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Linux Assembly HOWTO
Leo Noordergraaf
Linux Assembly
<lnoor@users.sourceforge.net>
Konstantin Boldyshev
Linux Assembly
<konst@users.sourceforge.net>
Francois-Rene Rideau
Tunes project
<fare@tunes.org>
0.7 Edition
Version 0.7
Copyright © 2013 Leo Noordergraaf
Copyright © 1999-2006 Konstantin Boldyshev
Copyright © 1996-1999 Francois-Rene Rideau
$Date: 2013-03-03 16:47:09 +0100 (Sun, 03 Mar 2013) $
This is the Linux Assembly HOWTO, version 0.7 This document describes
how to program in assembly language using free programming tools,
focusing on development for or from the Linux Operating System,
mostly on IA-32 (i386) platform. Included material may or may not be
applicable to other hardware and/or software platforms.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1;
with no Invariant Sections, with no Front-Cover Texts, and no
Back-Cover texts.
________________________________________________________________
Table of Contents
1. Introduction
1.1. Legal Blurb
1.2. Foreword
1.3. Contributions
1.4. Translations
2. Do you need assembly?
2.1. Pros and Cons
2.2. How to NOT use Assembly
2.3. Linux and assembly
3. Assemblers
3.1. GCC Inline Assembly
3.2. GAS
3.3. NASM
3.4. Other Assemblers
4. Metaprogramming
4.1. External filters
4.2. Metaprogramming
5. Calling conventions
5.1. Linux
5.2. DOS and Windows
5.3. Your own OS
6. Quick start
6.1. Introduction
6.2. Hello, world!
6.3. Building an executable
6.4. MIPS Example
7. Resources
7.1. Pointers
7.2. Mailing list
8. Frequently Asked Questions
A. History
B. Acknowledgements
C. Endorsements
D. GNU Free Documentation License
________________________________________________________________
Chapter 1. Introduction
Note
You can skip this chapter if you are familiar with HOWTOs, or just
hate to read all this assembly-unrelated crap.
________________________________________________________________
1.1. Legal Blurb
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License Version 1.1;
with no Invariant Sections, with no Front-Cover Texts, and no
Back-Cover texts. A copy of the license is included in the appendix.
The most recent official version of this document is available from
the Linux Assembly and LDP sites. If you are reading a few-months-old
copy, consider checking the above URLs for a new version.
________________________________________________________________
1.2. Foreword
This document aims answering questions of those who program or want
to program 32-bit x86 assembly using free software, particularly
under the Linux operating system. At many places Universal Resource
Locators (URL) are given for some software or documentation
repository. This document also points to other documents about
non-free, non-x86, or non-32-bit assemblers, although this is not its
primary goal. Also note that there are FAQs and docs about
programming on your favorite platform (whatever it is), which you
should consult for platform-specific issues, not related directly to
assembly programming.
Because the main interest of assembly programming is to build the
guts of operating systems, interpreters, compilers, and games, where
C compiler fails to provide the needed expressiveness (performance is
more and more seldom as issue), we are focusing on development of
such kind of software.
If you don't know what free software is, please do read carefully the
GNU General Public License (GPL or copyleft), which is used in a lot
of free software, and is the model for most of their licenses. It
generally comes in a file named COPYING (or COPYING.LIB). Literature
from the Free Software Foundation (FSF) might help you too.
Particularly, the interesting feature of free software is that it
comes with source code which you can consult and correct, or
sometimes even borrow from. Read your particular license carefully
and do comply to it.
________________________________________________________________
1.3. Contributions
This is an interactively evolving document: you are especially
invited to ask questions, to answer questions, to correct given
answers, to give pointers to new software, to point the current
maintainer to bugs or deficiencies in the pages. In one word,
contribute!
To contribute, please contact the maintainer.
Note
At the time of writing, it is Leo Noordergraaf taking over from
Konstantin Boldyshev (since version 0.6) and Francois-Rene Rideau
(since version 0.5).
________________________________________________________________
1.4. Translations
Korean translation of this HOWTO is avalilable at
http://kldp.org/HOWTO/html/Assembly-HOWTO/. Turkish translation of
this HOWTO is available at
http://belgeler.org/howto/assembly-howto.html.
________________________________________________________________
Chapter 2. Do you need assembly?
Well, I wouldn't want to interfere with what you're doing, but here
is some advice from the hard-earned experience.
________________________________________________________________
2.1. Pros and Cons
2.1.1. The advantages of Assembly
Assembly can express very low-level things:
* you can access machine-dependent registers and I/O
* you can control the exact code behavior in critical sections that
might otherwise involve deadlock between multiple software
threads or hardware devices
* you can break the conventions of your usual compiler, which might
allow some optimizations (like temporarily breaking rules about
memory allocation, threading, calling conventions, etc)
* you can build interfaces between code fragments using
incompatible conventions (e.g. produced by different compilers,
or separated by a low-level interface)
* you can get access to unusual programming modes of your processor
(e.g. 16 bit mode to interface startup, firmware, or legacy code
on Intel PCs)
* you can produce reasonably fast code for tight loops to cope with
a bad non-optimizing compiler (but then, there are free
optimizing compilers available!)
* you can produce hand-optimized code perfectly tuned for your
particular hardware setup, though not to someone else's
* you can write some code for your new language's optimizing
compiler (that is something what very few ones will ever do, and
even they not often)
* i.e. you can be in complete control of your code
________________________________________________________________
2.1.2. The disadvantages of Assembly
Assembly is a very low-level language (the lowest above hand-coding
the binary instruction patterns). This means
* it is long and tedious to write initially
* it is quite bug-prone
* your bugs can be very difficult to chase
* your code can be fairly difficult to understand and modify, i.e.
to maintain
* the result is non-portable to other architectures, existing or
upcoming
* your code will be optimized only for a certain implementation of
a same architecture: for instance, among Intel-compatible
platforms each CPU design and its variations (relative latency,
through-output, and capacity, of processing units, caches, RAM,
bus, disks, presence of FPU, MMX, 3DNOW, SIMD extensions, etc)
implies potentially completely different optimization techniques.
CPU designs already include: Intel 386, 486, Pentium, PPro, PII,
PIII, PIV; Cyrix 5x86, 6x86, M2; AMD K5, K6 (K6-2, K6-III), K7
(Athlon, Duron). New designs keep popping up, so don't expect
either this listing and your code to be up-to-date.
* you spend more time on a few details and can't focus on small and
large algorithmic design, that are known to bring the largest
part of the speed up (e.g. you might spend some time building
very fast list/array manipulation primitives in assembly; only a
hash table would have sped up your program much more; or, in
another context, a binary tree; or some high-level structure
distributed over a cluster of CPUs)
* a small change in algorithmic design might completely invalidate
all your existing assembly code. So that either you're ready (and
able) to rewrite it all, or you're tied to a particular
algorithmic design
* On code that ain't too far from what's in standard benchmarks,
commercial optimizing compilers outperform hand-coded assembly
(well, that's less true on the x86 architecture than on RISC
architectures, and perhaps less true for widely available/free
compilers; anyway, for typical C code, GCC is fairly good);
* And in any case, as moderator John Levine says on comp.compilers,
"compilers make it a lot easier to use complex data structures,
and compilers don't get bored halfway through
and generate reliably pretty good code."
They will also correctly propagate code transformations
throughout the whole (huge) program when optimizing code between
procedures and module boundaries.
________________________________________________________________
2.1.3. Assessment
All in all, you might find that though using assembly is sometimes
needed, and might even be useful in a few cases where it is not,
you'll want to:
* minimize use of assembly code
* encapsulate this code in well-defined interfaces
* have your assembly code automatically generated from patterns
expressed in a higher-level language than assembly (e.g. GCC
inline assembly macros)
* have automatic tools translate these programs into assembly code
* have this code be optimized if possible
* All of the above, i.e. write (an extension to) an optimizing
compiler back-end.
Even when assembly is needed (e.g. OS development), you'll find that
not so much of it is required, and that the above principles retain.
See the Linux kernel sources concerning this: as little assembly as
needed, resulting in a fast, reliable, portable, maintainable OS.
Even a successful game like DOOM was almost massively written in C,
with a tiny part only being written in assembly for speed up.
________________________________________________________________
2.2. How to NOT use Assembly
________________________________________________________________
2.2.1. General procedure to achieve efficient code
As Charles Fiterman says on comp.compilers about human vs
computer-generated assembly code:
The human should always win and here is why.
First the human writes the whole thing in a high level language.
Second he profiles it to find the hot spots where it spends its ti
me.
Third he has the compiler produce assembly for those small section
s of code.
Fourth he hand tunes them looking for tiny improvements over the m
achine
generated code.
The human wins because he can use the machine.
________________________________________________________________
2.2.2. Languages with optimizing compilers
Languages like ObjectiveCAML, SML, CommonLISP, Scheme, ADA, Pascal,
C, C++, among others, all have free optimizing compilers that will
optimize the bulk of your programs, and often do better than
hand-coded assembly even for tight loops, while allowing you to focus
on higher-level details, and without forbidding you to grab a few
percent of extra performance in the above-mentioned way, once you've
reached a stable design. Of course, there are also commercial
optimizing compilers for most of these languages, too!
