT_DIR)/d_spr8.s
$(DO_AS)
$(BUILDDIR)/client/d_varsa.o : $(CLIENT_DIR)/d_varsa.s
$(DO_AS)
$(BUILDDIR)/client/math.o : $(CLIENT_DIR)/math.s
$(DO_AS)
$(BUILDDIR)/client/r_aclipa.o : $(CLIENT_DIR)/r_aclipa.s
$(DO_AS)
$(BUILDDIR)/client/r_aliasa.o : $(CLIENT_DIR)/r_aliasa.s
$(DO_AS)
$(BUILDDIR)/client/r_drawa.o : $(CLIENT_DIR)/r_drawa.s
$(DO_AS)
$(BUILDDIR)/client/r_edgea.o : $(CLIENT_DIR)/r_edgea.s
$(DO_AS)
$(BUILDDIR)/client/r_varsa.o : $(CLIENT_DIR)/r_varsa.s
$(DO_AS)
$(BUILDDIR)/client/snd_mixa.o : $(CLIENT_DIR)/snd_mixa.s
$(DO_AS)
$(BUILDDIR)/client/surf16.o : $(CLIENT_DIR)/surf16.s
$(DO_AS)
$(BUILDDIR)/client/surf8.o : $(CLIENT_DIR)/surf8.s
$(DO_AS)
$(BUILDDIR)/client/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_AS)
$(BUILDDIR)/client/vid_x.o : $(CLIENT_DIR)/vid_x.c
$(DO_CC)
#############################################################################
# GL CLIENT
#############################################################################
GLQWCL_OBJS = \
$(BUILDDIR)/glclient/cl_demo.o \
$(BUILDDIR)/glclient/cl_ents.o \
$(BUILDDIR)/glclient/cl_input.o \
$(BUILDDIR)/glclient/cl_main.o \
$(BUILDDIR)/glclient/cl_parse.o \
$(BUILDDIR)/glclient/cl_pred.o \
$(BUILDDIR)/glclient/cl_tent.o \
$(BUILDDIR)/glclient/cl_cam.o \
$(BUILDDIR)/glclient/cmd.o \
$(BUILDDIR)/glclient/common.o \
$(BUILDDIR)/glclient/console.o \
$(BUILDDIR)/glclient/crc.o \
$(BUILDDIR)/glclient/cvar.o \
$(BUILDDIR)/glclient/keys.o \
$(BUILDDIR)/glclient/mathlib.o \
$(BUILDDIR)/glclient/md4.o \
$(BUILDDIR)/glclient/menu.o \
$(BUILDDIR)/glclient/net_chan.o \
$(BUILDDIR)/glclient/net_udp.o \
$(BUILDDIR)/glclient/nonintel.o \
$(BUILDDIR)/glclient/pmove.o \
$(BUILDDIR)/glclient/pmovetst.o \
$(BUILDDIR)/glclient/r_part.o \
$(BUILDDIR)/glclient/sbar.o \
$(BUILDDIR)/glclient/skin.o \
$(BUILDDIR)/glclient/snd_dma.o \
$(BUILDDIR)/glclient/snd_mem.o \
$(BUILDDIR)/glclient/snd_mix.o \
$(BUILDDIR)/glclient/view.o \
$(BUILDDIR)/glclient/wad.o \
$(BUILDDIR)/glclient/zone.o \
$(BUILDDIR)/glclient/cd_linux.o \
$(BUILDDIR)/glclient/sys_linux.o \
$(BUILDDIR)/glclient/snd_linux.o \
\
$(BUILDDIR)/glclient/gl_draw.o \
$(BUILDDIR)/glclient/gl_mesh.o \
$(BUILDDIR)/glclient/gl_model.o \
$(BUILDDIR)/glclient/gl_ngraph.o \
$(BUILDDIR)/glclient/gl_refrag.o \
$(BUILDDIR)/glclient/gl_rlight.o \
$(BUILDDIR)/glclient/gl_rmain.o \
$(BUILDDIR)/glclient/gl_rmisc.o \
$(BUILDDIR)/glclient/gl_rsurf.o \
$(BUILDDIR)/glclient/gl_screen.o \
$(BUILDDIR)/glclient/gl_warp.o \
\
$(BUILDDIR)/glclient/math.o \
$(BUILDDIR)/glclient/snd_mixa.o \
$(BUILDDIR)/glclient/sys_dosa.o
GLQWCL_X11_OBJS = $(BUILDDIR)/glclient/gl_vidlinuxglx.o
$(BUILDDIR)/glqwcl.glx : $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS) $(LDFLAGS) $(GL_X11_LDFLAGS)
$(BUILDDIR)/glclient/cl_demo.o : $(CLIENT_DIR)/cl_demo.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_ents.o : $(CLIENT_DIR)/cl_ents.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_input.o : $(CLIENT_DIR)/cl_input.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_main.o : $(CLIENT_DIR)/cl_main.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_parse.o : $(CLIENT_DIR)/cl_parse.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_pred.o : $(CLIENT_DIR)/cl_pred.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_tent.o : $(CLIENT_DIR)/cl_tent.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_cam.o : $(CLIENT_DIR)/cl_cam.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cmd.o : $(CLIENT_DIR)/cmd.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/common.o : $(CLIENT_DIR)/common.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/console.o : $(CLIENT_DIR)/console.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/crc.o : $(CLIENT_DIR)/crc.