62 lines
1.9 KiB
HTML
62 lines
1.9 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
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<HTML>
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<HEAD>
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<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.21">
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<TITLE>Linux Quake HOWTO: Introduction</TITLE>
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<LINK HREF="Quake-HOWTO-2.html" REL=next>
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<LINK HREF="Quake-HOWTO.html#toc1" REL=contents>
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</HEAD>
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<BODY>
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<A HREF="Quake-HOWTO-2.html">Next</A>
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Previous
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<A HREF="Quake-HOWTO.html#toc1">Contents</A>
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<HR>
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<H2><A NAME="s1">1.</A> <A HREF="Quake-HOWTO.html#toc1">Introduction</A></H2>
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<H2><A NAME="ss1.1">1.1</A> <A HREF="Quake-HOWTO.html#toc1.1">Preamble </A>
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</H2>
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<P>Linux Quake sits at the crossroads of two computing revolutions; GNU/Linux -
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the popular free operating system, and GLQuake - the first "first person
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shooter" to use OpenGL.
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Thanks to John Carmack releasing the software under the GPL we are able to
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enjoy it on non-proprietary platforms.
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And, despite it's age, great new maps are still regularly released.</P>
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<H2><A NAME="ss1.2">1.2</A> <A HREF="Quake-HOWTO.html#toc1.2">About </A>
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</H2>
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<P>This document is a guide to installing Quake and it's many related games and
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modifications. It includes compilation notes, tips and pointers to the best
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web resources, as well as some information about Quake II, III and IV.
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You'll also find many issues relevant to
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Linux gaming in general.</P>
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<H2><A NAME="ss1.3">1.3</A> <A HREF="Quake-HOWTO.html#toc1.3">Notation </A>
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</H2>
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<P>In some places, a shorthand is used to represent changes to a program's source code.
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This is of the form:
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<PRE>
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- code to be removed
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+ code to be inserted in its place
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</PRE>
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and is similar to the output of the GNU "diff" program when generating unified patches.</P>
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<P>Where the term "$PWD" is used, the user should
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already have executed the command <B>cd {Linux Quake directory}</B>, and have this as their
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current directory.</P>
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<HR>
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<A HREF="Quake-HOWTO-2.html">Next</A>
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Previous
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<A HREF="Quake-HOWTO.html#toc1">Contents</A>
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</BODY>
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</HTML>
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