Some languages have compilers that produce C code, which can be
further optimized by a C compiler: LISP, Scheme, Perl, and many
other. Speed is fairly good.
________________________________________________________________
2.2.3. General procedure to speed your code up
As for speeding code up, you should do it only for parts of a program
that a profiling tool has consistently identified as being a
performance bottleneck.
Hence, if you identify some code portion as being too slow, you
should
* first try to use a better algorithm;
* then try to compile it rather than interpret it;
* then try to enable and tweak optimization from your compiler;
* then give the compiler hints about how to optimize (typing
information in LISP; register usage with GCC; lots of options in
most compilers, etc).
* then possibly fallback to assembly programming
Finally, before you end up writing assembly, you should inspect
generated code, to check that the problem really is with bad code
generation, as this might really not be the case: compiler-generated
code might be better than what you'd have written, particularly on
modern multi-pipelined architectures! Slow parts of a program might
be intrinsically so. The biggest problems on modern architectures
with fast processors are due to delays from memory access,
cache-misses, TLB-misses, and page-faults; register optimization
becomes useless, and you'll more profitably re-think data structures
and threading to achieve better locality in memory access. Perhaps a
completely different approach to the problem might help, then.
________________________________________________________________
2.2.4. Inspecting compiler-generated code
There are many reasons to inspect compiler-generated assembly code.
Here is what you'll do with such code:
* check whether generated code can be obviously enhanced with
hand-coded assembly (or by tweaking compiler switches)
* when that's the case, start from generated code and modify it
instead of starting from scratch
* more generally, use generated code as stubs to modify, which at
least gets right the way your assembly routines interface to the
external world
* track down bugs in your compiler (hopefully the rarer)
The standard way to have assembly code be generated is to invoke your
compiler with the -S flag. This works with most Unix compilers,
including the GNU C Compiler (GCC), but YMMV. As for GCC, it will
produce more understandable assembly code with the -fverbose-asm
command-line option. Of course, if you want to get good assembly
code, don't forget your usual optimization options and hints!
________________________________________________________________
2.3. Linux and assembly
As you probably noticed, in general case you don't need to use
assembly language in Linux programming. Unlike DOS, you do not have
to write Linux drivers in assembly (well, actually you can do it if
you really want). And with modern optimizing compilers, if you care
of speed optimization for different CPU's, it's much simpler to write
in C. However, if you're reading this, you might have some reason to
use assembly instead of C/C++.
You may need to use assembly, or you may want to use assembly. In
short, main practical (need) reasons of diving into the assembly
realm are small code and libc independence. Impractical (want), and
the most often reason is being just an old crazy hacker, who has
twenty years old habit of doing everything in assembly language.
However, if you're porting Linux to some embedded hardware you can be
quite short at the size of whole system: you need to fit kernel, libc
and all that stuff of (file|find|text|sh|etc.) utils into several
hundreds of kilobytes, and every kilobyte costs much. So, one of the
possible ways is to rewrite some (or all) parts of system in
assembly, and this will really save you a lot of space. For instance,
a simple httpd written in assembly can take less than 600 bytes; you
can fit a server consisting of kernel, httpd and ftpd in 400 KB or
less... Think about it.
________________________________________________________________
Chapter 3. Assemblers
3.1. GCC Inline Assembly
The well-known GNU C/C++ Compiler (GCC), an optimizing 32-bit
compiler at the heart of the GNU project, supports the x86
architecture quite well, and includes the ability to insert assembly
code in C programs, in such a way that register allocation can be
either specified or left to GCC. GCC works on most available
platforms, notably Linux, *BSD, VSTa, OS/2, *DOS, Win*, etc.
________________________________________________________________
3.1.1. Where to find GCC
GCC home page is http://gcc.gnu.org.
DOS port of GCC is called DJGPP.
There are two Win32 GCC ports: cygwin and mingw
There is also an OS/2 port of GCC called EMX; it works under DOS too,
and includes lots of unix-emulation library routines. Look around the
following site: ftp://ftp.leo.org/pub/comp/os/os2/leo/gnu/emx+gcc/.
________________________________________________________________
3.1.2. Where to find docs for GCC Inline Asm
The documentation of GCC includes documentation files in TeXinfo
format. You can compile them with TeX and print then result, or
convert them to .info, and browse them with emacs, or convert them to
.html, or nearly whatever you like; convert (with the right tools) to
whatever you like, or just read as is. The .info files are generally
found on any good installation for GCC.
The right section to look for is C Extensions::Extended Asm::
Section Invoking GCC::Submodel Options::i386 Options:: might help
too. Particularly, it gives the i386 specific constraint names for
registers: abcdSDB correspond to %eax, %ebx, %ecx, %edx, %esi, %edi
and %ebp respectively (no letter for %esp).
The DJGPP Games resource (not only for game hackers) had page
specifically about assembly, but it's down. Its data have nonetheless
been recovered on the DJGPP site, that contains a mine of other
useful information: http://www.delorie.com/djgpp/doc/brennan/.
GCC depends on GAS for assembling and follows its syntax (see below);
do mind that inline asm needs percent characters to be quoted, they
will be passed to GAS. See the section about GAS below.
Find lots of useful examples in the linux/include/asm-i386/
subdirectory of the sources for the Linux kernel.
________________________________________________________________
3.1.3. Invoking GCC to build proper inline assembly code
Because assembly routines from the kernel headers (and most likely
your own headers, if you try making your assembly programming as
clean as it is in the linux kernel) are embedded in extern inline
functions, GCC must be invoked with the -O flag (or -O2, -O3, etc),
for these routines to be available. If not, your code may compile,
but not link properly, since it will be looking for non-inlined
extern functions in the libraries against which your program is being
linked! Another way is to link against libraries that include
fallback versions of the routines.
Inline assembly can be disabled with -fno-asm, which will have the
compiler die when using extended inline asm syntax, or else generate
calls to an external function named asm() that the linker can't
resolve. To counter such flag, -fasm restores treatment of the asm
keyword.
More generally, good compile flags for GCC on the x86 platform are
gcc -O2 -fomit-frame-pointer -W -Wall
-O2 is the good optimization level in most cases. Optimizing besides
it takes more time, and yields code that is much larger, but only a
bit faster; such over-optimization might be useful for tight loops
only (if any), which you may be doing in assembly anyway. In cases
when you need really strong compiler optimization for a few files, do
consider using up to -O6.
-fomit-frame-pointer allows generated code to skip the stupid frame
pointer maintenance, which makes code smaller and faster, and frees a
register for further optimizations. It precludes the easy use of
debugging tools (gdb), but when you use these, you just don't care
about size and speed anymore anyway.
-W -Wall enables all useful warnings and helps you to catch obvious
stupid errors.
You can add some CPU-specific -m486 or such flag so that GCC will
produce code that is more adapted to your precise CPU. Note that
modern GCC has -mpentium and such flags (and PGCC has even more),
whereas GCC 2.7.x and older versions do not. A good choice of
CPU-specific flags should be in the Linux kernel. Check the TeXinfo
documentation of your current GCC installation for more.
-m386 will help optimize for size, hence also for speed on computers
whose memory is tight and/or loaded, since big programs cause swap,
which more than counters any "optimization" intended by the larger
code. In such settings, it might be useful to stop using C, and use
instead a language that favors code factorization, such as a
functional language and/or FORTH, and use a bytecode- or wordcode-
based implementation.
Note that you can vary code generation flags from file to file, so
performance-critical files will use maximum optimization, whereas
other files will be optimized for size.
To optimize even more, option -mregparm=2 and/or corresponding
function attribute might help, but might pose lots of problems when
linking to foreign code, including libc. There are ways to correctly
declare foreign functions so the right call sequences be generated,
or you might want to recompile the foreign libraries to use the same
register-based calling convention...
Note that you can add make these flags the default by editing file
/usr/lib/gcc-lib/i486-linux/2.7.2.3/specs or wherever that is on your
system (better not add -W -Wall there, though). The exact location of
the GCC specs files on system can be found by gcc -v.
________________________________________________________________
3.1.4. Macro support
GCC allows (and requires) you to specify register constraints in your
inline assembly code, so the optimizer always know about it; thus,
inline assembly code is really made of patterns, not forcibly exact
code.
Thus, you can put your assembly into CPP macros, and inline C
functions, so anyone can use it in as any C function/macro. Inline
functions resemble macros very much, but are sometimes cleaner to
use. Beware that in all those cases, code will be duplicated, so only
local labels (of 1: style) should be defined in that asm code.
However, a macro would allow the name for a non local defined label
to be passed as a parameter (or else, you should use additional
meta-programming methods). Also, note that propagating inline asm
code will spread potential bugs in them; so watch out doubly for
register constraints in such inline asm code.
Lastly, the C language itself may be considered as a good abstraction
to assembly programming, which relieves you from most of the trouble
of assembling.