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cvar.o : $(CLIENT_DIR)/cvar.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/keys.o : $(CLIENT_DIR)/keys.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/mathlib.o : $(CLIENT_DIR)/mathlib.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/md4.o : $(CLIENT_DIR)/md4.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/menu.o : $(CLIENT_DIR)/menu.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/net_chan.o : $(CLIENT_DIR)/net_chan.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/net_udp.o : $(CLIENT_DIR)/net_udp.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/nonintel.o : $(CLIENT_DIR)/nonintel.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/pmove.o : $(CLIENT_DIR)/pmove.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/pmovetst.o : $(CLIENT_DIR)/pmovetst.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/r_part.o : $(CLIENT_DIR)/r_part.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/sbar.o : $(CLIENT_DIR)/sbar.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/screen.o : $(CLIENT_DIR)/screen.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/skin.o : $(CLIENT_DIR)/skin.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_dma.o : $(CLIENT_DIR)/snd_dma.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_mem.o : $(CLIENT_DIR)/snd_mem.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_mix.o : $(CLIENT_DIR)/snd_mix.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/view.o : $(CLIENT_DIR)/view.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/wad.o : $(CLIENT_DIR)/wad.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/zone.o : $(CLIENT_DIR)/zone.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cd_linux.o : $(CLIENT_DIR)/cd_linux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/sys_linux.o : $(CLIENT_DIR)/sys_linux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_linux.o : $(CLIENT_DIR)/snd_linux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_draw.o : $(CLIENT_DIR)/gl_draw.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_mesh.o : $(CLIENT_DIR)/gl_mesh.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_model.o : $(CLIENT_DIR)/gl_model.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_ngraph.o : $(CLIENT_DIR)/gl_ngraph.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_refrag.o : $(CLIENT_DIR)/gl_refrag.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rlight.o : $(CLIENT_DIR)/gl_rlight.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rmain.o : $(CLIENT_DIR)/gl_rmain.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rmisc.o : $(CLIENT_DIR)/gl_rmisc.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rsurf.o : $(CLIENT_DIR)/gl_rsurf.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_screen.o : $(CLIENT_DIR)/gl_screen.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_vidlinux.o : $(CLIENT_DIR)/gl_vidlinux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_vidlinuxglx.o : $(CLIENT_DIR)/gl_vidlinuxglx.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_warp.o : $(CLIENT_DIR)/gl_warp.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/math.o : $(CLIENT_DIR)/math.s
$(DO_GL_AS)
$(BUILDDIR)/glclient/snd_mixa.o : $(CLIENT_DIR)/snd_mixa.s
$(DO_GL_AS)
$(BUILDDIR)/glclient/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_GL_AS)
#############################################################################
# MISC
#############################################################################
clean:
rm -fr bin/client
rm -fr bin/glclient
rm -fr bin/server
This file can be copied and pasted as your Makefile to replace the original
Makefile/Makefile.Linux.
