170 lines
2.8 KiB
HTML
170 lines
2.8 KiB
HTML
<HTML
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>Qt</TITLE
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.63
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REL="HOME"
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TITLE="Nvidia OpenGL Configuration mini-HOWTO"
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HREF="index.html"><LINK
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REL="UP"
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TITLE="Download the software packages"
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HREF="downloadsw.html"><LINK
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REL="PREVIOUS"
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TITLE="Mesa 3D"
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HREF="x103.html"><LINK
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REL="NEXT"
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TITLE="NVIDIA drivers (Mesa libGL replacement)"
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HREF="x134.html"></HEAD
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>Nvidia OpenGL Configuration mini-HOWTO</TH
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><TR
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><TD
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WIDTH="10%"
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ALIGN="left"
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><A
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HREF="x103.html"
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>Prev</A
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></TD
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><TD
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WIDTH="80%"
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>Chapter 2. Download the software packages</TD
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>Next</A
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><A
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NAME="AEN125"
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>2.5. Qt</A
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></H1
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><P
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> qt-x11-2.2.4.tar.gz or later version
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</P
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><P
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> <A
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HREF="http://www.troll.no/"
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TARGET="_top"
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>http://www.troll.no/</A
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>
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</P
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><P
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> Qt is a cross-platform GUI library that makes it easy to create X applications
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with standard GUI elements (widgets) like menubars, scollbars, dropdown lists,
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checkboxes, buttons, multiple document interface, and many other GUI things.
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Using Qt, a program can be compiled for both MS Windows and X without
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changing any code. Its a very popular GUI library and is used to create
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the core libraries of KDE (<A
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HREF="http://www.kde.org/"
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TARGET="_top"
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>http://www.kde.org/</A
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>).
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</P
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><P
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> Qt has functions (previously as an extension in $QTDIR/extensions/opengl)
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for OpenGL that provides for
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creating OpenGL rendering contexts in Qt windows. This provides some
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alternative to both GLUT and using the glX functions directly, plus the
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added benefit of full access to the excellent Qt widgets and
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cross-platform portability.
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</P
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><P
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> This is useful if you want to compile or develop programs based on Qt
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(e.g., KDE2 and its apps).
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</P
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></DIV
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ALIGN="left"
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VALIGN="top"
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><A
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HREF="x103.html"
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>Prev</A
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>Home</A
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HREF="x134.html"
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>Next</A
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WIDTH="33%"
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>Mesa 3D</TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="downloadsw.html"
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>Up</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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>NVIDIA drivers (Mesa libGL replacement)</TD
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></TR
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> |