________________________________________________________________
3.2. GAS
GAS is the GNU Assembler, that GCC relies upon.
________________________________________________________________
3.2.1. Where to find it
Find it at the same place where you've found GCC, in the binutils
package. The latest version of binutils is available from
http://sources.redhat.com/binutils/.
________________________________________________________________
3.2.2. What is this AT&T syntax
Because GAS was invented to support a 32-bit unix compiler, it uses
standard AT&T syntax, which resembles a lot the syntax for standard
m68k assemblers, and is standard in the UNIX world. This syntax is
neither worse, nor better than the Intel syntax. It's just different.
When you get used to it, you find it much more regular than the Intel
syntax, though a bit boring.
Here are the major caveats about GAS syntax:
* Register names are prefixed with %, so that registers are %eax,
%dl and so on, instead of just eax, dl, etc. This makes it
possible to include external C symbols directly in assembly
source, without any risk of confusion, or any need for ugly
underscore prefixes.
* The order of operands is source(s) first, and destination last,
as opposed to the Intel convention of destination first and
sources last. Hence, what in Intel syntax is mov eax,edx (move
contents of register edx into register eax) will be in GAS syntax
mov %edx,%eax.
* The operand size is specified as a suffix to the instruction
name. The suffix is b for (8-bit) byte, w for (16-bit) word, and
l for (32-bit) long. For instance, the correct syntax for the
above instruction would have been movl %edx,%eax. However, gas
does not require strict AT&T syntax, so the suffix is optional
when size can be guessed from register operands, and else
defaults to 32-bit (with a warning).
* Immediate operands are marked with a $ prefix, as in addl $5,%eax
(add immediate long value 5 to register %eax).
* Missing operand prefix indicates that it is memory-contents;
hence movl $foo,%eax puts the address of variable foo into
register %eax, but movl foo,%eax puts the contents of variable
foo into register %eax.
* Indexing or indirection is done by enclosing the index register
or indirection memory cell address in parentheses, as in testb
$0x80,17(%ebp) (test the high bit of the byte value at offset 17
from the cell pointed to by %ebp).
Note: There are few programs which may help you to convert source
code between AT&T and Intel assembler syntaxes; some of the are
capable of performing conversion in both directions.
GAS has comprehensive documentation in TeXinfo format, which comes at
least with the source distribution. Browse extracted .info pages with
Emacs or whatever. There used to be a file named gas.doc or as.doc
around the GAS source package, but it was merged into the TeXinfo
docs. Of course, in case of doubt, the ultimate documentation is the
sources themselves! A section that will particularly interest you is
Machine Dependencies::i386-Dependent::
Again, the sources for Linux (the OS kernel) come in as excellent
examples; see under linux/arch/i386/ the following files: kernel/*.S,
boot/compressed/*.S, math-emu/*.S.
If you are writing kind of a language, a thread package, etc., you
might as well see how other languages ( OCaml, Gforth, etc.), or
thread packages (QuickThreads, MIT pthreads, LinuxThreads, etc), or
whatever else do it.
Finally, just compiling a C program to assembly might show you the
syntax for the kind of instructions you want. See section above.
________________________________________________________________
3.2.3. Intel syntax
Good news are that starting from binutils 2.10 release, GAS supports
Intel syntax too. It can be triggered with .intel_syntax directive.
Unfortunately this mode is not documented (yet?) in the official
binutils manual, so if you want to use it, try to examine
http://www.lxhp.in-berlin.de/lhpas86.html, which is an extract from
AMD 64bit port of binutils 2.11.
________________________________________________________________
3.2.4. 16-bit mode
Binutils (2.9.1.0.25+) now fully support 16-bit mode (registers and
addressing) on i386 PCs. Use .code16 and .code32 to switch between
assembly modes.
Also, a neat trick used by several people (including the oskit
authors) is to force GCC to produce code for 16-bit real mode, using
an inline assembly statement asm(".code16\n"). GCC will still emit
only 32-bit addressing modes, but GAS will insert proper 32-bit
prefixes for them.
________________________________________________________________
3.2.5. Macro support
GAS has some macro capability included, as detailed in the texinfo
docs. Moreover, while GCC recognizes .s files as raw assembly to send
to GAS, it also recognizes .S files as files to pipe through CPP
before feeding them to GAS. Again and again, see Linux sources for
examples.
GAS also has GASP (GAS Preprocessor), which adds all the usual
macroassembly tricks to GAS. GASP comes together with GAS in the GNU
binutils archive. It works as a filter, like and . I have no idea on
details, but it comes with its own texinfo documentation, which you
would like to browse (info gasp), print, grok. GAS with GASP looks
like a regular macro-assembler to me.
________________________________________________________________
3.3. NASM
The Netwide Assembler project provides cool i386 assembler, written
in C, that should be modular enough to eventually support all known
syntaxes and object formats.
________________________________________________________________
3.3.1. Where to find NASM
http://www.nasm.us, http://sourceforge.net/projects/nasm/
Binary release on your usual metalab mirror in devel/lang/asm/
directory. Should also be available as .rpm or .deb in your usual
Linux distribution.
________________________________________________________________
3.3.2. What it does
The syntax is Intel-style. Comprehensive macroprocessing support is
integrated.
Supported object file formats are bin, aout, coff, elf, as86, obj
(DOS), win32, rdf (their own format).
NASM can be used as a backend for the free LCC compiler (support
files included).
Unless you're using BCC as a 16-bit compiler (which is out of scope
of this 32-bit HOWTO), you should definitely use NASM instead of say
AS86 or MASM, because it runs on all platforms.
Note
NASM comes with a disassembler, NDISASM.
Its hand-written parser makes it much faster than GAS, though of
course, it doesn't support three bazillion different architectures.
If you like Intel-style syntax, as opposed to GAS syntax, then it
should be the assembler of choice...
Note: There are few programs which may help you to convert source
code between AT&T and Intel assembler syntaxes; some of the are
capable of performing conversion in both directions.
________________________________________________________________
3.4. Other Assemblers
There are other assemblers with various interesting and outstanding
features which may be of your interest as well.
Note
They can be in various stages of development, and can be
non-classic/high-level/whatever else.
________________________________________________________________
3.4.1. AS86
AS86 is a 80x86 assembler (16-bit and 32-bit) with integrated macro
support. It has mostly Intel-syntax, though it differs slightly as
for addressing modes. Some time ago it was used in a several
projects, including the Linux kernel, but eventually most of those
projects have moved to GAS or NASM. AFAIK, only ELKS continues to use
it.
AS86 can be found at http://www.debath.co.uk/dev86/, in the bin86
package with linker (ld86), or as separate archive. Documentation is
available as the man page and as.doc from the source package. When in
doubt, the source code itself is often a good doc: though it is not
very well commented, the programming style is straightforward. AS86
is part of a number of BSD and Linux distributions.
Note
AS86 is primarily a 16 bit assembler.
Note Using AS86 with BCC
Here's the GNU Makefile entry for using BCC to transform .s asm into
both a.out .o object and .l listing:
%.o %.l: %.s
bcc -3 -G -c -A-d -A-l -A$*.l -o $*.o $<
Remove the %.l, -A-l, and -A$*.l, if you don't want any listing. If
you want something else than a.out, you can examine BCC docs about
the other supported formats, and/or use the objcopy utility from the
GNU binutils package.
________________________________________________________________
3.4.2. YASM
YASM is a complete rewrite of the NASM assembler under the "new" BSD
License. It is designed from the ground up to allow for multiple
syntaxes to be supported (eg, NASM, TASM, GAS, etc.) in addition to
multiple output object formats including COFF, Win32 and Mach-O.
Another primary module of the overall design is an optimizer module.
________________________________________________________________
3.4.3. FASM
FASM (flat assembler) is a fast, efficient 80x86 assembler that runs
in 'flat real mode'. Unlike many other 80x86 assemblers, FASM only
requires the source code to include the information it really needs.
It is written in itself and is very small and fast. It runs on
DOS/Windows/Linux and can produce flat binary, DOS EXE, Win32 PE,
COFF and Linux ELF output. See http://flatassembler.net.
________________________________________________________________
3.4.4. OSIMPA (SHASM)
osimpa is an assembler for Intel 80386 processors and subsequent,
written entirely in the GNU Bash command interpreter shell. The
predecessor of osimpa was shasm. osimpa is much cleaned up, can
create useful Linux ELF executables, and has various HLL-like
extensions and programmer convenience commands.
It is (of course) slower than other assemblers. It has its own syntax
(and uses its own names for x86 opcodes) Fairly good documentation is
included. Check it out: ftp://linux01.gwdg.de/pub/cLIeNUX/interim/
(Access is password controlled). You will probably not use it on
regular basis, but at least it deserves your interest as an
interesting idea.
________________________________________________________________
3.4.5. AASM
Aasm is an advanced assembler designed to support several target
architectures. It has been designed to be easily extended and, should
be considered as a good alternative to monolithic assembler
development for each new target CPUs and binary file formats.