The following is a patch that you can apply to the original Makefile.Linux if
you feel like it. The command is simply:
patch Makefile.Linux Makefile.Linux.patch
cp Makefile.Linux Makefile
You can download it at:
[http://www.comptechnews.com/~reaster/mini-HOWTO/
LinuxGL-QuakeWorld-mini-HOWTO/Makefile.Linux.patch] http://
www.comptechnews.com/~reaster/mini-HOWTO/LinuxGL-QuakeWorld-mini-HOWTO/
Makefile.Linux.patch
Figure 2. Makefile.Linux.patch
*** /home/reaster/q1source/QW/Makefile.Linux Wed Apr 21 20:16:24 1999
--- Makefile Tue Nov 28 09:36:47 2000
***************
*** 8,59 ****
# ELF only
#
! # RPM release number
! RPM_RELEASE=1
! VERSION=2.30$(GLIBC)
!
! ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi)))
! GLIBC=-glibc
! else
! GLIBC=
! endif
!
! ifneq (,$(findstring alpha,$(shell uname -m)))
! ARCH=axp
! RPMARCH=alpha
! else
! ARCH=i386
! RPMARCH=i386
! endif
!
! MAINDIR=/grog/Projects/QW
!
! BUILD_DEBUG_DIR=debug$(ARCH)$(GLIBC)
! BUILD_RELEASE_DIR=release$(ARCH)$(GLIBC)
CLIENT_DIR=$(MAINDIR)/client
SERVER_DIR=$(MAINDIR)/server
- MESA_DIR=/usr/local/src/Mesa-3.0
-
CC=gcc
BASE_CFLAGS=-Wall -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR)
! DEBUG_CFLAGS=$(BASE_CFLAGS) -g
! ifeq ($(ARCH),axp)
! RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
! -fomit-frame-pointer -fexpensive-optimizations
! else
! RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -O6 -ffast-math -funroll-loops \
! -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
! -malign-jumps=2 -malign-functions=2
! endif
! GLCFLAGS=-DGLQUAKE -I/usr/local/src/Mesa-3.0/include -I/usr/include/glide
LDFLAGS=-lm
- SVGALDFLAGS=-lvga
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
! GL_SVGA_LDFLAGS=-L/usr/X11/lib -L/usr/local/src/Mesa-3.0/lib -lm -lMesaGL -lglide2x -lX11 -lXext -lvga
! GL_X11_LDFLAGS=-L/usr/X11/lib -L/usr/local/src/Mesa-3.0/lib -lm -lGL -lX11 -lXext
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_O_CC=$(CC) -O $(CFLAGS) -o $@ -c $<
--- 8,27 ----
# ELF only
#
! MAINDIR=.
! BUILD_RELEASE_DIR=bin
CLIENT_DIR=$(MAINDIR)/client
SERVER_DIR=$(MAINDIR)/server
CC=gcc
BASE_CFLAGS=-Wall -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR)
! RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -ffast-math -fexpensive-optimizations
! GLCFLAGS=-DGLQUAKE -DGL_EXT_SHARED
LDFLAGS=-lm
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
! GL_X11_LDFLAGS=-L/usr/X11R6/lib -lm -lGL -lX11 -lXext
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_O_CC=$(CC) -O $(CFLAGS) -o $@ -c $<
***************
*** 67,85 ****
# SETUP AND BUILD
#############################################################################
! ifeq ($(ARCH),axp)
! TARGETS=$(BUILDDIR)/qwsv
! #$(BUILDDIR)/qwcl.x11
! else
! TARGETS=$(BUILDDIR)/qwsv $(BUILDDIR)/qwcl $(BUILDDIR)/qwcl.x11 $(BUILDDIR)/glqwcl $(BUILDDIR)/glqwcl.glx
! endif
!
