290 lines
5.6 KiB
HTML
290 lines
5.6 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML
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><HEAD
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><TITLE
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>Games</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.7"><LINK
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REL="HOME"
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TITLE="Linux Ecology-HOWTO"
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HREF="index.html"><LINK
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REL="PREVIOUS"
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TITLE="Uninterruptible Power Supply - UPS"
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HREF="ecology-howto-ups.html"><LINK
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REL="NEXT"
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TITLE="Ecology Software (Simulation, Data Collection, Statistics, etc.)"
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HREF="ecology-howto-software.html"></HEAD
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><BODY
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CLASS="chapter"
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BGCOLOR="#FFFFFF"
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TEXT="#000000"
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LINK="#0000FF"
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VLINK="#840084"
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ALINK="#0000FF"
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><DIV
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CLASS="NAVHEADER"
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><TABLE
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SUMMARY="Header navigation table"
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WIDTH="100%"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TH
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COLSPAN="3"
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ALIGN="center"
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>Linux Ecology-HOWTO</TH
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></TR
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><TR
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><TD
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WIDTH="10%"
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ALIGN="left"
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VALIGN="bottom"
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><A
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HREF="ecology-howto-ups.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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WIDTH="80%"
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ALIGN="center"
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VALIGN="bottom"
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></TD
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><TD
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WIDTH="10%"
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ALIGN="right"
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VALIGN="bottom"
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><A
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HREF="ecology-howto-software.html"
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ACCESSKEY="N"
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>Next</A
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></TD
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></TR
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></TABLE
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><HR
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ALIGN="LEFT"
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WIDTH="100%"></DIV
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><DIV
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CLASS="chapter"
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><H1
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><A
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NAME="ecology-howto-games"
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></A
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>Chapter 12. Games</H1
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><P
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> Personally I'm not much a player of computer games but maybe they can be used for environmental education.
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In a first investigation I found
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<A
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HREF="http://lincity.sourceforge.net/"
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TARGET="_top"
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><B
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CLASS="command"
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>Lincity</B
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></A
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>
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and <A
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HREF="http://www.sunysb.edu/philosophy/faculty/gmar/realife.html"
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TARGET="_top"
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><B
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CLASS="command"
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>Real Life</B
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></A
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>,
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please check their usefulness by yourself.
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</P
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><P
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></P
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><UL
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><LI
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><P
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> <A
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HREF="http://lincity.sourceforge.net/"
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TARGET="_top"
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><B
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CLASS="command"
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>Lincity</B
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></A
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>
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- Build & maintain a
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city/country. You are required to build and maintain a city.
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You must feed, house, provide jobs and goods for your
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residents. You can build a sustainable economy with the help
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of renewable energy and recycling, or you can go for broke
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and build rockets to escape from a pollution ridden and
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resource starved planet, it's up to you. Due to the finite
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resources available in any one place, this is not a game
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that you can leave for long periods of time. This game is
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similar to the commercial simulation game with a similar
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name. This package provides files common to both the X and
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SVGALIB versions of the game.
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</P
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></LI
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><LI
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><P
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> <A
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HREF="http://www.sunysb.edu/philosophy/faculty/gmar/realife.html"
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TARGET="_top"
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><B
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CLASS="command"
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>Real Life</B
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></A
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>
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- "In
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<A
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HREF="http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life"
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TARGET="_top"
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>Conway's Game of Life</A
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> every cell
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is either fully alive (has the value of 1) or completely
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dead (has the value 0). In Real Life this restriction to
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bivalence is lifted to countenance -real-valued- degrees
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of life and death. Real Life contains Conway's Game of
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Life as a special case; however, Real Life, in contrast to
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Conway's Game of Life, exhibits sensitive dependence on
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initial conditions which is characteristic of chaotic
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systems."
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</P
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></LI
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><LI
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><P
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> <A
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HREF="http://www.sierra.com"
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TARGET="_top"
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>Sierra</A
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>
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has produced (some time ago) Eco Quest 1 - <B
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CLASS="command"
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>Lost in
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Rainforest</B
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> and <B
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CLASS="command"
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>Eco Quest 2 - The
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Search for Cetus</B
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>. The EcoQuest games were for
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MS-DOS and Windows 3.x. These were targeted at younger
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players.
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</P
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></LI
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><LI
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><P
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> SimEarth, 1988, Maxis (DOS, Win3.x, Mac) Simulates the
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development of a planet from the forming of the crust
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to the spread of civilization. Based on James
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Lovelock's Gaia theory. Somewhat dull and difficult to
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learn, but there's a good amount of educational value
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to be gotten out of fiddling around with the models,
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particularly greenhouse effect.
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</P
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></LI
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><LI
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><P
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> Balance of the Planet, 1991, Chris Crawford (DOS, Mac):
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You take the role of a government policy-maker
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who must try to balance industry and ecology.
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Remarkably complicated and drab (even moreso than
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SimEarth), but certain to be educational and
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thought-provoking if time is spent with the manual.
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The Mac version can now be downloaded for free from
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<A
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HREF="http://www.erasmatazz.com/free.html"
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TARGET="_top"
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>Crawford's website</A
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>.
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</P
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></LI
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><LI
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><P
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> Global Effect, 1992, Millennium (DOS, Amiga):
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An early real-time strategy game where you must try
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to conquer your opponent while dealing with the
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ecological ramifications of your weapons and
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industry upon your population. Clunky interface,
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not a lot of fun compared to current Warcraft-type
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games.
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</P
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></LI
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><LI
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><P
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> SimIsle, 1995, Maxis (DOS, ???) Develop a
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tropical island without destroying the
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rainforest ecology. Large learning curve but
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supposedly a lot of fun.
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</P
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></LI
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><LI
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><P
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> SimPark, 1997, Maxis (Win 95, ???) Sort of a
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children's version of SimIsle, which is
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simpler and more education-focused.
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</P
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></LI
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></UL
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><P
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> I suspect the older games should run just fine on <B
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CLASS="command"
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>dosemu</B
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>.
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</P
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></DIV
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><DIV
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CLASS="NAVFOOTER"
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><HR
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ALIGN="LEFT"
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WIDTH="100%"><TABLE
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SUMMARY="Footer navigation table"
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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CELLSPACING="0"
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><TR
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><TD
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
|
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|
><A
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|
HREF="ecology-howto-ups.html"
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|
ACCESSKEY="P"
|
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|
>Prev</A
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></TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="index.html"
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ACCESSKEY="H"
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>Home</A
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></TD
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><TD
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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><A
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HREF="ecology-howto-software.html"
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ACCESSKEY="N"
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>Next</A
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></TD
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></TR
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><TR
|
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><TD
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WIDTH="33%"
|
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ALIGN="left"
|
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VALIGN="top"
|
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|
>Uninterruptible Power Supply - UPS</TD
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|
><TD
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||
|
WIDTH="34%"
|
||
|
ALIGN="center"
|
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|
VALIGN="top"
|
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|
> </TD
|
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|
><TD
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||
|
WIDTH="33%"
|
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|
ALIGN="right"
|
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|
VALIGN="top"
|
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|
>Ecology Software (Simulation, Data Collection, Statistics, etc.)</TD
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|
></TR
|
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|
></TABLE
|
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></DIV
|
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></BODY
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></HTML
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>
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