Aasm should make assembly programming easier for developer, by
providing a set of advanced features including symbol scopes, an
expressions engine, big integer support, macro capability, numerous
and accurate warning messages. Its dynamic modular architecture
enables Aasm to extend its set of features with plug-ins by taking
advantages of dynamic libraries.
The input module supports Intel syntax (like nasm, tasm, masm, etc.).
The x86 assembler module supports all opcodes up to P6 including MMX,
SSE and 3DNow! extensions. F-CPU and SPARC assembler modules are
under development. Several output modules are available for ELF,
COFF, IntelHex, and raw binary formats.
http://savannah.nongnu.org/projects/aasm/
________________________________________________________________
3.4.6. TDASM
The Table Driven Assembler (TDASM) is a free portable cross assembler
for any kind of assembly language. It should be possible to use it as
a compiler to any target microprocessor using a table that defines
the compilation process.
It is available from http://www.penguin.cz/~niki/tdasm/ but is seems
it is no longer actively maintained.
________________________________________________________________
3.4.7. HLA
HLA is a High Level Assembly language. It uses a high level language
like syntax (similar to Pascal, C/C++, and other HLLs) for variable
declarations, procedure declarations, and procedure calls. It uses a
modified assembly language syntax for the standard machine
instructions. It also provides several high level language style
control structures (if, while, repeat..until, etc.) that help you
write much more readable code.
HLA is free and comes with source, Linux and Win32 versions
available. On Win32 you need MASM and a 32-bit version of MS-link on
Win32, on Linux you need GAS, because HLA produces specified
assembler code and uses that assembler for final assembling and
linking.
________________________________________________________________
3.4.8. TALC
TALC is another free MASM/Win32 based compiler (however it supports
ELF output, does it?).
TAL stands for Typed Assembly Language. It extends traditional
untyped assembly languages with typing annotations, memory management
primitives, and a sound set of typing rules, to guarantee the memory
safety, control flow safety,and type safety of TAL programs.
Moreover, the typing constructs are expressive enough to encode most
source language programming features including records and
structures, arrays, higher-order and polymorphic functions,
exceptions, abstract data types, subtyping, and modules. Just as
importantly, TAL is flexible enough to admit many low-level compiler
optimizations. Consequently, TAL is an ideal target platform for
type-directed compilers that want to produce verifiably safe code for
use in secure mobile code applications or extensible operating system
kernels.
________________________________________________________________
3.4.9. Free Pascal
Free Pascal has an internal 32-bit assembler (based on NASM tables)
and a switchable output that allows:
* Binary (ELF and coff when crosscompiled .o) output
* NASM
* MASM
* TASM
* AS (aout,coff, elf32)
The MASM and TASM output are not as good debugged as the other two,
but can be handy sometimes.
The assembler's look and feel are based on Turbo Pascal's internal
BASM, and the IDE supports similar highlighting, and FPC can fully
integrate with gcc (on C level, not C++).
Using a dummy RTL, one can even generate pure assembler programs.
________________________________________________________________
3.4.10. Win32Forth assembler
Win32Forth is a free 32-bit ANS FORTH system that successfully runs
under Win32s, Win95, Win/NT. It includes a free 32-bit assembler
(either prefix or postfix syntax) integrated into the reflective
FORTH language. Macro processing is done with the full power of the
reflective language FORTH; however, the only supported input and
output contexts is Win32For itself (no dumping of .obj file, but you
could add that feature yourself, of course). Find it at
ftp://ftp.forth.org/pub/Forth/Compilers/native/windows/Win32For/.
________________________________________________________________
3.4.11. Terse
Terse is a programming tool that provides THE most compact assembler
syntax for the x86 family! However, it is evil proprietary software.
It is said that there was a project for a free clone somewhere, that
was abandoned after worthless pretenses that the syntax would be
owned by the original author. Thus, if you're looking for a nifty
programming project related to assembly hacking, I invite you to
develop a terse-syntax frontend to NASM, if you like that syntax.
As an interesting historic remark, on comp.compilers,
1999/07/11 19:36:51, the moderator wrote:
"There's no reason that assemblers have to have awful syntax. About
30 years ago I used Niklaus Wirth's PL360, which was basically a S/36
0
assembler with Algol syntax and a a little syntactic sugar like while
loops that turned into the obvious branches. It really was an
assembler, e.g., you had to write out your expressions with explicit
assignments of values to registers, but it was nice. Wirth used it t
o
write Algol W, a small fast Algol subset, which was a predecessor to
Pascal. As is so often the case, Algol W was a significant
improvement over many of its successors. -John"
________________________________________________________________
3.4.12. Non-free and/or Non-32bit x86 assemblers
You may find more about them, together with the basics of x86
assembly programming, in the Raymond Moon's x86 assembly FAQ.
Note that all DOS-based assemblers should work inside the Linux DOS
Emulator, as well as other similar emulators, so that if you already
own one, you can still use it inside a real OS. Recent DOS-based
assemblers also support COFF and/or other object file formats that
are supported by the GNU BFD library, so that you can use them
together with your free 32-bit tools, perhaps using GNU objcopy (part
of the binutils) as a conversion filter.
________________________________________________________________
Chapter 4. Metaprogramming
Assembly programming is a bore, but for critical parts of programs.
You should use the appropriate tool for the right task, so don't
choose assembly when it does not fit; C, OCaml, perl, Scheme, might
be a better choice in the most cases.
However, there are cases when these tools do not give fine enough
control on the machine, and assembly is useful or needed. In these
cases you'll appreciate a system of macroprocessing and
metaprogramming that allows recurring patterns to be factored each
into one indefinitely reusable definition, which allows safer
programming, automatic propagation of pattern modification, etc.
Plain assembler often is not enough, even when one is doing only
small routines to link with C.
________________________________________________________________
4.1. External filters
Whatever is the macro support from your assembler, or whatever
language you use (even C!), if the language is not expressive enough
to you, you can have files passed through an external filter with a
Makefile rule like that:
%.s: %.S other_dependencies
$(FILTER) $(FILTER_OPTIONS) < $< > $@
________________________________________________________________
4.1.1. CPP
CPP is truly not very expressive, but it's enough for easy things,
it's standard, and called transparently by GCC.
As an example of its limitations, you can't declare objects so that
destructors are automatically called at the end of the declaring
block; you don't have diversions or scoping, etc.
CPP comes with any C compiler. However, considering how mediocre it
is, stay away from it if by chance you can make it without C.
________________________________________________________________
4.1.2. M4
M4 gives you the full power of macroprocessing, with a Turing
equivalent language, recursion, regular expressions, etc. You can do
with it everything that CPP cannot.
See macro4th (this4th) as an example of advanced macroprogramming
using m4.
However, its disfunctional quoting and unquoting semantics force you
to use explicit continuation-passing tail-recursive macro style if
you want to do advanced macro programming (which is remindful of TeX
-- BTW, has anyone tried to use TeX as a macroprocessor for anything
else than typesetting ?). This is NOT worse than CPP that does not
allow quoting and recursion anyway.
The right version of M4 to get is GNU m4 which has the most features
and the least bugs or limitations of all. m4 is designed to be slow
for anything but the simplest uses, which might still be ok for most
assembly programming (you are not writing million-lines assembly
programs, are you?).
________________________________________________________________
4.1.3. Macroprocessing with your own filter
You can write your own simple macro-expansion filter with the usual
tools: perl, awk, sed, etc. It can be made rather quickly, and you
control everything. But, of course, power in macroprocessing implies
"the hard way".
________________________________________________________________
4.2. Metaprogramming
Instead of using an external filter that expands macros, one way to
do things is to write programs that write part or all of other
programs.
For instance, you could use a program outputting source code
* to generate sine/cosine/whatever lookup tables,
* to extract a source-form representation of a binary file,
* to compile your bitmaps into fast display routines,
* to extract documentation, initialization/finalization code,
description tables, as well as normal code from the same source
files,
* to have customized assembly code, generated from a
perl/shell/scheme script that does arbitrary processing,
* to propagate data defined at one point only into several
cross-referencing tables and code chunks.
* etc.
Think about it!
________________________________________________________________
4.2.1. Backends from compilers
Compilers like GCC, SML/NJ, Objective CAML, MIT-Scheme, CMUCL, etc,
do have their own generic assembler backend, which you might choose
to use, if you intend to generate code semi-automatically from the
according languages, or from a language you hack: rather than write
great assembly code, you may instead modify a compiler so that it
dumps great assembly code!
________________________________________________________________
4.2.2. The New-Jersey Machine-Code Toolkit
There is a project, using the programming language Icon (with an
experimental ML version), to build a basis for producing
assembly-manipulating code. See around
http://www.eecs.harvard.edu/~nr/toolkit/
________________________________________________________________
4.2.3. TUNES
The TUNES Project for a Free Reflective Computing System is
developing its own assembler as an extension to the Scheme language,
as part of its development process. It doesn't run at all yet, though
help is welcome.