! build_debug:
! @-mkdir $(BUILD_DEBUG_DIR) \
! $(BUILD_DEBUG_DIR)/client \
! $(BUILD_DEBUG_DIR)/glclient \
! $(BUILD_DEBUG_DIR)/server
! $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
build_release:
@-mkdir $(BUILD_RELEASE_DIR) \
--- 35,41 ----
# SETUP AND BUILD
#############################################################################
! TARGETS=$(BUILDDIR)/qwsv $(BUILDDIR)/glqwcl.glx $(BUILDDIR)/qwcl.x11
build_release:
@-mkdir $(BUILD_RELEASE_DIR) \
***************
*** 88,94 ****
$(BUILD_RELEASE_DIR)/server
$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
! all: build_debug build_release
targets: $(TARGETS)
--- 44,50 ----
$(BUILD_RELEASE_DIR)/server
$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)"
! all: build_release
targets: $(TARGETS)
***************
*** 273,279 ****
$(BUILDDIR)/client/sys_linux.o \
$(BUILDDIR)/client/snd_linux.o \
- ifeq ($(ARCH),i386)
QWCL_AS_OBJS = \
$(BUILDDIR)/client/d_copy.o \
$(BUILDDIR)/client/d_draw.o \
--- 229,234 ----
***************
*** 293,309 ****
$(BUILDDIR)/client/surf16.o \
$(BUILDDIR)/client/surf8.o \
$(BUILDDIR)/client/sys_dosa.o
- else
- QWCL_AS_OBJS=
- endif
- QWCL_SVGA_OBJS = $(BUILDDIR)/client/vid_svgalib.o
QWCL_X11_OBJS = $(BUILDDIR)/client/vid_x.o
- $(BUILDDIR)/qwcl : $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_SVGA_OBJS)
- $(CC) $(CFLAGS) -o $@ $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_SVGA_OBJS) \
- $(LDFLAGS) $(SVGALDFLAGS)
-
$(BUILDDIR)/qwcl.x11 : $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS) \
$(LDFLAGS) $(XLDFLAGS)
--- 248,256 ----
***************
*** 548,556 ****
$(BUILDDIR)/client/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_AS)
- $(BUILDDIR)/client/vid_svgalib.o : $(CLIENT_DIR)/vid_svgalib.c
- $(DO_O_CC)
-
$(BUILDDIR)/client/vid_x.o : $(CLIENT_DIR)/vid_x.c
$(DO_CC)
--- 495,500 ----
***************
*** 610,621 ****
$(BUILDDIR)/glclient/snd_mixa.o \
$(BUILDDIR)/glclient/sys_dosa.o
- GLQWCL_SVGA_OBJS = $(BUILDDIR)/glclient/gl_vidlinux.o
GLQWCL_X11_OBJS = $(BUILDDIR)/glclient/gl_vidlinuxglx.o
- $(BUILDDIR)/glqwcl : $(GLQWCL_OBJS) $(GLQWCL_SVGA_OBJS)
- $(CC) $(CFLAGS) -o $@ $(GLQWCL_OBJS) $(GLQWCL_SVGA_OBJS) $(LDFLAGS) $(GL_SVGA_LDFLAGS)
-
$(BUILDDIR)/glqwcl.glx : $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS) $(LDFLAGS) $(GL_X11_LDFLAGS)
--- 554,561 ----
***************
*** 772,930 ****
$(BUILDDIR)/glclient/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_GL_AS)
- #############################################################################
- # RPM
- #############################################################################
-
- # Make RPMs. You need to be root to make this work
- RPMROOT=/usr/src/redhat
- RPM = rpm
- RPMFLAGS = -bb
