charsets.7: Update to reflect past developments

Rewrite the introduction to make Unicode's prominence more obvious.
Reformulate parts of the text to reflect current Unicode world.
Minor clarification for ASCII/ISO sections, some other minor fixes.

Signed-off-by: Michael Kerrisk <mtk.manpages@gmail.com>
This commit is contained in:
Marko Myllynen 2014-06-05 12:00:14 +03:00 committed by Michael Kerrisk
parent dfc41d9cfb
commit a8ed5f7430
1 changed files with 97 additions and 128 deletions

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@ -11,62 +11,54 @@
.\" This is combined from many sources, including notes by aeb and
.\" research by esr. Portions derive from a writeup by Roman Czyborra.
.\"
.\" Last changed by David Starner <dstarner98@aasaa.ofe.org>.
.\" Changes also by David Starner <dstarner98@aasaa.ofe.org>.
.\"
.\" FIXME This page was written long ago, and various pieces are probably
.\" no longer quite current. A reworking by someone knowledgeable
.\" on charsets is needed. Among other things, the page needs to
.\" give more prominence to Unicode. mtk, May 2014
.\"
.TH CHARSETS 7 2014-05-28 "Linux" "Linux Programmer's Manual"
.TH CHARSETS 7 2014-06-05 "Linux" "Linux Programmer's Manual"
.SH NAME
charsets \- programmer's view of character sets and internationalization
charsets - character set standards and internationalization
.SH DESCRIPTION
Linux is an international operating system.
Various of its utilities
and device drivers (including the console driver) support multilingual
character sets including Latin-alphabet letters with diacritical
marks, accents, ligatures, and entire non-Latin alphabets including
Greek, Cyrillic, Arabic, and Hebrew.
This manual page gives an overview on different character set standards
and how they were used on Linux before Unicode became ubiquitous.
Some of this information is still helpful for people working with legacy
systems and documents.
.LP
This manual page presents a programmer's-eye view of different
character-set standards and how they fit together on Linux.
Standards
discussed include ASCII, ISO 8859, KOI8-R, Unicode, ISO 2022 and
ISO 4873.
The primary emphasis is on character sets actually used as
locale character sets, not the myriad others that can be found in data
Standards discussed include such as
ASCII, GB 2312, ISO 8859, JIS, KOI8-R, KS, and Unicode.
.LP
The primary emphasis is on character sets that were actually used by
locale character sets, not the myriad others that could be found in data
from other systems.
.SS ASCII
ASCII (American Standard Code For Information Interchange) is the original
7-bit character set, originally designed for American English.
It is currently described by the ECMA-6 standard.
Also known as US-ASCII.
It is currently described by the ISO 646:1991 IRV
(International Reference Version) standard.
.LP
Various ASCII variants replacing the dollar sign with other currency
symbols and replacing punctuation with non-English alphabetic characters
to cover German, French, Spanish, and others in 7 bits exist.
All are
deprecated; glibc doesn't support locales whose character sets aren't
true supersets of ASCII.
(These sets are also known as ISO-646, a close
relative of ASCII that permitted replacing these characters.)
symbols and replacing punctuation with non-English alphabetic
characters to cover German, French, Spanish, and others in 7 bits
emerged.
All are deprecated;
glibc does not support locales whose character sets are not true
supersets of ASCII.
.LP
As Linux was written for hardware designed in the US, it natively
supports ASCII.
As Unicode, when using UTF-8, is ASCII-compatible, plain ASCII text
still renders properly on modern UTF-8 using systems.
.SS ISO 8859
ISO 8859 is a series of 15 8-bit character sets all of which have US
ASCII in their low (7-bit) half, invisible control characters in
positions 128 to 159, and 96 fixed-width graphics in positions 160-255.
ISO 8859 is a series of 15 8-bit character sets all of which have ASCII
in their low (7-bit) half, invisible control characters in positions
128 to 159, and 96 fixed-width graphics in positions 160-255.
.LP
Of these, the most important is ISO 8859-1 (Latin-1).
It is natively
supported in the Linux console driver, fairly well supported in X11R6,
and is the base character set of HTML.
Of these, the most important is ISO 8859-1
("Latin Alphabet No .1" / Latin-1).
It was widely adopted and supported by different systems,
and is gradually being replaced with Unicode.
The ISO 8859-1 characters are also the first 256 characters of Unicode.
.LP
Console support for the other 8859 character sets is available under
Linux through user-mode utilities (such as
.BR setfont (8))
.\" // some distributions still have the deprecated consolechars
that modify keyboard bindings and the EGA graphics
table and employ the "user mapping" font table in the console
driver.
@ -74,97 +66,85 @@ driver.
Here are brief descriptions of each set:
.TP
8859-1 (Latin-1)
Latin-1 covers most Western European languages such as Albanian, Catalan,
Danish, Dutch, English, Faroese, Finnish, French, German, Galician,
Irish, Icelandic, Italian, Norwegian, Portuguese, Spanish, and
Swedish.
The lack of the ligatures Dutch ij, French oe and old-style