The assembler manipulates abstract syntax trees, so it could equally
serve as the basis for a assembly syntax translator, a disassembler,
a common assembler/compiler back-end, etc. Also, the full power of a
real language, Scheme, make it unchallenged as for
macroprocessing/metaprogramming.
________________________________________________________________
Chapter 5. Calling conventions
5.1. Linux
5.1.1. Linking to GCC
This is the preferred way if you are developing mixed C-asm project.
Check GCC docs and examples from Linux kernel .S files that go
through gas (not those that go through as86).
32-bit arguments are pushed down stack in reverse syntactic order
(hence accessed/popped in the right order), above the 32-bit near
return address. %ebp, %esi, %edi, %ebx are callee-saved, other
registers are caller-saved; %eax is to hold the result, or %edx:%eax
for 64-bit results.
FP stack: I'm not sure, but I think result is in st(0), whole stack
caller-saved.
Note that GCC has options to modify the calling conventions by
reserving registers, having arguments in registers, not assuming the
FPU, etc. Check the i386 .info pages.
Beware that you must then declare the cdecl or regparm(0) attribute
for a function that will follow standard GCC calling conventions. See
C Extensions::Extended Asm:: section from the GCC info pages. See
also how Linux defines its asmlinkage macro.
________________________________________________________________
5.1.2. ELF vs a.out problems
Some C compilers prepend an underscore before every symbol, while
others do not.
Particularly, Linux a.out GCC does such prepending, while Linux ELF
GCC does not.
If you need to cope with both behaviors at once, see how existing
packages do. For instance, get an old Linux source tree, the Elk,
qthreads, or OCaml.
You can also override the implicit C->asm renaming by inserting
statements like
void foo asm("bar") (void);
to be sure that the C function foo() will be called really bar in
assembly.
Note that the objcopy utility from the binutils package should allow
you to transform your a.out objects into ELF objects, and perhaps the
contrary too, in some cases. More generally, it will do lots of file
format conversions.
________________________________________________________________
5.1.3. Direct Linux syscalls
Often you will be told that using C library (libc) is the only way,
and direct system calls are bad. This is true. To some extent. In
general, you must know that libc is not sacred, and in most cases it
only does some checks, then calls kernel, and then sets errno. You
can easily do this in your program as well (if you need to), and your
program will be dozen times smaller, and this will result in improved
performance as well, just because you're not using shared libraries
(static binaries are faster). Using or not using libc in assembly
programming is more a question of taste/belief than something
practical. Remember, Linux is aiming to be POSIX compliant, so does
libc. This means that syntax of almost all libc "system calls"
exactly matches syntax of real kernel system calls (and vice versa).
Besides, GNU libc(glibc) becomes slower and slower from version to
version, and eats more and more memory; and so, cases of using direct
system calls become quite usual. However, the main drawback of
throwing libc away is that you will possibly need to implement
several libc specific functions (that are not just syscall wrappers)
on your own (printf() and Co.), and you are ready for that, aren't
you? :-)
Here is summary of direct system calls pros and cons.
Pros:
* the smallest possible size; squeezing the last byte out of the
system
* the highest possible speed; squeezing cycles out of your favorite
benchmark
* full control: you can adapt your program/library to your specific
language or memory requirements or whatever
* no pollution by libc cruft
* no pollution by C calling conventions (if you're developing your
own language or environment)
* static binaries make you independent from libc upgrades or
crashes, or from dangling #! path to an interpreter (and are
faster)
* just for the fun out of it (don't you get a kick out of assembly
programming?)
Cons:
* If any other program on your computer uses the libc, then
duplicating the libc code will actually wastes memory, not saves
it.
* Services redundantly implemented in many static binaries are a
waste of memory. But you can make your libc replacement a shared
library.
* Size is much better saved by having some kind of bytecode,
wordcode, or structure interpreter than by writing everything in
assembly. (the interpreter itself could be written either in C or
assembly.) The best way to keep multiple binaries small is to not
have multiple binaries, but instead to have an interpreter
process files with #! prefix. This is how OCaml works when used
in wordcode mode (as opposed to optimized native code mode), and
it is compatible with using the libc. This is also how Tom
Christiansen's Perl PowerTools reimplementation of unix utilities
works. Finally, one last way to keep things small, that doesn't
depend on an external file with a hardcoded path, be it library
or interpreter, is to have only one binary, and have
multiply-named hard or soft links to it: the same binary will
provide everything you need in an optimal space, with no
redundancy of subroutines or useless binary headers; it will
dispatch its specific behavior according to its argv[0]; in case
it isn't called with a recognized name, it might default to a
shell, and be possibly thus also usable as an interpreter!
* You cannot benefit from the many functionalities that libc
provides besides mere linux syscalls: that is, functionality
described in section 3 of the manual pages, as opposed to section
2, such as malloc, threads, locale, password, high-level network
management, etc.
* Therefore, you might have to reimplement large parts of libc,
from printf() to malloc() and gethostbyname. It's redundant with
the libc effort, and can be quite boring sometimes. Note that
some people have already reimplemented "light" replacements for
parts of the libc - - check them out! (Redhat's minilibc, Rick
Hohensee's libsys, Felix von Leitner's dietlibc, asmutils project
is working on pure assembly libc)
* Static libraries prevent you to benefit from libc upgrades as
well as from libc add-ons such as the zlibc package, that does
on-the-fly transparent decompression of gzip-compressed files.
* The few instructions added by the libc can be a ridiculously
small speed overhead as compared to the cost of a system call. If
speed is a concern, your main problem is in your usage of system
calls, not in their wrapper's implementation.
* Using the standard assembly API for system calls is much slower
than using the libc API when running in micro-kernel versions of
Linux such as L4Linux, that have their own faster calling
convention, and pay high convention-translation overhead when
using the standard one (L4Linux comes with libc recompiled with
their syscall API; of course, you could recompile your code with
their API, too).
* See previous discussion for general speed optimization issue.
* If syscalls are too slow to you, you might want to hack the
kernel sources (in C) instead of staying in userland.
If you've pondered the above pros and cons, and still want to use
direct syscalls, then here is some advice.
* You can easily define your system calling functions in a portable
way in C (as opposed to unportable using assembly), by including
asm/unistd.h, and using provided macros.
* Since you're trying to replace it, go get the sources for the
libc, and grok them. (And if you think you can do better, then
send feedback to the authors!)
* As an example of pure assembly code that does everything you
want, examine .
Basically, you issue an int 0x80, with the __NR_syscallname number
(from asm/unistd.h) in eax, and parameters (up to six) in ebx, ecx,
edx, esi, edi, ebp respectively.
Result is returned in eax, with a negative result being an error,
whose opposite is what libc would put into errno. The user-stack is
not touched, so you needn't have a valid one when doing a syscall.
Note
Passing sixth parameter in ebp appeared in Linux 2.4, previous Linux
versions understand only 5 parameters in registers.
Linux Kernel Internals, and especially How System Calls Are
Implemented on i386 Architecture? chapter will give you more robust
overview.
As for the invocation arguments passed to a process upon startup, the
general principle is that the stack originally contains the number of
arguments argc, then the list of pointers that constitute *argv, then
a null-terminated sequence of null-terminated variable=value strings
for the environment. For more details, do examine , read the sources
of C startup code from your libc (crt0.S or crt1.S), or those from
the Linux kernel (exec.c and binfmt_*.c in linux/fs/).
________________________________________________________________
5.1.4. Hardware I/O under Linux
If you want to perform direct port I/O under Linux, either it's
something very simple that does not need OS arbitration, and you
should see the IO-Port-Programming mini-HOWTO; or it needs a kernel
device driver, and you should try to learn more about kernel hacking,
device driver development, kernel modules, etc, for which there are
other excellent HOWTOs and documents from the LDP.
Particularly, if what you want is Graphics programming, then do join
one of the GGI or XFree86 projects.
Some people have even done better, writing small and robust XFree86
drivers in an interpreted domain-specific language, GAL, and
achieving the efficiency of hand C-written drivers through partial
evaluation (drivers not only not in asm, but not even in C!). The
problem is that the partial evaluator they used to achieve efficiency
is not free software. Any taker for a replacement?
Anyway, in all these cases, you'll be better when using GCC inline
assembly with the macros from linux/asm/*.h than writing full
assembly source files.
________________________________________________________________
5.1.5. Accessing 16-bit drivers from Linux/i386
Such thing is theoretically possible (proof: see how DOSEMU can
selectively grant hardware port access to programs), and I've heard
rumors that someone somewhere did actually do it (in the PCI driver?
Some VESA access stuff? ISA PnP? dunno). If you have some more
precise information on that, you'll be most welcome. Anyway, good
places to look for more information are the Linux kernel sources,
DOSEMU sources, and sources for various low-level programs under
Linux. (perhaps GGI if it supports VESA).
Basically, you must either use 16-bit protected mode or vm86 mode.
The first is simpler to setup, but only works with well-behaved code
that won't do any kind of segment arithmetics or absolute segment
addressing (particularly addressing segment 0), unless by chance it
happens that all segments used can be setup in advance in the LDT.
