180 lines
2.6 KiB
HTML
180 lines
2.6 KiB
HTML
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>Final Comments</TITLE
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NAME="FINCOMM"
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>Chapter 4. Final Comments</A
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><P
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> I believe that is about it! At this point you should have a fully functioning
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OpenGL system for running and developing OpenGL apps.
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</P
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><P
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> You can try building the demos in
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<TT
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CLASS="FILENAME"
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>/usr/src/Mesa-4.0.1/{demos,xdemos}</TT
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> by using the
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<TT
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CLASS="FILENAME"
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>Makefile.X11</TT
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> as <TT
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CLASS="FILENAME"
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>Makefile</TT
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>
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and running "<B
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CLASS="COMMAND"
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>make targets</B
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>" or "<B
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CLASS="COMMAND"
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>make teapot</B
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>"
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etc. They should build and link with the hardware accelerated libGL and run very fast!
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Qt has a OpenGL example in <TT
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CLASS="FILENAME"
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>$QTDIR/examples/gear</TT
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>,
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that you should be able to run as simply as "<B
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CLASS="COMMAND"
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>make;./gear</B
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>".
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</P
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><P
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> Just about any standard GL/GLX/GLU/glut app should run fine, such as WolfGL, GLQuake,
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<B
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CLASS="COMMAND"
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>glqwcl.glx</B
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> (GLQuakeWorld), <B
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CLASS="COMMAND"
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>quake2</B
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>,
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and of course ... <B
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CLASS="COMMAND"
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>quake3</B
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>!!!
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</P
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><P
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> HAVE FUN!
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</P
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>GNU Free Documentation License</TD
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