old-www/HOWTO/VMS-to-Linux-HOWTO/programming.html

647 lines
11 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML
><HEAD
><TITLE
>Programming </TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.7"><LINK
REL="HOME"
TITLE="From VMS to Linux HOWTO"
HREF="index.html"><LINK
REL="PREVIOUS"
TITLE="TeXing "
HREF="texing.html"><LINK
REL="NEXT"
TITLE="Graphics "
HREF="graphics.html"></HEAD
><BODY
CLASS="SECT1"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
ALINK="#0000FF"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>From VMS to Linux HOWTO</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="texing.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="graphics.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="SECT1"
><H1
CLASS="SECT1"
><A
NAME="PROGRAMMING"
></A
>5. Programming</H1
><P
>Programming under Linux is <EM
>much</EM
> better: there are lots of tools that
make programming easier and quicker. For instance, the drudgery of
editing--saving--exiting--compiling--re-editing can be cut short by using
editors like <TT
CLASS="LITERAL"
>emacs</TT
> or <TT
CLASS="LITERAL"
>jed</TT
>, as seen above.</P
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="AEN284"
></A
>5.1. Fortran</H2
><P
>Not substantial differences here, but note that at the time of writing the
available (free) compilers are not 100% compatible with VMS'; expect
some minor quirks. (It's actually the VMS compiler which has non-standard
extensions.) See <TT
CLASS="LITERAL"
>/usr/doc/g77/DOC</TT
> or <TT
CLASS="LITERAL"
>/usr/doc/f2c/f2c.ps</TT
>
for details.</P
><P
>Your sysadm has installed a native compiler called <TT
CLASS="LITERAL"
>g77</TT
> (good but, as of
version 0.5.21, still not perfectly compatible with DEC Fortran) or possibly
the Fortran to C translator, <TT
CLASS="LITERAL"
>f2c</TT
>, and one of the front-ends that make it
mimic a native compiler. In my experience, the package <TT
CLASS="LITERAL"
>yaf77</TT
> is the
one that provides best results.</P
><P
>To compile a Fortran program with <TT
CLASS="LITERAL"
>g77</TT
>, edit the source, save it with
extension <TT
CLASS="LITERAL"
>.f</TT
>, then do:</P
><P
>&#13;<TABLE
BORDER="1"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><FONT
COLOR="#000000"
><PRE
CLASS="SCREEN"
>$ g77 myprog.f</PRE
></FONT
></TD
></TR
></TABLE
>&#13;</P
><P
>which creates by default an executable called <TT
CLASS="LITERAL"
>a.out</TT
> (you don't have
to link anything). To give the executable a different name and do some
optimisation:</P
><P
>&#13;<TABLE
BORDER="1"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><FONT
COLOR="#000000"
><PRE
CLASS="SCREEN"
>$ g77 -O2 -o myprog myprog.f</PRE
></FONT
></TD
></TR
></TABLE
>&#13;</P
><P
>Beware of optimisations! Ask your sysadm to read the documentation that
comes with the compiler and tell you if there are any problems.</P
><P
>To compile a subroutine:</P
><P
>&#13;<TABLE
BORDER="1"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><FONT
COLOR="#000000"
><PRE
CLASS="SCREEN"
>$ g77 -c mysub.f</PRE
></FONT
></TD
></TR
></TABLE
>&#13;</P
><P
>This creates a file <TT
CLASS="LITERAL"
>mysub.o</TT
>. To link this subroutine to a program,
you'll do</P
><P
>&#13;<TABLE
BORDER="1"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><FONT