The later allows for more "compatibility" with vanilla 16-bit
environments, but requires more complicated handling.
In both cases, before you can jump to 16-bit code, you must
* mmap any absolute address used in the 16-bit code (such as ROM,
video buffers, DMA targets, and memory-mapped I/O) from /dev/mem
to your process' address space,
* setup the LDT and/or vm86 mode monitor.
* grab proper I/O permissions from the kernel (see the above
section)
Again, carefully read the source for the stuff contributed to the
DOSEMU project, particularly these mini-emulators for running ELKS
and/or simple .COM programs under Linux/i386.
________________________________________________________________
5.2. DOS and Windows
Most DOS extenders come with some interface to DOS services. Read
their docs about that, but often, they just simulate int 0x21 and
such, so you do "as if" you are in real mode (I doubt they have more
than stubs and extend things to work with 32-bit operands; they most
likely will just reflect the interrupt into the real-mode or vm86
handler).
Docs about DPMI (and much more) can be found on
http://en.wikipedia.org/wiki/DOS_Protected_Mode_Interface).
DJGPP comes with its own (limited) glibc
derivative/subset/replacement, too.
It is possible to cross-compile from Linux to DOS, see the
devel/msdos/ directory of your local FTP mirror for metalab.unc.edu;
Also see the MOSS DOS-extender from the Flux project from the
university of Utah.
Other documents and FAQs are more DOS-centered; we do not recommend
DOS development.
Windows and Co. This document is not about Windows programming, you
can find lots of documents about it everywhere... The thing you
should know is that there is the cygwin32.dll library, for GNU
programs to run on Win32 platform; thus, you can use GCC, GAS, all
the GNU tools, and many other Unix applications.
________________________________________________________________
5.3. Your own OS
Control is what attracts many OS developers to assembly, often is
what leads to or stems from assembly hacking. Note that any system
that allows self-development could be qualified an "OS", though it
can run "on the top" of an underlying system (much like Linux over
Mach or OpenGenera over Unix).
Hence, for easier debugging purpose, you might like to develop your
"OS" first as a process running on top of Linux (despite the
slowness), then use the Flux OS kit (which grants use of Linux and
BSD drivers in your own OS) to make it stand-alone. When your OS is
stable, it is time to write your own hardware drivers if you really
love that.
This HOWTO will not cover topics such as bootloader code, getting
into 32-bit mode, handling Interrupts, the basics about Intel
protected mode or V86/R86 braindeadness, defining your object format
and calling conventions.
The main place where to find reliable information about that all, is
source code of existing OSes and bootloaders. Lots of pointers are on
the following webpage: http://www.tunes.org/Review/OSes.html
________________________________________________________________
Chapter 6. Quick start
6.1. Introduction
Finally, if you still want to try this crazy idea and write something
in assembly (if you've reached this section -- you're real assembly
fan), here's what you need to start.
As you've read before, you can write for Linux in different ways;
I'll show how to use direct kernel calls, since this is the fastest
way to call kernel service; our code is not linked to any library,
does not use ELF interpreter, it communicates with kernel directly.
I will show the same sample program in two assemblers, nasm and gas,
thus showing Intel and AT&T syntax.
You may also want to read Introduction to UNIX assembly programming
tutorial, it contains sample code for other UNIX-like OSes.
________________________________________________________________
6.1.1. Tools you need
First of all you need assembler (compiler) -- nasm or gas.
Second, you need a linker -- ld, since assembler produces only object
code. Almost all distributions have gas and ld, in the binutils
package.
As for nasm, you may have to download and install binary packages for
Linux and docs from the nasm site; note that several distributions
(Stampede, Debian, SuSe, Mandrake) already have nasm, check first.
If you're going to dig in, you should also install include files for
your OS, and if possible, kernel source.
________________________________________________________________
6.2. Hello, world!
6.2.1. Program layout
Linux is 32-bit, runs in protected mode, has flat memory model, and
uses the ELF format for binaries.
A program can be divided into sections: .text for your code
(read-only), .data for your data (read-write), .bss for uninitialized
data (read-write); there can actually be a few other standard
sections, as well as some user-defined sections, but there's rare
need to use them and they are out of our interest here. A program
must have at least .text section.
Now we will write our first program. Here is sample code:
________________________________________________________________
6.2.2. NASM (hello.asm)
section .text ;section declaration
;we must export the entry point to the ELF lin
ker or
global _start ;loader. They conventionally recognize _start
as their
;entry point. Use ld -e foo
to override the default.
_start:
;write our string to stdout
mov edx,len ;third argument: message length
mov ecx,msg ;second argument: pointer to message to write
mov ebx,1 ;first argument: file handle (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
;and exit
mov ebx,0 ;first syscall argument: exit code
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
section .data ;section declaration
msg db "Hello, world!",0xa ;our dear string
len equ $ - msg ;length of our dear string
________________________________________________________________
6.2.3. GAS (hello.S)
.text # section declaration
# we must export the entry p
oint to the ELF linker or
.global _start # loader. They conventionally recognize _start
as their
# entry point. Use ld -e foo
to override the default.
_start:
# write our string to stdout
movl $len,%edx # third argument: message length
movl $msg,%ecx # second argument: pointer to message to
write
movl $1,%ebx # first argument: file handle (stdout)
movl $4,%eax # system call number (sys_write)
int $0x80 # call kernel
# and exit
movl $0,%ebx # first argument: exit code
movl $1,%eax # system call number (sys_exit)
int $0x80 # call kernel
.data # section declaration
msg:
.ascii "Hello, world!\n" # our dear string
len = . - msg # length of our dear string
________________________________________________________________
6.3. Building an executable
6.3.1. Producing object code
First step of building an executable is compiling (or assembling)
object file from the source:
For nasm example:
$ nasm -f elf hello.asm
For gas example:
$ as -o hello.o hello.S
This makes hello.o object file.
________________________________________________________________
6.3.2. Producing executable
Second step is producing executable file itself from the object file
by invoking linker:
$ ld -s -o hello hello.o
This will finally build hello executable.
Hey, try to run it... Works? That's it. Pretty simple.
________________________________________________________________
6.4. MIPS Example
As a demonstration of a fact that there's a universe other than x86,
here comes an example program for MIPS by Spencer Parkin.
# hello.S by Spencer T. Parkin
# This is my first MIPS-RISC assembly program!
# To compile this program type:
# > gcc -o hello hello.S -non_shared
# This program compiles without errors or warnings
# on a PlayStation2 MIPS R5900 (EE Core).
# EE stands for Emotion Engine...lame!
# The -non_shared option tells gcc that we`re
# not interrested in compiling relocatable code.
# If we were, we would need to follow the PIC-
# ABI calling conventions and other protocols.
#include <asm/regdef.h> // ...for human readable register names
#include <asm/unistd.h> // ...for system serivices
.rdata # begin read-only data
segment
.align 2 # because of the way m
emory is built
hello: .asciz "Hello, world!\n" # a null terminated st
ring
.align 4 # because of the way m
emory is built
length: .word . - hello # length = IC - (hello
-addr)
.text # begin code segment
.globl main # for gcc/ld linking
.ent main # for gdb debugging in
fo.
main: # We must specify -non_shared to gcc or we`ll need these 3 lin
es that fallow.
# .set noreorder # disable instruction
reordering
# .cpload t9 # PIC ABI crap (functi
on prologue)
# .set reorder # re-enable instructio
n reordering
move a0,$0 # load stdout fd
la a1,hello # load string address
lw a2,length # load string length
li v0,__NR_write # specify system write
service
syscall # call the kernel (wri
te string)
li v0,0 # load return code
j ra # return to caller
.end main # for dgb debugging in
fo.
# That`s all folks!
________________________________________________________________
Chapter 7. Resources
7.1. Pointers
Your main resource for Linux/UNIX assembly programming material is:
http://asm.sourceforge.net/resources.html
Do visit it, and get plenty of pointers to assembly projects, tools,
tutorials, documentation, guides, etc, concerning different UNIX
operating systems and CPUs. Because it evolves quickly, I will no
longer duplicate it here.
If you are new to assembly in general, here are few starting
pointers:
* Programming from the ground up
* x86 assembly FAQ (use Google)
* CoreWars, a fun way to learn assembly in general
* Usenet: comp.lang.asm.x86; alt.lang.asm
________________________________________________________________
7.2. Mailing list
If you're are interested in Linux/UNIX assembly programming (or have
questions, or are just curious) I especially invite you to join Linux
assembly programming mailing list.
This is an open discussion of assembly programming under Linux, *BSD,
BeOS, or any other UNIX/POSIX like OS; also it is not limited to x86
assembly (Alpha, Sparc, PPC and other hackers are welcome too!).
Mailing list address is <linux-assembly@vger.kernel.org>.
To subscribe send a messgage to <majordomo@vger.kernel.org> with the
following line in the body of the message:
subscribe linux-assembly
Detailed information and list archives are available at
http://asm.sourceforge.net/list.html.