- INSTALLDIR = /usr/local/games/quake
-
- ifeq ($(ARCH),axp)
- rpm: rpm-qwsv
- tar: tar-qwsv
- else
- rpm: rpm-qwcl rpm-qwsv
- tar: tar-qwcl tar-qwsv
- endif
-
- QWCL_RPMDIR=/var/tmp/qwcl-$(VERSION)
- TDFXGL_DIR=/home/zoid/3dfxgl
-
- QWPROGS = \
- $(MAINDIR)/progs/buttons.qc \
- $(MAINDIR)/progs/client.qc \
- $(MAINDIR)/progs/combat.qc \
- $(MAINDIR)/progs/defs.qc \
- $(MAINDIR)/progs/doors.qc \
- $(MAINDIR)/progs/items.qc \
- $(MAINDIR)/progs/misc.qc \
- $(MAINDIR)/progs/models.qc \
- $(MAINDIR)/progs/plats.qc \
- $(MAINDIR)/progs/player.qc \
- $(MAINDIR)/progs/progdefs.h \
- $(MAINDIR)/progs/progs.src \
- $(MAINDIR)/progs/qwprogs.dat \
- $(MAINDIR)/progs/server.qc \
- $(MAINDIR)/progs/spectate.qc \
- $(MAINDIR)/progs/sprites.qc \
- $(MAINDIR)/progs/subs.qc \
- $(MAINDIR)/progs/triggers.qc \
- $(MAINDIR)/progs/weapons.qc \
- $(MAINDIR)/progs/world.qc
-
- rpm-qwcl: qwcl.spec \
- $(BUILD_RELEASE_DIR)/qwcl \
- $(BUILD_RELEASE_DIR)/glqwcl \
- $(BUILD_RELEASE_DIR)/glqwcl.glx \
- $(BUILD_RELEASE_DIR)/qwcl.x11
- touch $(RPMROOT)/SOURCES/qwcl-$(VERSION).tar.gz
- if [ ! -d archives ];then mkdir archives;fi
- $(MAKE) copyfiles-qwcl DESTDIR=$(QWCL_RPMDIR)/$(INSTALLDIR)
- cp qwcl.spec $(RPMROOT)/SPECS/qwcl.spec
- cp $(MAINDIR)/quake.gif $(RPMROOT)/SOURCES/quake.gif
- cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) qwcl.spec
- cp $(RPMROOT)/RPMS/$(RPMARCH)/qwcl-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm archives/.
- rm -rf $(QWCL_RPMDIR)
-
- tar-qwcl: $(BUILD_RELEASE_DIR)/qwcl \
- $(BUILD_RELEASE_DIR)/glqwcl \
- $(BUILD_RELEASE_DIR)/glqwcl.glx \
- $(BUILD_RELEASE_DIR)/qwcl.x11
- if [ ! -d archives ];then mkdir archives;fi
- $(MAKE) copyfiles-qwcl DESTDIR=$(QWCL_RPMDIR)/$(INSTALLDIR)
- cd $(QWCL_RPMDIR)/$(INSTALLDIR); tar czvf qwcl-$(VERSION)-$(RPMARCH)-unknown-linux2.0.tar.gz *
- mv $(QWCL_RPMDIR)/$(INSTALLDIR)/*.tar.gz archives/.
- rm -rf $(QWCL_RPMDIR)
-
- copyfiles-qwcl:
- -mkdirhier $(DESTDIR)
- -mkdirhier $(DESTDIR)/qw
- -mkdirhier $(DESTDIR)/qw/skins
- cp $(BUILD_RELEASE_DIR)/qwcl $(DESTDIR)/.
- strip $(DESTDIR)/qwcl
- chmod 4755 $(DESTDIR)/qwcl
- cp $(BUILD_RELEASE_DIR)/qwcl.x11 $(DESTDIR)/.
- strip $(DESTDIR)/qwcl.x11
- chmod 755 $(DESTDIR)/qwcl.x11
- cp $(BUILD_RELEASE_DIR)/glqwcl $(DESTDIR)/.
- strip $(DESTDIR)/glqwcl
- chmod 4755 $(DESTDIR)/glqwcl
- cp $(BUILD_RELEASE_DIR)/glqwcl.glx $(DESTDIR)/.
- strip $(DESTDIR)/glqwcl.glx
- chmod 4755 $(DESTDIR)/glqwcl.glx
- cp $(TDFXGL_DIR)/release$(ARCH)/lib3dfxgl.so $(DESTDIR)/.
- chmod 755 $(DESTDIR)/lib3dfxgl.so
- cp $(MAINDIR)/glqwcl.3dfxgl $(DESTDIR)/.
- chmod 755 $(DESTDIR)/glqwcl.3dfxgl
- cp $(MAINDIR)/docs/README.qwcl $(DESTDIR)/.
- chmod 644 $(DESTDIR)/README.qwcl
- cp $(MAINDIR)/fixskins.sh $(DESTDIR)/qw/skins/.
