140 lines
5.9 KiB
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140 lines
5.9 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
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<HTML>
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<HEAD>
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<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.21">
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<TITLE>Linux Quake HOWTO: Mods</TITLE>
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<LINK HREF="Quake-HOWTO-5.html" REL=next>
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<LINK HREF="Quake-HOWTO-3.html" REL=previous>
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<LINK HREF="Quake-HOWTO.html#toc4" REL=contents>
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</HEAD>
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<BODY>
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<A HREF="Quake-HOWTO-5.html">Next</A>
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<A HREF="Quake-HOWTO-3.html">Previous</A>
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<A HREF="Quake-HOWTO.html#toc4">Contents</A>
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<HR>
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<H2><A NAME="s4">4.</A> <A HREF="Quake-HOWTO.html#toc4">Mods</A></H2>
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<H2><A NAME="ss4.1">4.1</A> <A HREF="Quake-HOWTO.html#toc4.1">About </A>
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</H2>
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<P>Quake has hundreds of user created levels - known variously as "mods", "total
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conversions" or simply "maps".
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To run new maps, place the bsp file into the "quake/id1/maps"
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subdirectory, and start Quake with the <B>+map MAPNAME</B> option.</P>
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<P>Installing mods is simply a matter of creating a subdirectory DIR and
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extracting the contents of the mod zipfile/tarball into this directory.
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It is then loaded by using the <B>-game DIR</B> command line option and,
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sometimes, <B>+map MAPNAME</B> where MAPNAME is the mod's start map. </P>
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<P>For both maps and mods, all files should be in
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<A HREF="Quake-HOWTO-8.html#lowercase_">lowercase</A>.</P>
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<H2><A NAME="ss4.2">4.2</A> <A HREF="Quake-HOWTO.html#toc4.2">Single Player Mods </A>
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</H2>
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<P>There has recently been an effort to archive many Quake maps at Quaddicted.
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<A HREF="http://www.quaddicted.com/spmaps.html">Maps</A>,
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<A HREF="http://www.quaddicted.com/spmods.html">Mods</A>.</P>
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<P>Some of the more notable mods are:</P>
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<P>
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<DL>
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<DT><B>Travail</B><DD><P>This recent mod is a must have. It includes 15 single
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player levels, stunning bosses, and a couple of twisting spider infested
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caverns. Distrans has also contributed a professional quality
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<A HREF="http://www.quaddicted.com/filebase/travail_soundtrack.zip">soundtrack</A>
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composed of moody and interesting electronic vibes.
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<A HREF="http://www.quakeone.com/travail">Link</A></P>
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<DT><B>Quoth</B><DD><P>Quoth began life as a sequel to the draw-dropping mod,
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<A HREF="http://kell.spawnpoint.org/convoked.html">Contract Revoked</A>, but has
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recently gained much support from mappers, as is becoming the defacto extension of Quake I.</P>
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<P>It's new features include numerous crazy enemies with strong AI, destructable environments,
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and other items including ladders and flashlights.
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<A HREF="http://www.planetquake.com/necros/quoth/">Link</A></P>
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<DT><B>W a r p s p a s m</B><DD><P>A huge atmospheric Quoth mod by Ijed. The latest and greatest.
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<A HREF="http://gimme.badsectoracula.com/warpspasm-readme.html">Link</A></P>
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<P>
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<A NAME="soe_"></A> </P>
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<DT><B>Soul of Evil</B><DD><P>Gorgeous medieval themed mod with two single player
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episodes, a melee style arena mode and nice documentation. Many thanks to
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Tronwyn, Fat Controller and their co-authors.
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<A HREF="http://www.planetquake.com/tronyn/soul">Link</A></P>
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<P>
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<A NAME="nehahra_"></A> </P>
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<DT><B>Nehahra</B><DD><P>Epic. Ambitious. Otherwordly.
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Nehahra is the definitive Quake mod, supported in Linux by LordHavoc's
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<A HREF="Quake-HOWTO-3.html#darkplaces_">Darkplaces</A>, and
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<A HREF="Quake-HOWTO-3.html#qudos_">QuDos</A>'
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port of the NehQuake engine. It has some great models and maps, uses fog effects well, and has an
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(optional) two hour movie/demo which ties-in well with the original Quake
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"story-line" but is also in desperate need of an edit.</P>
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<P>Nehahra also features improved enemy AI - the grunts strafe behind cover, and
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scrags in open space can be very hard to pin down. New gamers may wish to
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disable this feature by typing <B>nomonsters 1</B> at the game console.
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<A HREF="http://www.planetquake.com/nehahra">Link</A></P>
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<DT><B>Zerst<EFBFBD>rer</B><DD><P>Dark and bloody, with Doom's paranoiac atmosphere. A classic.
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Zerst<EFBFBD>rer also has some good death match levels -
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<A HREF="http://www.quaddicted.com/zer.html">Link</A></P>
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<DT><B>Neil Manke's mods</B><DD><P>Neil wrote the definitive Half-Life mod "They Hunger".
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The quality and fun is in these maps too -
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alba01, alba02, sofsp1, sofsp2, starshp2,
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<A HREF="http://www.planethalflife.com/manke/">Link</A></P>
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<DT><B>Operation: Urth Majik</B><DD><P>Oum is one of the few Quake 1 mods with a sci-fi feel. It has five well made
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levels, with cut-scenes and many new weapons -
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<A HREF="http://disenchant.net/files/maps/oum.zip">Download</A>,
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<A HREF="http://www.planetquake.com/fatty/oum/">Link</A></P>
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<DT><B>Scourge done Slick</B><DD><P>SdS is a speed run through Mission Pack 1, Scourge of Armagon. Hilarious and
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amazing.
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<A HREF="http://www.planetquake.com/QdQ/sds.html">Link</A></P>
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</DL>
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</P>
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<H2><A NAME="ss4.3">4.3</A> <A HREF="Quake-HOWTO.html#toc4.3">Commercial Mods </A>
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</H2>
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<P>
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<DL>
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<DT><B>Mission Pack 1</B><DD><P>Scourge of Armagon by Ritual Entertainment (formerly known as Hipnotic Interactive).<BR>
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After playing Armagon, you should also check out the
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<A HREF="http://www.google.com.au/search?q=dd.zip">Death's Dominion</A> Level Pack.</P>
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<DT><B>Mission Pack 2</B><DD><P>Dissolution of Eternity by Rogue Entertainment.<BR><BR>
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<EM>Both official mission packs are generally acknowledged as better than the original game</EM>.</P>
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<DT><B>Malice</B><DD><P>Very original Quake total conversion, with the greatest
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(virtual) machine gun I've ever unleashed. Worth paying for.</P>
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<DT><B>Abyss of Pandemonium</B><DD><P>Commercial mod now freely available:
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<A HREF="http://www.planetquake.com/impel">Link</A></P>
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<DT><B>Ravages of Apocalypse</B><DD><P>Xmen mod! Great models. Shame about the game-play. ...When good mods turn bad.<BR>
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This mod has now been released free of charge, and can be found
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<A HREF="http://www.zerogravity.com.au/xmen/">here</A>.</P>
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<DT><B>Shrak</B><DD><P>One of the first commercial mods. It has well modelled and totally
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new monsters, but the game-play doesn't cut it.</P>
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</DL>
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</P>
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<P>
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<A NAME="quakeworld_"></A> </P>
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<HR>
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<A HREF="Quake-HOWTO-5.html">Next</A>
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<A HREF="Quake-HOWTO-3.html">Previous</A>
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<A HREF="Quake-HOWTO.html#toc4">Contents</A>
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