________________________________________________________________
Chapter 8. Frequently Asked Questions
Here are frequently asked questions (with answers) about Linux
assembly programming. Some of the questions (and the answers) were
taken from the the linux-assembly mailing list.
8.1. How do I do graphics programming in Linux?
8.2. How do I debug pure assembly code under Linux?
8.3. Any other useful debugging tools?
8.4. How do I access BIOS functions from Linux (BSD, BeOS, etc)?
8.5. Is it possible to write kernel modules in assembly?
8.6. How do I allocate memory dynamically?
8.7. I can't understand how to use select system call!
8.1. How do I do graphics programming in Linux?
An answer from Paul Furber:
Ok you have a number of options to graphics in Linux. Which one you use
depends on what you want to do. There isn't one Web site with all the
information but here are some tips:
SVGALib: This is a C library for console SVGA access.
Pros: very easy to learn, good coding examples, not all that different
from equivalent gfx libraries for DOS, all the effects you know from DOS
can be converted with little difficulty.
Cons: programs need superuser rights to run since they write directly to
the hardware, doesn't work with all chipsets, can't run under X-Windows.
Search for svgalib-1.4.x on http://ftp.is.co.za
Framebuffer: do it yourself graphics at SVGA res
Pros: fast, linear mapped video access, ASM can be used if you want :)
Cons: has to be compiled into the kernel, chipset-specific issues, must
switch out of X to run, relies on good knowledge of linux system calls
and kernel, tough to debug
Examples: asmutils (http://www.linuxassembly.org) and the leaves example
and my own site for some framebuffer code and tips in asm
(http://ma.verick.co.za/linux4k/)
Xlib: the application and development libraries for XFree86.
Pros: Complete control over your X application
Cons: Difficult to learn, horrible to work with and requires quite a bit
of knowledge as to how X works at the low level.
Not recommended but if you're really masochistic go for it. All the
include and lib files are probably installed already so you have what
you need.
Low-level APIs: include PTC, SDL, GGI and Clanlib
Pros: very flexible, run under X or the console, generally abstract away
the video hardware a little so you can draw to a linear surface, lots of
good coding examples, can link to other APIs like OpenGL and sound libs,
Windows DirectX versions for free
Cons: Not as fast as doing it yourself, often in development so versions
can (and do) change frequently.
Examples: PTC and GGI have excellent demos, SDL is used in sdlQuake,
Myth II, Civ CTP and Clanlib has been used for games as well.
High-level APIs: OpenGL - any others?
Pros: clean api, tons of functionality and examples, industry standard
so you can learn from SGI demos for example
Cons: hardware acceleration is normally a must, some quirks between
versions and platforms
Examples: loads - check out www.mesa3d.org under the links section.
To get going try looking at the svgalib examples and also install SDL
and get it working. After that, the sky's the limit.
8.2. How do I debug pure assembly code under Linux?
There's an early version of the Assembly Language Debugger, which is
designed to work with assembly code, and is portable enough to run on
Linux and *BSD. It is already functional and should be the right
choice, check it out!
You can also try gdb ;). Although it is source-level debugger, it can
be used to debug pure assembly code, and with some trickery you can
make gdb to do what you need (unfortunately, nasm '-g' switch does
not generate proper debug info for gdb; this is nasm bug, I think).
Here's an answer from Dmitry Bakhvalov:
Personally, I use gdb for debugging asmutils. Try this:
1) Use the following stuff to compile:
$ nasm -f elf -g smth.asm
$ ld -o smth smth.o
2) Fire up gdb:
$ gdb smth
3) In gdb:
(gdb) disassemble _start
Place a breakpoint at _start+1 (If placed at _start the breakpoint
wouldnt work, dunno why)
(gdb) b *0x8048075
To step thru the code I use the following macro:
(gdb)define n
>ni
>printf "eax=%x ebx=%x ...etc...",$eax,$ebx,...etc...
>disassemble $pc $pc+15
>end
Then start the program with r command and debug with n.
Hope this helps.
An additional note from ???:
I have such a macro in my .gdbinit for quite some time now, and it
for sure makes life easier. A small difference : I use "x /8i $pc",
which guarantee a fixed number of disassembled instructions. Then,
with a well chosen size for my xterm, gdb output looks like it is
refreshed, and not scrolling.
If you want to set breakpoints across your code, you can just use int
3 instruction as breakpoint (instead of entering address manually in
gdb).
If you're using gas, you should consult gas and gdb related
tutorials.
8.3. Any other useful debugging tools?
Definitely strace can help a lot (ktrace and kdump on FreeBSD), it is
used to trace system calls and signals. Read its manual page (man
strace) and strace - -help output for details.
8.4. How do I access BIOS functions from Linux (BSD, BeOS, etc)?
Short answer is -- noway. This is protected mode, use OS services
instead. Again, you can't use int 0x10, int 0x13, etc. Fortunately
almost everything can be implemented by means of system calls or
library functions. In the worst case you may go through direct port
access, or make a kernel patch to implement needed functionality, or
use LRMI library to access BIOS functions.
8.5. Is it possible to write kernel modules in assembly?
Yes, indeed it is. While in general it is not a good idea (it hardly
will speedup anything), there may be a need of such wizardy. The
process of writing a module itself is not that hard - - a module must
have some predefined global function, it may also need to call some
external functions from the kernel. Examine kernel source code (that
can be built as module) for details.
Meanwhile, here's an example of a minimum dumb kernel module
(module.asm) (source is based on example by mammon_ from APJ #8):
section .text
global init_module
global cleanup_module
global kernel_version
extern printk
init_module:
push dword str1
call printk
pop eax
xor eax,eax
ret
cleanup_module:
push dword str2
call printk
pop eax
ret
str1 db "init_module done",0xa,0
str2 db "cleanup_module done",0xa,0
kernel_version db "2.2.18",0
The only thing this example does is reporting its actions. Modify
kernel_version to match yours, and build module with:
$ nasm -f elf -o module.m module.asm
$ ld -r -o module.o module.m
Now you can play with it using insmod/rmmod/lsmod (root privilidged
are required); a lot of fun, huh?
8.6. How do I allocate memory dynamically?
A laconic answer from H-Peter Recktenwald:
ebx := 0 (in fact, any value below .bss seems to do)
sys_brk
eax := current top (of .bss section)
ebx := [ current top < ebx < (esp - 16K) ]
sys_brk
eax := new top of .bss
An extensive answer from Tiago Gasiba:
section .bss
var1 resb 1
section .text
;
;allocate memory
;
%define LIMIT 0x4000000 ; about 100Megs
mov ebx,0 ; get bottom of data segment
call sys_brk
cmp eax,-1 ; ok?
je erro1
add eax,LIMIT ; allocate +LIMIT memory
mov ebx,eax
call sys_brk
cmp eax,-1 ; ok?
je erro1
cmp eax,var1+1 ; has the data segment grown?
je erro1
;
;use allocated memory
;
; now eax contains bottom of
; data segment
mov ebx,eax ; save bottom
mov eax,var1 ; eax=beginning of data segmen
t
repeat:
mov word [eax],1 ; fill up with 1's
inc eax
cmp ebx,eax ; current pos = bottom?
jne repeat
;
;free memory
;
mov ebx,var1 ; deallocate memory
call sys_brk ; by forcing its beginning=var
1
cmp eax,-1 ; ok?
je erro2
8.7. I can't understand how to use select system call!
An answer from Patrick Mochel:
When you call sys_open, you get back a file descriptor, which is simply an
index into a table of all the open file descriptors that your process has.
stdin, stdout, and stderr are always 0, 1, and 2, respectively, because
that is the order in which they are always open for your process from there.
Also, notice that the first file descriptor that you open yourself (w/o first
closing any of those magic three descriptors) is always 3, and they increment
from there.
Understanding the index scheme will explain what select does. When you
call select, you are saying that you are waiting certain file descriptors
to read from, certain ones to write from, and certain ones to watch from
exceptions from. Your process can have up to 1024 file descriptors open,
so an fd_set is just a bit mask describing which file descriptors are valid
for each operation. Make sense?
Since each fd that you have open is just an index, and it only needs to be
on or off for each fd_set, you need only 1024 bits for an fd_set structure.
1024 / 32 = 32 longs needed to represent the structure.
Now, for the loose example.
Suppose you want to read from a file descriptor (w/o timeout).
- Allocate the equivalent to an fd_set.
.data
my_fds: times 32 dd 0
- open the file descriptor that you want to read from.
- set that bit in the fd_set structure.
First, you need to figure out which of the 32 dwords the bit is in.
Then, use bts to set the bit in that dword. bts will do a modulo 32
when setting the bit. That's why you need to first figure out which
dword to start with.
mov edx, 0
mov ebx, 32
div ebx
lea ebx, my_fds
bts ebx[eax * 4], edx
- repeat the last step for any file descriptors you want to read from.
- repeat the entire exercise for either of the other two fd_sets if you want a
ction from them.
That leaves two other parts of the equation - the n paramter and the timeout
parameter. I'll leave the timeout parameter as an exercise for the reader
(yes, I'm lazy), but I'll briefly talk about the n parameter.