COLOR="#000000"
><PRE
CLASS="SCREEN"
>$ g77 -o myprog myprog.f mysub.o</PRE
></FONT
></TD
></TR
></TABLE
>&#13;</P
><P
>If you have many external subroutines and you want to make a library, do the
following:</P
><P
>&#13;<TABLE
BORDER="1"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><FONT
COLOR="#000000"
><PRE
CLASS="SCREEN"
>$ cd subroutines/
$ cat *f &#62;mylib.f ; g77 -c mylib.f</PRE
></FONT
></TD
></TR
></TABLE
>&#13;</P
><P
>This will create <TT
CLASS="LITERAL"
>mylib.o</TT
> that you can link to your programs.</P
><P
>Finally, to link an external library called, say, <TT
CLASS="LITERAL"
>libdummy.so</TT
>:</P
><P
>&#13;<TABLE
BORDER="1"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><FONT
COLOR="#000000"
><PRE
CLASS="SCREEN"
>$ g77 -o myprog myprog.f -ldummy</PRE
></FONT
></TD
></TR
></TABLE
>&#13;</P
><P
>If you have <TT
CLASS="LITERAL"
>f2c</TT
>, you only have to use <TT
CLASS="LITERAL"
>f77</TT
> or <TT
CLASS="LITERAL"
>fort77</TT
> instead
of <TT
CLASS="LITERAL"
>g77</TT
>.</P
><P
>Another useful programming tool is <TT
CLASS="LITERAL"
>make</TT
>, described below.</P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="AEN326"
></A
>5.2. Using <TT
CLASS="LITERAL"
>make</TT
></H2
><P
>The utility <TT
CLASS="LITERAL"
>make</TT
> is a tool to handle the compilation of programs that
are split into several source files. The VMS counterparts are <TT
CLASS="LITERAL"
>MMS</TT
>
and <TT
CLASS="LITERAL"
>MMK</TT
>, which have a different syntax.</P
><P
>Let's suppose you have source files containing your routines, <TT
CLASS="LITERAL"
>file_1.f,
file_2.f, file_3.f</TT
>, and a source file of the main program that uses the
routines, <TT
CLASS="LITERAL"
>myprog.f</TT
>. If you compile your program manually, whenever you
modify one of the source files you have to figure out which file depends on
which, which file to recompile first, and so on.</P
><P
>Instead of getting mad, you can write a `makefile'. This is a text file
containing the dependencies between your sources: when one is modified, only
the ones that depend on the modified file will be recompiled.</P
><P
>In our example, you'd write a makefile like this:</P
><P
>&#13;<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><FONT
COLOR="#000000"
><PRE
CLASS="PROGRAMLISTING"
>&#13;# This is makefile
# Press the &#60;TAB&#62; key where you see &#60;TAB&#62;!
# It's important: don't use spaces instead.
myprog: myprog.o file_1.o file_2.o file_3.o
&#60;TAB&#62;g77 -o myprog myprog.o file_1.o file_2.o file_3.o
# myprog depends on four object files
myprog.o: myprog.f
&#60;TAB&#62;g77 -c myprog.f
# myprog.o depends on its source file
file_1.o: file_1.f
&#60;TAB&#62;g77 -c file_1.f
# file_1.o depends on its source file
file_2.o: file_2.f file_1.o
&#60;TAB&#62;g77 -c file_2.f file_1.o
# file_2.o depends on its source file and an object file
file_3.o: file_3.f file_2.o
&#60;TAB&#62;g77 -c file_3.f file_2.o
# file_3.o depends on its source file and an object file
# end of makefile.</PRE
></FONT
></TD
></TR
></TABLE
>&#13;</P
><P
>Save this file as <TT
CLASS="LITERAL"
>Makefile</TT
> and type <TT
CLASS="LITERAL"
>make</TT
> to compile your program;
alternatively, save it as <TT
CLASS="LITERAL"
>myprog.mak</TT
> and type <TT
CLASS="LITERAL"
>make -f myprog.mak</TT
>.
