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>C.1. GRASS 4.2 Quick Start</A
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>Installation Instructions</FONT
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>Warning</B
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> These instructions pertain to the 4.2 release of GRASS.
Users are urged to consult the complete installation guide for
more detailed instructions.
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>$GIS/src -
This directory contains scripts and files used to compile GRASS.
By running scripts and changing lists of programs you generate
GRASS binaries for your system.
You may mount a disk containing GRASS source on different types
of machines and compile without making source code copies. You
follow the following instructions for each machine.
WARNING: These instructions presume that you have familiarity with
UNIX, C, make, and shell scripting. Murphy's law visits GRASS
regularly and your expertise in these matters will be the best
defense against Mr. Murphy.
WARNING: These instructions and scripts have been used to compile
GRASS on various machines. Please mail results of using this
information for compiling GRASS on your platforms and operating
system to:
grass@baylor.edu
DIRECTORY CONTENTS
GISGEN script which will compile GRASS
MAKELINKS script used after GISGEN to establish the user executable
commands
VERSION current version number and date of the GRASS release
generic/ system independent files need by gmake
gmake shell script which does compilations
make.def make variables
make.tail some additional make rules
head/ gmake header file(s) for this site. Header files are
created by running the utils/setup command.
lists/ lists of programs to be compiled
GRASS standard GRASS programs
local site specific GRASS programs
... architecture dependent GRASS programs
next_step/ files used by GISGEN to keep track of how far along
it is in the compilation. Used to restart
GISGEN (after a failure) where it left off.
utils/ contains the 'setup' script and all support scripts
and files needed by 'setup'
COMPILATION STEPS OVERVIEW
(1) Generate files that contain location and machine specific make
information.
(2) Edit files containing lists of location and machine specific
programs to be compiled (generally printer, digitizer, and graphics
drivers).
(3) Run GRASS compilation script
(4) Run GRASS program linking script
(5) Edit device driver configuratin files
(6) Compile GRASS contributed, alpha programs.
(7) Compile GRASS related and hybrid programs.
COMPILATION STEPS (DETAILS)
(1) Generate make support files
Each machine and location needs to have GRASS compiled in ways that specify
different:
compilation and load flags
system libraries
installation directories
idefault data bases and locations
The shell script utils/setup assists you in define many of the make
options and definitions that will become part of every compile-time
generated makefile (about 350). It also creates your shell script for
compiling individual GRASS programs - gmake4.2.
Run "utils/setup" and answer the questions.
The makefile portions are placed in the head/ under a name which you
specify/approve in the utils/setup process. The executable shell script
which directs compilation is placed in (by default) /usr/local/bin.
Examine the just created file in head/ to make sure things are ok.
A brief description for each defined variable follows:
ARCH = Key name identifying the architecture of the machine
on which you are compiling GRASS.
GISBASE = Directory into which compiled GRASS will be contained
UNIX_BIN = Local directory where the GRASS entry program and gmake
will be contained
DEFAULT_DATABASE= Directory where local GRASS data bases are contained
DEFAULT_LOCATION= GRASS data base that users get as the first default
COMPILE_FLAGS = Compilation flags
LDFLAGS = Load flags
TERMLIB = System library containing low-level cursor movement
CURSES = System library that supports screen cursor control
MATHLIB = System math library
LIBRULE = Method for archiving and randomizing libraries
USE_TERMIO = Flag to use the termio library if available
USE_MTIO = Flag to use the mtio library if available
CAN_CLEAR = Flag indicating that the terminal screen can be cleared
DIGITFLAGS = Flags to set owner and priority of the v.digit program
(2) Edit files containing lists of location and machine specified programs
The directory lists/ contains files that list directories that will
be compiled. Directory names are relative to the GRASS src
directory. The file lists/GRASS lists all basic GRASS programs that
get compiled at every site. The file lists/local and lists/$ARCH.