It is the value of the largest file descriptor you are selecting from (from
any of the fd_sets), plus one. Why plus one? Well, because it's easy to
determine a mask from that value. Suppose that there is data available on
x file descriptors, but the highest one you care about is (n - 1). Since
an fd_set is just a bitmask, the kernel needs some efficient way for
determining whether to return or not from select. So, it masks off the bits
that you care about, checks if anything is available from the bits that are
still set, and returns if there is (pause as I rummage through kernel source).
Well, it's not as easy as I fantasized it would be. To see how the kernel
determines that mask, look in fs/select.c in the kernel source tree.
Anyway, you need to know that number, and the easiest way to do it is to save
the value of the last file descriptor open somewhere so you don't lose it.
Ok, that's what I know. A warning about the code above (as always) is that
it is not tested. I think it should work, but if it doesn't let me know.
But, if it starts a global nuclear meltdown, don't call me. ;-)
That's all for now, folks.
________________________________________________________________
Appendix A. History
Each version includes a few fixes and minor corrections, that need
not to be repeatedly mentioned every time.
Revision History
Revision 0.7 3 Mar 2013 Revised by: lnoor
New maintainer, Reformatted as DocBook XML, Checked, updated or
replaced dead links.
Revision 0.6g 11 Feb 2006 Revised by: konst
Added AASM, updated FASM, added MIPS example to Quick Start section,
added URLs to Turkish and Russian translations, misc URL updates
Revision 0.6f 17 Aug 2002 Revised by: konst
Added FASM, added URL to Korean translation, added URL to SVR4 i386
ABI specs, update on HLA/Linux, small fix in hello.S example, misc
URL updates
Revision 0.6e 12 Jan 2002 Revised by: konst
Added URL describing GAS Intel syntax; Added OSIMPA(former SHASM);
Added YASM; FAQ update.
Revision 0.6d 18 Mar 2001 Revised by: konst
Added Free Pascal; new NASM URL again
Revision 0.6c 15 Feb 2001 Revised by: konst
Added SHASM; new answer in FAQ, new NASM URL, new mailing list
address
Revision 0.6b 21 Jan 2001 Revised by: konst
new questions in FAQ, corrected few URLs
Revision 0.6a 10 Dec 2000 Revised by: konst
Remade section on AS86 (thanks to Holluby Istvan for pointing out
obsolete information). Fixed several URLs that can be incorrectly
rendered from sgml to html.
Revision 0.6 11 Nov 2000 Revised by: konst
HOWTO is completely rewritten using DocBook DTD. Layout is totally
rearranged; too much changes to list them here.
Revision 0.5n 07 Nov 2000 Revised by: konst
Added question regarding kernel modules to FAQ, fixed NASM URLs, GAS
has Intel syntax too
Revision 0.5m 22 Oct 2000 Revised by: konst
Linux 2.4 system calls can have 6 args, Added ALD note to FAQ, fixed
mailing list subscribe address
Revision 0.5l 23 Aug 2000 Revised by: konst
Added TDASM, updates on NASM
Revision 0.5k 11 Jul 2000 Revised by: konst
Few additions to FAQ
Revision 0.5j 14 Jun 2000 Revised by: konst
Complete rearrangement of Introduction and Resources sections. FAQ
added to Resources, misc cleanups and additions.
Revision 0.5i 04 May 2000 Revised by: konst
Added HLA, TALC; rearrangements in Resources, Quick Start sections.
Few new pointers.
Revision 0.5h 09 Apr 2000 Revised by: konst
finally managed to state LDP license on document, new resources
added, misc fixes
Revision 0.5g 26 Mar 2000 Revised by: konst
new resources on different CPUs
Revision 0.5f 02 Mar 2000 Revised by: konst
new resources, misc corrections
Revision 0.5e 10 Feb 2000 Revised by: konst
URL updates, changes in GAS example
Revision 0.5d 01 Feb 2000 Revised by: konst
Resources (former "Pointers") section completely redone, various URL
updates.
Revision 0.5c 05 Dec 1999 Revised by: konst
New pointers, updates and some rearrangements. Rewrite of sgml
source.
Revision 0.5b 19 Sep 1999 Revised by: konst
Discussion about libc or not libc continues. New web pointers and and
overall updates.
Revision 0.5a 01 Aug 1999 Revised by: konst
Quick Start section rearranged, added GAS example. Several new web
pointers.
Revision 0.5 01 Aug 1999 Revised by: konstfare
GAS has 16-bit mode. New maintainer (at last): Konstantin Boldyshev.
Discussion about libc or not libc. Added Quick Start section with
examples of assembly code.
Revision 0.4q 22 Jun 1999 Revised by: fare
process argument passing (argc, argv, environ) in assembly. This is
yet another "last release by Fare before new maintainer takes over".
Nobody knows who might be the new maintainer.
Revision 0.4p 06 Jun 1999 Revised by: fare
clean up and updates
Revision 0.4o 01 Dec 1998 Revised by: fare
Revision 0.4m 23 Mar 1998 Revised by: fare
corrections about gcc invocation
Revision 0.4l 16 Nov 1997 Revised by: fare
release for LSL 6th edition
Revision 0.4k 19 Oct 1997 Revised by: fare
Revision 0.4j 07 Sep 1997 Revised by: fare
Revision 0.4i 17 Jul 1997 Revised by: fare
info on 16-bit mode access from Linux
Revision 0.4h 19 Jun 1997 Revised by: fare
still more on "how not to use assembly"; updates on NASM, GAS.
Revision 0.4g 30 Mar 1997 Revised by: fare
Revision 0.4f 20 Mar 1997 Revised by: fare
Revision 0.4e 13 Mar 1997 Revised by: fare
Release for DrLinux
Revision 0.4d 28 Feb 1997 Revised by: fare
Vapor announce of a new Assembly-HOWTO maintainer
Revision 0.4c 09 Feb 1997 Revised by: fare
Added section Do you need assembly?.
Revision 0.4b 03 Feb 1997 Revised by: fare
NASM moved: now is before AS86
Revision 0.4a 20 Jan 1997 Revised by: fare
CREDITS section added
Revision 0.4 20 Jan 1997 Revised by: fare
first release of the HOWTO as such
Revision 0.4pre1 13 Jan 1997 Revised by: fare
text mini-HOWTO transformed into a full linuxdoc-sgml HOWTO, to see
what the SGML tools are like
Revision 0.3l 11 Jan 1997 Revised by: fare
Revision 0.3k 19 Dec 1996 Revised by: fare
What? I had forgotten to point to terse???
Revision 0.3j 24 Nov 1996 Revised by: fare
point to French translated version
Revision 0.3i 16 Nov 1996 Revised by: fare
NASM is getting pretty slick
Revision 0.3h 06 Nov 1996 Revised by: fare
more about cross-compiling - - See on sunsite: devel/msdos/
Revision 0.3g 02 Nov 1996 Revised by: fare
Created the History. Added pointers in cross-compiling section. Added
section about I/O programming under Linux (particularly video).
Revision 0.3f 17 Oct 1996 Revised by: fare
Revision 0.3c 15 Jun 1996 Revised by: fare
Revision 0.2 04 May 1996 Revised by: fare
Revision 0.1 23 Apr 1996 Revised by: fare
Francois-Rene "Fare" Rideau creates and publishes the first
mini-HOWTO, because "I'm sick of answering ever the same questions on
comp.lang.asm.x86"
________________________________________________________________
Appendix B. Acknowledgements
I would like to thank all the people who have contributed ideas,
answers, remarks, and moral support, and additionally the following
persons, by order of appearance:
* Linus Torvalds for Linux
* Bruce Evans for bcc from which as86 is extracted
* Simon Tatham and Julian Hall for NASM
* Greg Hankins and now Tim Bynum for maintaining HOWTOs
* Raymond Moon for his FAQ
* Eric Dumas for his translation of the mini-HOWTO into French (sad
thing for the original author to be French and write in English)
* Paul Anderson and Rahim Azizarab for helping me, if not for
taking over the HOWTO
* Marc Lehman for his insight on GCC invocation
* Abhijit Menon-Sen for helping me figure out the argument passing
convention
________________________________________________________________
Appendix C. Endorsements
This version of the document is endorsed by Leo Noordergraaf.
Modifications (including translations) must remove this appendix
according to the license agreement.
$Id: Assembly-HOWTO.xml 11 2013-03-03 15:47:09Z lnoor $
________________________________________________________________
Appendix D. GNU Free Documentation License
GNU Free Documentation License
Version 1.1, March 2000
Copyright (C) 2000 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
0. PREAMBLE
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other written document "free" in the sense of freedom: to
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author and publisher a way to get credit for their work, while
not being considered responsible for modifications made by
others.
This License is a kind of "copyleft", which means that
derivative works of the document must themselves be free in
the same sense. It complements the GNU General Public License,
which is a copyleft license designed for free software.
We have designed this License in order to use it for manuals
for free software, because free software needs free
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