And of course, RMP.</P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="AEN345"
></A
>5.3. Shell Scripts</H2
><P
>Shell scripts are the equivalent of VMS' command files, and allow for very
powerful constructs.</P
><P
>To write a script, all you have to do is write a standard ASCII file
containing the commands, save it, then make it executable with the
command <TT
CLASS="LITERAL"
>chmod +x &#60;scriptfile&#62;</TT
>. To execute it, type its name.</P
><P
>Writing scripts under <TT
CLASS="LITERAL"
>bash</TT
> is such a vast subject it would require a
book by itself, and I will not delve into the topic any further. I'll just
give you a more-or-less comprehensive and (hopefully) useful example you can
extract some basic rules from.</P
><P
>EXAMPLE: sample.sh</P
><P
>&#13;<TABLE
BORDER="0"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><FONT
COLOR="#000000"
><PRE
CLASS="PROGRAMLISTING"
>#!/bin/sh
# sample.sh
# I am a comment
# don't change the first line, it must be there
echo "This system is: `uname -a`" # use the output of the command
echo "My name is $0" # built-in variables
echo "You gave me the following $# parameters: "$*
echo "First parameter is: "$1
echo -n "What's your name? " ; read your_name
echo notice the difference: "hi $your_name" # quoting with "
echo notice the difference: 'hi $your_name' # quoting with '
DIRS=0 ; FILES=0
for file in `ls .` ; do
if [ -d ${file} ] ; then # if file is a directory
DIRS=`expr $DIRS + 1` # this means DIRS = DIRS + 1
elif [ -f ${file} ] ; then
FILES=`expr $FILES + 1`
fi
case ${file} in
*.gif|*jpg) echo "${file}: graphic file" ;;
*.txt|*.tex) echo "${file}: text file" ;;
*.c|*.f|*.for) echo "${file}: source file" ;;
*) echo "${file}: generic file" ;;
esac
done
echo "there are ${DIRS} directories and ${FILES} files"
ls | grep "ZxY--!!!WKW"
if [ $? != 0 ] ; then # exit code of last command
echo "ZxY--!!!WKW not found"
fi
echo "enough... type 'man bash' if you want more info."&#13;</PRE
></FONT
></TD
></TR
></TABLE
>&#13;</P
></DIV
><DIV
CLASS="SECT2"
><H2
CLASS="SECT2"
><A
NAME="C"
></A
>5.4. C</H2
><P
>Linux is an excellent environment to program in C. Taken for granted that
you know C, here are a couple of guidelines. To compile your standard
<TT
CLASS="LITERAL"
>hello.c</TT
> you'll use the <TT
CLASS="LITERAL"
>gcc</TT
> compiler, which comes as part of Linux
and has the same syntax as <TT
CLASS="LITERAL"
>g77</TT
>:</P
><P
>&#13;<TABLE
BORDER="1"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><FONT
COLOR="#000000"
><PRE
CLASS="SCREEN"
>$ gcc -O2 -o hello hello.c</PRE
></FONT
></TD
></TR
></TABLE
>&#13;</P
><P
>To link a library to a program, add the switch <TT
CLASS="LITERAL"
>-l&#60;libname&#62;</TT
>.
For example, to link the math library and optimize do</P
><P
>&#13;<TABLE
BORDER="1"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><FONT
COLOR="#000000"
><PRE
CLASS="SCREEN"
>$ gcc -O2 -o mathprog mathprog.c -lm</PRE
></FONT
></TD
></TR
></TABLE
>&#13;</P
><P
>(The <TT
CLASS="LITERAL"
>-l&#60;libname&#62;</TT
> switch forces <TT
CLASS="LITERAL"
>gcc</TT
> to link the library
<TT
CLASS="LITERAL"
>/usr/lib/lib&#60;libname&#62;.a</TT
>; so <TT
CLASS="LITERAL"
>-lm</TT
> links
<TT
CLASS="LITERAL"
>/usr/lib/libm.a</TT
>).</P
><P
>When your program is made of several source files, you'll need to use the
utility <TT
CLASS="LITERAL"
>make</TT
> described above. Just use <TT
CLASS="LITERAL"
>gcc</TT
> and C source files in
the makefile.</P
><P
>You can invoke some help about the C functions, that are covered by man
pages, section 3; for example,</P
><P
>&#13;<TABLE
BORDER="1"
BGCOLOR="#E0E0E0"
WIDTH="100%"
><TR
><TD
><FONT
COLOR="#000000"
><PRE
CLASS="SCREEN"
>$ man 3 printf</PRE
></FONT
></TD
></TR
></TABLE
>&#13;</P
><P
>There are lots of libraries available out there; among the first you'll want
to use are <TT
CLASS="LITERAL"
>ncurses</TT
>, to handle text mode effects, and <TT
CLASS="LITERAL"
>svgalib</TT
>, to
do graphics.</P
></DIV
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="texing.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="graphics.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>TeXing</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
>&nbsp;</TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>Graphics</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>