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220 lines
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<TITLE>Linux Quake HOWTO: Quake Sequels </TITLE>
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<LINK HREF="Quake-HOWTO.html#toc6" REL=contents>
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<A HREF="Quake-HOWTO-7.html">Next</A>
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<A HREF="Quake-HOWTO.html#toc6">Contents</A>
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<HR>
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<H2><A NAME="s6">6.</A> <A HREF="Quake-HOWTO.html#toc6">Quake Sequels </A></H2>
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<P>
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<A NAME="hexenII_"></A> </P>
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<H2><A NAME="ss6.1">6.1</A> <A HREF="Quake-HOWTO.html#toc6.1">Hexen II </A>
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</H2>
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<P>Hexen II is a colourful adaption of the Quake engine, and in terms of
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source code and theme is much closer than Quake II to the original
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game. Unfortunately,
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<A HREF="http://ravensoft.com">Raven Software</A>
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released the game with many rough edges... So beautiful, yet so cruel.</P>
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<P>
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<A HREF="http://uhexen2.sourceforge.net">Hammer of Thyrion</A>
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is the main Linux Hexen II port , and has had much work
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done towards squishing bugs and enhancing the OpenGL graphics.
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While it is not as widely distributed as Quake, the HoT demo includes some
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of the game's best levels and is available from the Sourceforge
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<A HREF="http://sourceforge.net/projects/uhexen2">project page</A>.</P>
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<P>Mappers should note the
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<A HREF="http://quest-ed.sourceforge.net/index.html">Quest</A>
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world editor, and
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HexenC compiler
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<A HREF="http://www.fteqw.com">FTEQCC</A>.</P>
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<H2><A NAME="quakeII_"></A> <A NAME="ss6.2">6.2</A> <A HREF="Quake-HOWTO.html#toc6.2">Quake II </A>
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</H2>
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<P>Quake II is the sci-fi themed sequel to Quake.
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Early Linux releases weren't very solid, especially the mouse handling, but there is now a few related projects to choose from.</P>
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<P>
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<DL>
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<DT><B>Open Source Projects</B><DD><P>
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<A HREF="http://qudos.quakedev.com/linux/quake2">QuDos' Quake II</A>
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is the most notable. It is based on
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<A HREF="http://www.icculus.org/quake2/">Icculus Quake II</A>,
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and includes some beautiful graphical enhancements - including cell shading -
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and support for FreeBSD and XMMS plugins. Another project still in development
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is
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<A HREF="http://jdolan.dyndns.org/jaydolan/home.html">Quetoo</A> which
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has speed and security enhancements, but also a very stripped back interface
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and a few bugs.</P>
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<P>
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<A HREF="http://www.yamagi.org/quake2">Yamagi Quake II</A>, also based on Icculus, is an active Q2
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project focusing on single player game and cooperative game modes.</P>
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<P>
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<A HREF="http://hkitchen.net/qfusion/">Qfusion</A> appears an interesting project... that's slipped under my radar till now. An advanced multipurpose engine based on Quake II.</P>
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<P>Older projects include Michael Olson's
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<A HREF="http://www.cs.odu.edu/~olson/linux/quake2-0.12-1jag.src.rpm">source</A> and
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<A HREF="http://www.cs.odu.edu/~olson/linux/quake2-0.12-1jag.i386.rpm">binary</A> rpms (which appear to be based on an old Icculus release) and
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the
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<A HREF="http://www.quakeforge.net/files/quake2forge/quake2-0.3.tar.gz">QuakeForge Quake II</A> project with support for multiple operating
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systems. On a slightly different note - the
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<A HREF="http://www.bytonic.de/html/jake2.html">Jake2</A> project is a version
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of Quake II written in Java.</P>
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<DT><B>Notes</B><DD><P>A common command line option is: <BR><B> +set vid_ref glx +set gl_driver /usr/lib/libGL.so.1 </B><BR>
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which tells the game to start in OpenGL mode.</P>
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<P>See the
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<A HREF="Quake-HOWTO-10.html#other_">old version</A> of this how-to for other Quake II troubleshooting tips.</P>
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<DT><B>Mods</B><DD><P>
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<A HREF="http://www.planetquake.com/digitalpaint/">Digital Paint 2</A> is
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an "original" multiplayer game based on the Quake II engine. It's colourful and
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fun nature is a departure from the usual dark tone of most Quake games. Being a
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totally remodeled game, it doesn't require you to have the original Quake II
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;->.</P>
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<P>
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<A HREF="http://www.planetquake.com/td/argonium/">Argonium</A>
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is a slick looking deathmatch mod which is also freely distributable.</P>
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</DL>
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</P>
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<H2><A NAME="ss6.3">6.3</A> <A HREF="Quake-HOWTO.html#toc6.3">Quake III Arena </A>
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</H2>
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<P>Quake III was one of the first games to receive a full Linux commercial release. It's
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a great game which more than survives. Mods are numerous, and of better visual
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quality than Quake I or II.
