old-www/HOWTO/Quake-HOWTO-4.html

140 lines
5.9 KiB
HTML
Raw Permalink Blame History

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML>
<HEAD>
<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.21">
<TITLE>Linux Quake HOWTO: Mods</TITLE>
<LINK HREF="Quake-HOWTO-5.html" REL=next>
<LINK HREF="Quake-HOWTO-3.html" REL=previous>
<LINK HREF="Quake-HOWTO.html#toc4" REL=contents>
</HEAD>
<BODY>
<A HREF="Quake-HOWTO-5.html">Next</A>
<A HREF="Quake-HOWTO-3.html">Previous</A>
<A HREF="Quake-HOWTO.html#toc4">Contents</A>
<HR>
<H2><A NAME="s4">4.</A> <A HREF="Quake-HOWTO.html#toc4">Mods</A></H2>
<H2><A NAME="ss4.1">4.1</A> <A HREF="Quake-HOWTO.html#toc4.1">About </A>
</H2>
<P>Quake has hundreds of user created levels - known variously as "mods", "total
conversions" or simply "maps".
To run new maps, place the bsp file into the "quake/id1/maps"
subdirectory, and start Quake with the <B>+map MAPNAME</B> option.</P>
<P>Installing mods is simply a matter of creating a subdirectory DIR and
extracting the contents of the mod zipfile/tarball into this directory.
It is then loaded by using the <B>-game DIR</B> command line option and,
sometimes, <B>+map MAPNAME</B> where MAPNAME is the mod's start map. </P>
<P>For both maps and mods, all files should be in
<A HREF="Quake-HOWTO-8.html#lowercase_">lowercase</A>.</P>
<H2><A NAME="ss4.2">4.2</A> <A HREF="Quake-HOWTO.html#toc4.2">Single Player Mods </A>
</H2>
<P>There has recently been an effort to archive many Quake maps at Quaddicted.
<A HREF="http://www.quaddicted.com/spmaps.html">Maps</A>,
<A HREF="http://www.quaddicted.com/spmods.html">Mods</A>.</P>
<P>Some of the more notable mods are:</P>
<P>
<DL>
<DT><B>Travail</B><DD><P>This recent mod is a must have. It includes 15 single
player levels, stunning bosses, and a couple of twisting spider infested
caverns. Distrans has also contributed a professional quality
<A HREF="http://www.quaddicted.com/filebase/travail_soundtrack.zip">soundtrack</A>
composed of moody and interesting electronic vibes.
<A HREF="http://www.quakeone.com/travail">Link</A></P>
<DT><B>Quoth</B><DD><P>Quoth began life as a sequel to the draw-dropping mod,
<A HREF="http://kell.spawnpoint.org/convoked.html">Contract Revoked</A>, but has
recently gained much support from mappers, as is becoming the defacto extension of Quake I.</P>
<P>It's new features include numerous crazy enemies with strong AI, destructable environments,
and other items including ladders and flashlights.
<A HREF="http://www.planetquake.com/necros/quoth/">Link</A></P>
<DT><B>W a r p s p a s m</B><DD><P>A huge atmospheric Quoth mod by Ijed. The latest and greatest.
<A HREF="http://gimme.badsectoracula.com/warpspasm-readme.html">Link</A></P>
<P>
<A NAME="soe_"></A> </P>
<DT><B>Soul of Evil</B><DD><P>Gorgeous medieval themed mod with two single player
episodes, a melee style arena mode and nice documentation. Many thanks to
Tronwyn, Fat Controller and their co-authors.
<A HREF="http://www.planetquake.com/tronyn/soul">Link</A></P>
<P>
<A NAME="nehahra_"></A> </P>
<DT><B>Nehahra</B><DD><P>Epic. Ambitious. Otherwordly.
Nehahra is the definitive Quake mod, supported in Linux by LordHavoc's
<A HREF="Quake-HOWTO-3.html#darkplaces_">Darkplaces</A>, and
<A HREF="Quake-HOWTO-3.html#qudos_">QuDos</A>'
port of the NehQuake engine. It has some great models and maps, uses fog effects well, and has an
(optional) two hour movie/demo which ties-in well with the original Quake
"story-line" but is also in desperate need of an edit.</P>
<P>Nehahra also features improved enemy AI - the grunts strafe behind cover, and
scrags in open space can be very hard to pin down. New gamers may wish to
disable this feature by typing <B>nomonsters 1</B> at the game console.
<A HREF="http://www.planetquake.com/nehahra">Link</A></P>
<DT><B>Zerst<EFBFBD>rer</B><DD><P>Dark and bloody, with Doom's paranoiac atmosphere. A classic.
Zerst<EFBFBD>rer also has some good death match levels -
<A HREF="http://www.quaddicted.com/zer.html">Link</A></P>
<DT><B>Neil Manke's mods</B><DD><P>Neil wrote the definitive Half-Life mod "They Hunger".
The quality and fun is in these maps too -
alba01, alba02, sofsp1, sofsp2, starshp2,
<A HREF="http://www.planethalflife.com/manke/">Link</A></P>
<DT><B>Operation: Urth Majik</B><DD><P>Oum is one of the few Quake 1 mods with a sci-fi feel. It has five well made
levels, with cut-scenes and many new weapons -
<A HREF="http://disenchant.net/files/maps/oum.zip">Download</A>,
<A HREF="http://www.planetquake.com/fatty/oum/">Link</A></P>
<DT><B>Scourge done Slick</B><DD><P>SdS is a speed run through Mission Pack 1, Scourge of Armagon. Hilarious and
amazing.
<A HREF="http://www.planetquake.com/QdQ/sds.html">Link</A></P>
</DL>
</P>
<H2><A NAME="ss4.3">4.3</A> <A HREF="Quake-HOWTO.html#toc4.3">Commercial Mods </A>
</H2>
<P>
<DL>
<DT><B>Mission Pack 1</B><DD><P>Scourge of Armagon by Ritual Entertainment (formerly known as Hipnotic Interactive).<BR>
After playing Armagon, you should also check out the
<A HREF="http://www.google.com.au/search?q=dd.zip">Death's Dominion</A> Level Pack.</P>
<DT><B>Mission Pack 2</B><DD><P>Dissolution of Eternity by Rogue Entertainment.<BR><BR>
<EM>Both official mission packs are generally acknowledged as better than the original game</EM>.</P>
<DT><B>Malice</B><DD><P>Very original Quake total conversion, with the greatest
(virtual) machine gun I've ever unleashed. Worth paying for.</P>
<DT><B>Abyss of Pandemonium</B><DD><P>Commercial mod now freely available:
<A HREF="http://www.planetquake.com/impel">Link</A></P>
<DT><B>Ravages of Apocalypse</B><DD><P>Xmen mod! Great models. Shame about the game-play. ...When good mods turn bad.<BR>
This mod has now been released free of charge, and can be found
<A HREF="http://www.zerogravity.com.au/xmen/">here</A>.</P>
<DT><B>Shrak</B><DD><P>One of the first commercial mods. It has well modelled and totally
new monsters, but the game-play doesn't cut it.</P>
</DL>
</P>
<P>
<A NAME="quakeworld_"></A> </P>
<HR>
<A HREF="Quake-HOWTO-5.html">Next</A>
<A HREF="Quake-HOWTO-3.html">Previous</A>
<A HREF="Quake-HOWTO.html#toc4">Contents</A>
</BODY>
</HTML>