212 lines
5.6 KiB
HTML
212 lines
5.6 KiB
HTML
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<HTML
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><HEAD
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><TITLE
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>Random Early Detection (RED)</TITLE
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.7"><LINK
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REL="HOME"
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TITLE="Linux Advanced Routing & Traffic Control HOWTO"
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HREF="index.html"><LINK
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REL="UP"
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TITLE="Advanced & less common queueing disciplines"
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HREF="lartc.adv-qdisc.html"><LINK
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REL="PREVIOUS"
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TITLE="Ingress qdisc"
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HREF="lartc.adv-qdisc.ingress.html"><LINK
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REL="NEXT"
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TITLE="Generic Random Early Detection"
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HREF="lartc.adv-qdisc.gred.html"></HEAD
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>Linux Advanced Routing & Traffic Control HOWTO</TH
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WIDTH="10%"
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HREF="lartc.adv-qdisc.ingress.html"
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ACCESSKEY="P"
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>Prev</A
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><TD
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WIDTH="80%"
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VALIGN="bottom"
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>Chapter 14. Advanced & less common queueing disciplines</TD
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><TD
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WIDTH="10%"
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ALIGN="right"
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WIDTH="100%"></DIV
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CLASS="SECT1"
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><H1
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CLASS="SECT1"
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><A
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NAME="LARTC.ADV-QDISC.RED"
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></A
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>14.5. Random Early Detection (RED)</H1
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><P
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>This section is meant as an introduction to backbone routing, which often
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involves <100 megabit bandwidths, which requires a different approach than
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your ADSL modem at home.</P
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><P
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>The normal behaviour of router queues on the Internet is called tail-drop.
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Tail-drop works by queueing up to a certain amount, then dropping all traffic
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that 'spills over'. This is very unfair, and also leads to retransmit
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synchronization. When retransmit synchronization occurs, the sudden burst
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of drops from a router that has reached its fill will cause a delayed burst
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of retransmits, which will over fill the congested router again. </P
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><P
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>In order to cope with transient congestion on links, backbone routers will
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often implement large queues. Unfortunately, while these queues are good for
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throughput, they can substantially increase latency and cause TCP
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connections to behave very burstily during congestion.</P
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><P
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>These issues with tail-drop are becoming increasingly troublesome on the
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Internet because the use of network unfriendly applications is increasing.
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The Linux kernel offers us RED, short for Random Early Detect, also called
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Random Early Drop, as that is how it works.</P
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><P
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>RED isn't a cure-all for this, applications which inappropriately fail to
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implement exponential backoff still get an unfair share of the bandwidth,
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however, with RED they do not cause as much harm to the throughput and
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latency of other connections.</P
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><P
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>RED statistically drops packets from flows before it reaches its hard
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limit. This causes a congested backbone link to slow more gracefully, and
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prevents retransmit synchronization. This also helps TCP find its 'fair'
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speed faster by allowing some packets to get dropped sooner keeping queue
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sizes low and latency under control. The probability of a packet being
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dropped from a particular connection is proportional to its bandwidth usage
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rather than the number of packets it transmits. </P
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><P
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>RED is a good queue for backbones, where you can't afford the
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complexity of per-session state tracking needed by fairness queueing.</P
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><P
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>In order to use RED, you must decide on three parameters: Min, Max, and
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burst. Min sets the minimum queue size in bytes before dropping will begin,
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Max is a soft maximum that the algorithm will attempt to stay under, and
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burst sets the maximum number of packets that can 'burst through'.</P
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><P
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>You should set the min by calculating that highest acceptable base queueing
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latency you wish, and multiply it by your bandwidth. For instance, on my
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64kbit/s ISDN link, I might want a base queueing latency of 200ms so I set
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min to 1600 bytes. Setting min too small will degrade throughput and too
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large will degrade latency. Setting a small min is not a replacement for
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reducing the MTU on a slow link to improve interactive response.</P
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><P
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>You should make max at least twice min to prevent synchronization. On slow
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links with small Min's it might be wise to make max perhaps four or
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more times large then min.</P
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><P
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>Burst controls how the RED algorithm responds to bursts. Burst must be set
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larger then min/avpkt. Experimentally, I've found (min+min+max)/(3*avpkt) to
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work ok.</P
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><P
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>Additionally, you need to set limit and avpkt. Limit is a safety value, after
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there are limit bytes in the queue, RED 'turns into' tail-drop. I typical set
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limit to eight times max. Avpkt should be your average packet size. 1000
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works OK on high speed Internet links with a 1500byte MTU. </P
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><P
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>Read <A
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HREF="http://www.aciri.org/floyd/papers/red/red.html"
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TARGET="_top"
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>the paper on RED queueing</A
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> by Sally Floyd and Van Jacobson for technical
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information.</P
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></DIV
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WIDTH="33%"
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ALIGN="left"
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VALIGN="top"
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HREF="lartc.adv-qdisc.ingress.html"
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ACCESSKEY="P"
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>Prev</A
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ALIGN="center"
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VALIGN="top"
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>Home</A
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HREF="lartc.adv-qdisc.gred.html"
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>Next</A
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><TD
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WIDTH="33%"
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||
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ALIGN="left"
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VALIGN="top"
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>Ingress qdisc</TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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><A
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HREF="lartc.adv-qdisc.html"
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>Up</A
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WIDTH="33%"
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ALIGN="right"
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VALIGN="top"
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>Generic Random Early Detection</TD
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></TR
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></TABLE
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></BODY
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>
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