-----------------------------------------------------------------
$ARCH is the architecture name you approved while running the
utils/setup script. You can determine this by running:
gmake4.2 -sh | grep ARCH
-----------------------------------------------------------------
There man not be a lists/$ARCH file, but you are free to create it to
add names of programs you want compiled specifically for this
architecture. It is an architecture-specific list which allows NFS
linked source code to compile one set of programs for one machine,
and another set for another machine. All machines that share the
same source code via NFS mounts will compile the directories listed
in lists/local.
All lists may contain comment lines - indicated by a # as the first
character in the line. The lists/local file contains lists of all
digitizer, graphics, and paint (hard-copy map) drivers. All machine
specific devices are commented out - you must uncomment those that
are particular to your site or architecture. You are encouraged to
move the graphics driver items to the appropriate lists/$ARCH file.
(3) Run GRASS compilation program
The script GISGEN drives the compilation process. If all goes well
you will be able to simply enter the command GISGEN and wait. The
entire compilation process takes from about 1/2 hour on the faster
workstations to about 8 hours on the slower workstations.
GISGEN collects all of the directory names to be compiled from lists/GRASS
lists/$ARCH and lists/local and begins running gmake4.2 in each directory.
Screen output is a collection of messages from GISGEN and from the UNIX
make program. Failure at any step will halt compilation. On failure
you might do one of the following things:
1 - Fix a compilation problem by modifying code in the directory that
failed. After modification, return to this directory and rerun
GISGEN. Compilation will pick up at the failed directory and continue
down the list of directories if successful.
2 - Restart GISGEN. If the failure requires modifications to code already
compiled, or the compilation options you set in step 1, you must
remove next_step/$ARCH (or next_step/next_step if ar architecture name
was not specified in step 2. You may then rerun GISGEN.
3 - Skip the failed directory. In this case you must seek through the
files list/GRASS lists/$ARCH and lists/local to determine the directory
name that follows the failed directory name. The failed name is in
next_step/$ARCH and must be replaced in that file with the next name.
After editing, rerun GISGEN
When complete GISGEN will put the word DONE into the next_step file and will
print the phrase "DONE generating GIS binary code" to the screen.
(4) Run GRASS program linking script
The GISGEN directs a compilation process that stashes the GRASS programs
away in directories unavailable to the user community. Most user commands
are actually links to a single program called "front.end". Links to this
program must be made for every actual GRASS program. This is done AFTER
GISGEN is finished. To make (or re-make) links for all user programs
run the script MAKELINKS.
(5) Edit device driver configuratin files
Your compiled system may any combination of several graphics, paint, and
digitizer drivers. Refer to the GRASS installation instructions for
details.
NOTE: If you have trouble compiling your graphics driver, go to the directory
$GIS/src/display/devices and compile the proper drivers manually using gmake4.2.
(6) Compile GRASS contributed, alpha programs.
GRASS programs come in three flavors:
MAIN - The programs are those compiled in step 3. They have stood the
test of time and are generally reliable programs.
ALPHA - Alpha programs are intended to be included with the MAIN programs
in the next release.
CONTRIB - Sites generate lots of special purpose programs in GRASS to get
some job done, but do not polish the effort sufficiently to
even be considered alpha code can be distributed in this category.
ALPHA programs are found in the directory src.alpha. You, the installer
may visit these programs and compile any that you desire. In directories
that contain Gmakefile files, simply run: gmake4.2
CONTRIB programs are in the directory src.contrib. The state of these
programs are varied. Some programs may compile with gmake4.2; others
are suitable as a starting point for programmers who will be writing
new software.
(7) Compile GRASS related and hybrid programs.
The GRASS user community has discovered that there are several public-domain
programs that are very useful in conjunction with GRASS. These are found
in the directory src.related. Compile these programs based on instructions
(or lack of instructions) in the individual directories.
Hybrid programs are those that mix the capabilities of GRASS with the
capabilities of one or more of the "related" programs. These are found
in the src.garden directory. They require successful compilation of
the "related" programs and generally compile using the gmake4.2 and
the included Gmakefile files.
The rest of the compilation should just take some time. If you have
already installed GRASS binaries, you should back up your system (or
at least get the working binaries out of the way of your
compilation!).
Good Luck! And be secure in the likelihood that you can use the
compiled binaries if you bail out of a full compilation of the source
code.
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