- chmod 755 $(DESTDIR)/qw/skins/fixskins.sh
- cp $(MESA_DIR)/lib/libMesaGL.so.2.6 $(DESTDIR)
- chmod 755 $(DESTDIR)/libMesaGL.so.2.6
- cd $(DESTDIR); ln -sf libMesaGL.so.2.6 libMesaGL.so.2
- cd $(DESTDIR); ln -sf libMesaGL.so.2 libMesaGL.so
- cd $(DESTDIR); ln -sf libMesaGL.so libGL.so
-
- qwcl.spec : $(MAINDIR)/qwcl.spec.sh $(BUILD_RELEASE_DIR)/qwcl
- sh $< $(VERSION) $(RPM_RELEASE) $(INSTALLDIR) > $@
-
- QWSV_RPMDIR=/var/tmp/qwsv-$(VERSION)
- rpm-qwsv: qwsv.spec $(BUILD_RELEASE_DIR)/qwsv $(QWPROGS)
- touch $(RPMROOT)/SOURCES/qwsv-$(VERSION).tar.gz
- if [ ! -d archives ];then mkdir archives;fi
- $(MAKE) copyfiles-qwsv DESTDIR=$(QWSV_RPMDIR)/$(INSTALLDIR)
- cp qwsv.spec $(RPMROOT)/SPECS/qwsv.spec
- cp $(MAINDIR)/quake.gif $(RPMROOT)/SOURCES/quake.gif
- cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) qwsv.spec
- cp $(RPMROOT)/RPMS/$(RPMARCH)/qwsv-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm archives/.
- rm -rf $(QWSV_RPMDIR)
-
- tar-qwsv: $(BUILD_RELEASE_DIR)/qwsv $(QWPROGS)
- if [ ! -d archives ];then mkdir archives;fi
- $(MAKE) copyfiles-qwsv DESTDIR=$(QWSV_RPMDIR)/$(INSTALLDIR)
- cd $(QWSV_RPMDIR)/$(INSTALLDIR); tar czvf qwsv-$(VERSION)-$(RPMARCH)-unknown-linux2.0.tar.gz *
- mv $(QWSV_RPMDIR)/$(INSTALLDIR)/*.tar.gz archives/.
- rm -rf $(QWSV_RPMDIR)
-
- copyfiles-qwsv:
- -mkdirhier $(DESTDIR)
- -mkdirhier $(DESTDIR)/qw
- -mkdirhier $(DESTDIR)/qw/skins
- cp $(BUILD_RELEASE_DIR)/qwsv $(DESTDIR)/.
- strip $(DESTDIR)/qwsv
- chmod 755 $(DESTDIR)/qwsv
- cp $(MAINDIR)/docs/README.qwsv $(DESTDIR)/.
- chmod 644 $(DESTDIR)/README.qwsv
- cp $(QWPROGS) $(DESTDIR)/qw/.
- cd $(DESTDIR)/qw; chmod 644 *
- chmod 755 $(DESTDIR)/qw/skins
- cp $(MAINDIR)/fixskins.sh $(DESTDIR)/qw/skins/.
- chmod 755 $(DESTDIR)/qw/skins/fixskins.sh
-
- qwsv.spec : $(MAINDIR)/qwsv.spec.sh $(BUILD_RELEASE_DIR)/qwsv
- sh $< $(VERSION) $(RPM_RELEASE) $(INSTALLDIR) > $@
#############################################################################
# MISC
#############################################################################
! clean: clean-debug clean-release
!
! clean-debug:
! $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)"
!
! clean-release:
! $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)"
- clean2:
- -rm -f $(QWSV_OBJS) \
- $(QWCL_OBJS) \
- $(QWCL_AS_OBJS) \
- $(QWCL_SVGA_OBJS) \
- $(QWCL_X11_OBJS) \
- $(GLQWCL_OBJS) \
--- 712,725 ----
$(BUILDDIR)/glclient/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_GL_AS)
#############################################################################
# MISC
#############################################################################
! clean:
! rm -fr bin/client
! rm -fr bin/glclient
! rm -fr bin/server
Save the Makefile.
-----------------------------------------------------------------------------
5. Fix the mouse grabbing
Fix the mouse hide problem.
