old-www/HOWTO/Framebuffer-HOWTO/x134.html

253 lines
4.7 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML
><HEAD
><TITLE
>What advantages does framebuffer devices have?</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.7"><LINK
REL="HOME"
TITLE="Framebuffer HOWTO"
HREF="index.html"><LINK
REL="PREVIOUS"
TITLE="What is a framebuffer device?"
HREF="x131.html"><LINK
REL="NEXT"
TITLE="Using framebuffer devices on x86 platforms"
HREF="x168.html"></HEAD
><BODY
CLASS="section"
BGCOLOR="#FFFFFF"
TEXT="#000000"
LINK="#0000FF"
VLINK="#840084"
ALINK="#0000FF"
><DIV
CLASS="NAVHEADER"
><TABLE
SUMMARY="Header navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>Framebuffer HOWTO</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="x131.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="x168.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><DIV
CLASS="section"
><H1
CLASS="section"
><A
NAME="AEN134"
></A
>3. What advantages does framebuffer devices have?</H1
><P
>Penguin logo! :o) Seriously, the major advantage of the
framebuffer devices is that it presents a generic
interface across all platforms. It was the case until
late in the 2.1.x kernel development process that the
x86 platform had console drivers completely different
from the other console drivers for other platforms.
With the introduction of the 2.1.109 kernel, all this
has changed for the better, and introduced more uniform
handling of the console under the x86 platforms and
also introduced true bitmapped graphical consoles
bearing the Penguin logo on x86 for the first time, and
allowed code to be shared across different platforms.
Note that 2.0.x kernels do not support framebuffer
devices, but it is possible someday someone will
backport the code from the 2.1.x kernels to 2.0.x
kernels. There is an exception to that rule in that
the 0.9.x kernel port for m68k platforms does have the
framebuffer device support included.</P
><P
><EM
>With the release of the 2.2.x kernels,
framebuffer device support is very solid and
stable. You should use the framebuffer device
if your graphic card supports it, if you are
using 2.2.x kernels. Older 2.0.x kernels does
not support framebuffer devices, at least on
the x86 platform.</EM
></P
><P
></P
><UL
><LI
><P
>0.9.x - introduced m68k framebuffer
devices. Note that m68k 0.9.x is
functionally equivalent to x86 1.0.9
(plus 1.2.x
enhancements)</P
></LI
><LI
><P
>2.1.107 - introduced x86
framebuffer/new console devices and
added generic support, without
scrollback buffer
support.</P
></LI
><LI
><P
>2.1.113 - scrollback buffer support
added to vgacon.</P
></LI
><LI
><P
>2.1.116 - scrollback buffer support
added to vesafb.</P
></LI
><LI
><P
>2.2.x - includes matroxfb (Matrox
cards) and atyfb (ATI
cards).</P
></LI
></UL
><P
>There are some cool features of the framebuffer devices,
in that you can give generic options to the kernel at
bootup-time, including options specific to a particular
framebuffer device. These are:</P
><P
></P
><UL
><LI
><P
>video=xxx:off - disable
probing for a particular framebuffer
device</P
></LI
><LI
><P
>video=map:octal-number -
maps the virtual consoles (VCs) to
framebuffer (FB)
devices</P
></LI
><LI
STYLE="list-style-type: none"
><P
></P
><UL
><LI
STYLE="list-style-type: none"
><P
>video=map:01 will
map VC0 to FB0, VC1 to FB1, VC2
to FB0, VC3 to
FB1...</P
></LI
><LI
STYLE="list-style-type: none"
><P
>video=map:0132
will map VC0 to FB0, VC1 to
FB1, VC2 to FB3, VC4 to FB2,
VC5 to FB0...</P
></LI
></UL
></LI
></UL
><P
>Normally framebuffer devices are probed for in the order
specified in the kernel, but by specifying the
video=xxx option, you can add the specific
framebuffer device you want probed before the others
specified in the kernel.</P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
SUMMARY="Footer navigation table"
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="x131.html"
ACCESSKEY="P"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
ACCESSKEY="H"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="x168.html"
ACCESSKEY="N"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>What is a framebuffer device?</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
>&nbsp;</TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>Using framebuffer devices on x86 platforms</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>