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For more info about installing the game, try
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<A HREF="http://zerowing.idsoftware.com/linux/q3a/INSTALL">idsoftware's Faq</A>, or
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<A HREF="http://www.linux-gamers.net/modules/wfsection/article.php?articleid=30">Linuxgamer's Quake III How-To</A>.</P>
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<P>The retail add-on <B>Quake III Team Arena</B> is supported and, despite getting
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ordinary reviews, is a great game. Most user mods should work with Linux. The
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Linux Gamers FAQ reports:
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<PRE>
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Yes, ... modifications work in Linux as long as they are compiled to the
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Quake III ... VM bytecode as advised by id software. ... modifications
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compiled to Windows library files will not work.
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</PRE>
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</P>
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<P>
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<DL>
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<DT><B>Open Source Projects</B><DD><P>The Icculus Quake III Project
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which has recently moved to
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<A HREF="http://ioquake3.org">IOQuake</A>.
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They are adding extra features, including support for Star Trek Voyager: Elite Force Holomatch (multiplayer).</P>
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<P>Sourceforge
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<A HREF="http://q3cellshading.sourceforge.net">Quake III - Cell Shading</A></P>
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<DT><B>Mods</B><DD><P>
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<A HREF="http://www.warsow.net">Warsow</A> is a cell-shaded cartoon style
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total conversion using a heavily modified engine. It's interface is very slick,
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graphics to die for, and gameplay is ok.</P>
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<P>
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<A HREF="http://www.worldofpadman.com/">World of Padman</A> is a high quality stand-alone
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conversion. It's set in a miniature suburban world with a bizarre cartoon
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theme, and is currently multiplayer only but with full bot support.</P>
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<P>In
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<A HREF="http://red.planetarena.org">Alien Arena</A> you're matched against pin headed martians in unbelievable OpenGL environments.</P>
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<P>
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<A HREF="http://www.planetquake.com/tdc/">The Dark Conjunction</A>
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is an atmospheric Q3 single player conversion.</P>
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<P>Try the alien themed
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<A HREF="http://tremulous.net">Tremulous</A>
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for an original multiplayer mod.</P>
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<DT><B>Links</B><DD><P>The Zerowing
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<A HREF="http://zerowing.idsoftware.com/linux/q3a/INSTALL">installation</A>
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and
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<A HREF="http://zerowing.idsoftware.com/linux/q3a/">known issues</A>
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guides hosted by id Software.</P>
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<P>Linuxgamer's
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<A HREF="http://www.linux-gamers.net/modules/wfsection/article.php?articleid=30">Quake III How-To</A>.</P>
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<P>Linux Questions' Quake III forums for
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<A HREF="http://www.linuxquestions.org/questions/history/260975">Sound</A>
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and
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<A HREF="http://www.linuxquestions.org/questions/history/225821">Mouse</A>
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problems.</P>
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<P>All things Quake III at
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<A HREF="http://www.planetquake.com/quake3/q3aguide/">Planet Quake</A></P>
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</DL>
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</P>
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<H2><A NAME="ss6.4">6.4</A> <A HREF="Quake-HOWTO.html#toc6.4">Quake IV </A>
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</H2>
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<P>Quake IV is an epic FPS from
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<A HREF="http://ravensoft.com">Raven Software</A>. It is based on the Doom-III engine and has high
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hardware specs: A 2GHz P4 (or AMD equivalent) and 512meg ram are the official minimum
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requirements. It's a beautiful game which should really be played with the
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graphical settings set to "medium" or "high". For this reason the author
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recommends against using entry level cards such as the FX5200.</P>
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<P>The game runs well under Linux, but still has a couple of issues:</P>
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<P>
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<UL>
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<LI> Quake IV only runs in 32 bpp colours (X11 colour depth 24), so restart X in
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this mode if you have to. Attempting to run in 16 bpp colours will give you an
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error message like:
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<B> Couldn't find matching GLX visual ..... Sys_Error: Unable to initialize OpenGL.</B>
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Alternatively you can start a new X session with the command:
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<PRE>
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startx `which quake4` -- :1 -depth 24
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</PRE>
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</LI>
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<LI> The Alsa sound libraries are used by default. To start with OSS sound , type:
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<PRE>
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quake4 +set s_driver oss
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</PRE>
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</LI>
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<LI> The Quake IV DVD Edition comes with several promotional movies.
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Although the movies appear to be Windows executables, they are in fact Bink
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videos, and can be viewed with the
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<A HREF="http://www.radgametools.com/down/Bink/BinkLinuxPlayer.zip">Linux Bink Player</A>.
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</LI>
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</UL>
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</P>
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<P>
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<DL>
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<DT><B>Quake IV Links</B><DD><P>The
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<A HREF="http://zerowing.idsoftware.com/linux/quake4/">Official Linux Faq</A></P>
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<P>Linux Questions
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<A HREF="http://www.linuxquestions.org/">Quake IV bug forums</A></P>
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<P>
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<A HREF="ftp://ftp.idsoftware.com/idstuff/quake4/demo/quake4-linux-1.0-demo.x86.run">Quake IV demo</A></P>
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<P>
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<A HREF="http://www.iddevnet.com/quake4/GettingStarted">Linux 1.4.2 SDK installer</A></P>
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</DL>
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</P>
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<HR>
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