The quake code, as it is, does not hide the mouse when you use it. The
pointer would remain visible and jitter around a fixed point in the middle of
the screen - very annoying. I found the following simple fix in a mail
archive about glx development at: [http://lists.openprojects.net/pipermail/
glx-dev/1999-October/000994.html] http://lists.openprojects.net/pipermail/
glx-dev/1999-October/000994.html
See the patch listing and the link to download it below, or you can make the
changes yourself.
cd q1src/QW/client
edit the file: gl_vidlinuxglx.c
At the top of the function called install_grabs(void) (Line 234), add the
following code:
static void install_grabs(void)
{
/* vars to make blank cursor */
Pixmap blank;
XColor dummy;
char data[1] = {0};
Cursor cursor;
/* make a blank cursor */
blank = XCreateBitmapFromData (dpy, win, data, 1, 1);
if(blank == None) fprintf(stderr, "error: out of memory.\n");
cursor = XCreatePixmapCursor(dpy, blank, blank, &dummy, &dummy, 0, 0);
XFreePixmap (dpy, blank);
Con_Printf("Cursor blanked.\n");
The 8th parameter to XGrabPointer should be changed from "None" to "cursor"
to use the blank cursor:
XGrabPointer(dpy, win,
True,
0,
GrabModeAsync, GrabModeAsync,
win,
cursor,
CurrentTime);
(see: man XGrabPointer)
This fix might work for the other client builds if you make similar changes
in the appropriate *vid*.c file. As it is, this creates a memory leak as it
allocates another Cursor object everytime through and doesn't call
XFreeCursor() but this is probably not a problem since I don't think a 1x1
cursor is using much memory. If you want, you can apply the following patch
against q1src/QW/client/gl_vidlinuxglx.c (patch gl_vidlinuxglx.c patchfile).
Just cut and paste the contents between the begin/end patchfile lines into a
file called gl_vidlinuxglx.c.patch (or whatever you want to call it). Save
patchfile in the q1src/QW/client directory where gl_vidlinuxglx.c is. Then
run the command:
patch gl_vidlinuxglx.c gl_vidlinuxglx.c.patch
This patch file will make gl_vidlinuxglx.c such that it doesn't have any
memory leak. You can download this patch file at: [http://
www.comptechnews.com/~reaster/mini-HOWTO/LinuxGL-QuakeWorld-mini-HOWTO/
gl_vidlinuxglx.c.patch] http://www.comptechnews.com/~reaster/mini-HOWTO/
LinuxGL-QuakeWorld-mini-HOWTO/gl_vidlinuxglx.c.patch.
*************************** begin patchfile ************************************
*** q1src-p/QW/client/gl_vidlinuxglx.c Tue Dec 21 18:45:54 1999
--- gl_vidlinuxglx.c Sat Aug 19 20:47:42 2000
***************
*** 1,22 ****
! /*
! Copyright (C) 1996-1997 Id Software, Inc.
!
! This program is free software; you can redistribute it and/or
! modify it under the terms of the GNU General Public License
! as published by the Free Software Foundation; either version 2
! of the License, or (at your option) any later version.
!
! This program is distributed in the hope that it will be useful,
! but WITHOUT ANY WARRANTY; without even the implied warranty of
! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
!
! See the GNU General Public License for more details.
!
! You should have received a copy of the GNU General Public License
! along with this program; if not, write to the Free Software
! Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
!
! */
#include <termios.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
--- 1,22 ----
! /*
! Copyright (C) 1996-1997 Id Software, Inc.
!
! This program is free software; you can redistribute it and/or
! modify it under the terms of the GNU General Public License
! as published by the Free Software Foundation; either version 2
! of the License, or (at your option) any later version.
!
! This program is distributed in the hope that it will be useful,
! but WITHOUT ANY WARRANTY; without even the implied warranty of
! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
!
! See the GNU General Public License for more details.
!
! You should have received a copy of the GNU General Public License
! along with this program; if not, write to the Free Software
! Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
!
! */
#include <termios.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
***************
*** 66,71 ****
--- 66,74 ----
static int scr_width, scr_height;
+ /* blank cursor - gets initialized in VID_Init, freed in VID_Shutdown */
+ Cursor cursor;
+
/*-----------------------------------------------------------------------*/
//int texture_mode = GL_NEAREST;
***************
*** 236,243 ****
0,
GrabModeAsync, GrabModeAsync,
win,
! None,
CurrentTime);
#ifdef USE_DGA
XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse);
--- 239,247 ----
0,
GrabModeAsync, GrabModeAsync,
win,
! cursor,
CurrentTime);
+ Con_Printf("Cursor blanked.\n");
#ifdef USE_DGA
XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse);
***************
*** 350,355 ****
--- 354,360 ----
if (!ctx)
return;
+ XFreeCursor(dpy, cursor);
glXDestroyContext(dpy, ctx);
}
***************
*** 602,608 ****
unsigned long mask;
Window root;
XVisualInfo *visinfo;
!
S_Init();
Cvar_RegisterVariable (&vid_mode);
--- 607,617 ----
unsigned long mask;
Window root;
XVisualInfo *visinfo;
! /* vars to make blank cursor */
! Pixmap blank;
! XColor dummy;
! char data[1] = {0};
!
S_Init();
Cvar_RegisterVariable (&vid_mode);
***************
*** 701,706 ****
--- 710,720 ----
Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height);
vid.recalc_refdef = 1; // force a surface cache flush
+
+ blank = XCreateBitmapFromData(dpy, win, data, 1, 1);
+ if(blank == None) fprintf(stderr, "error: out of memory.\n");
+ cursor = XCreatePixmapCursor(dpy, blank, blank, &dummy, &dummy, 0, 0);
+ XFreePixmap(dpy, blank);
}
void Sys_SendKeyEvents(void)
*************************** end patchfile ************************************
It is handy to bind some keys at the quake console to toggle mouse grabbing:
bind q "_windowed_mouse 0"
bind w "_windowed_mouse 1"
-----------------------------------------------------------------------------
6. Compile!
Compile (finally!)
Just run make with no parameters from where the Makefile is located:
cd q1src/QW
make
If all goes well, you will have a binary, glqwcl.glx, in the
releasei386-glibc directory. Copy glqwcl.glx to another directory (like "qw")
and then from a Quake cd or other quake installation, copy the id1 directory
and any other game directories you like/have - ctf, Fortress etc - to your
new quakeworld directory.
-----------------------------------------------------------------------------
7. Running glqwcl.glx
Running the game.
You might want to run it like this from XQF: glqwcl.glx -width 1280 -height
1024 (or any other resolution your system can support)
XQF is a nice program to find QuakeWorld servers and can be found at: [http:/
/www.linuxgames.com/xqf] http://www.linuxgames.com/xqf
To run the game fullscreen requires starting the game at the same resolution
as your X desktop. If you are running a desktop environment, you might not be
able to hide everything. The sure way to get a fullscreen experience is to
run XFree86 on its own without any desktop environment or window manager
loaded:
XFree86 &
This starts X without any desktop environment or window manager. /etc/X11
/xinit/xinitrc normally starts your desktop.
CTRL-ALT-'-' and CTRL-ALT-'+'
Switches to the resolution you want. Check your /etc/X11/XF86Config if
you don't have any other resolutions available.
CTRL-ALT-F1
Switches back to the text console.
xterm -display localhost:0.0 &
All X applications accept a -display command line argument to tell it
which X server to display on. Every X program is an X server client. 0.0
represents the screen on F7, 1.0 on F8, etc. localhost is your computer.
Its possible and very common to execute an X program on one computer but
have it display on some other workstation. localhost could be an IP
address or the dns name of any computer running X that is accepting
connections from where you run the X client application program.
ALT-F7
Switches back to X 0.0. Using xterm, start XQF or whatever program you
use to launch Quake.
glqwcl.glx -width w -height h
Tell your quake launcher to start it like this, where w and h are the
resolution you are at. A good resolution is 1024 by 768.
Light effects.
At the console, you can try turning on and off the flashblend function and
see which lighting effects you prefer:
gl_flashblend 0
gl_flashblend 1
When it is on (1), you may notice colored light effects around flags and
special items. In this mode, you may NOT see flashes from weapons and light
on the walls from rockets. The exact effects of toggling flashblend may
depend on your specific OpenGL installation.
When it is off (0), there may not be any COLORED light, but otherwise all
light effects work. Flags and special items have a glow around them and light
up surrounding surfaces. Weapons flash when fired and rockets light up
everything around them as they travel.
HAVE FUN!