,,German`` quotation marks is considered tolerable.
Latin-1 covers many West European languages such as Albanian, Basque,
Danish, English, Faroese, Galician, German, Icelandic, Irish, Italian,
Norwegian, Portuguese, Spanish, and Swedish.
The lack of the ligatures Dutch IJ/ij, French œ, and old-style „German“
quotation marks was considered tolerable.
.TP
8859-2 (Latin-2)
Latin-2 supports most Latin-written Slavic and Central European
languages: Croatian, Czech, German, Hungarian, Polish, Romanian,
Latin-2 supports many Latin-written Central and East European
languages such as Bosnian, Croatian, Czech, German, Hungarian, Polish,
Slovak, and Slovene.
Replacing Romanian ș/ț with ş/ţ was considered tolerable.
.TP
8859-3 (Latin-3)
Latin-3 is popular with authors of Esperanto, Galician, and Maltese.
(Turkish is now written with 8859-9 instead.)
Latin-3 was designed to cover of Esperanto, Maltese, and Turkish but
8859-9 later superseded it for Turkish.
.TP
8859-4 (Latin-4)
Latin-4 introduced letters for Estonian, Latvian, and Lithuanian.
It is essentially obsolete; see 8859-10 (Latin-6) and 8859-13 (Latin-7).
Latin-4 introduced letters for North European languages such as
Estonian, Latvian, Lithuanian but was superseded by 8859-10 and
8859-13.
.TP
8859-5
Cyrillic letters supporting Bulgarian, Byelorussian, Macedonian,
Russian, Serbian, and Ukrainian.
Ukrainians read the letter "ghe"
with downstroke as "heh" and would need a ghe with upstroke to write a
correct ghe.
See the discussion of KOI8-R below.
Russian, Serbian, and (almost completely) Ukrainian.
It was never widely used, see the discussion of KOI8-R/KOI8-U below.
.TP
8859-6
Supports Arabic.
Was created for Arabic.
The 8859-6 glyph table is a fixed font of separate
letter forms, but a proper display engine should combine these
using the proper initial, medial, and final forms.
.TP
8859-7
Supports Modern Greek.
Was created for modern Greek in 1987, updated in 2003.
.TP
8859-8
Supports modern Hebrew without niqud (punctuation signs).
Niqud and full-fledged Biblical Hebrew are outside the scope of this
character set; under Linux, UTF-8 is the preferred encoding for
these.
Niqud and full-fledged Biblical Hebrew were outside the scope of this
character set.
.TP
8859-9 (Latin-5)
This is a variant of Latin-1 that replaces Icelandic letters with
Turkish ones.
.TP
8859-10 (Latin-6)
Latin 6 adds the last Inuit (Greenlandic) and Sami (Lappish) letters
that were missing in Latin 4 to cover the entire Nordic area.
RFC 1345 listed a preliminary and different "latin6".
Skolt Sami still
needs a few more accents than these.
Latin-6 added Inuit (Greenlandic) and Sami (Lappish) letters that were
missing in Latin-4 to cover the entire Nordic area.
.TP
8859-11
This exists only as a rejected draft standard.
The draft standard
was identical to TIS-620, which is used under Linux for Thai.
Supports the Thai alphabet and is nearly identical to the TIS-620
standard.
.TP
8859-12
This set does not exist.
While Vietnamese has been suggested for this
space, it does not fit within the 96 (noncombining) characters ISO
8859 offers.
UTF-8 is the preferred character set for Vietnamese use
under Linux.
.TP
8859-13 (Latin-7)
Supports the Baltic Rim languages; in particular, it includes Latvian
characters not found in Latin-4.
.TP
8859-14 (Latin-8)
This is the Celtic character set, covering Gaelic and Welsh.
This charset also contains the dotted characters needed for Old Irish.
This is the Celtic character set, covering Old Irish, Manx, Gaelic,
Welsh, Cornish, and Breton.
.TP
8859-15 (Latin-9)
This adds the Euro sign and French and Finnish letters that were missing in
Latin-1.
Latin-9 is similar to widely used Latin-1 but replaces some less
common symbols with the Euro sign and French and Finnish letters that
were missing in Latin-1.
.TP
8859-16 (Latin-10)
This set covers many of the languages covered by 8859-2, and supports
Romanian more completely than that set does.
.SS KOI8-R
KOI8-R is a non-ISO character set popular in Russia.
The lower half
is US ASCII; the upper is a Cyrillic character set somewhat better
designed than ISO 8859-5.
KOI8-U is a common character set, based off
KOI8-R, that has better support for Ukrainian.
Neither of these sets
are ISO-2022 compatible, unlike the ISO-8859 series.
This set covers many Southeast European languages, and most
importantly supports Romanian more completely than Latin-2.
.SS KOI8-R / KOI8-U
KOI8-R is a non-ISO character set popular in Russia before Unicode.
The lower half is ASCII;
the upper is a Cyrillic character set somewhat better designed than
ISO 8859-5.
KOI8-U, based off KOI8-R, has better support for Ukrainian.
Neither of these sets are ISO-2022 compatible,
unlike the ISO-8859 series.
.LP
Console support for KOI8-R is available under Linux through user-mode
utilities that modify keyboard bindings and the EGA graphics table,
@ -184,7 +164,7 @@ JIS X 0208 is used
as a component to construct encodings such as EUC-JP, Shift_JIS,
and ISO-2022-JP.
EUC-JP is the most important encoding for Linux
and includes US ASCII and JIS X 0208.
and includes ASCII and JIS X 0208.
In EUC-JP, JIS X 0208
characters are expressed in two bytes, each of which is the
JIS X 0208 code plus 0x80.
@ -195,7 +175,7 @@ JIS X 0208, characters are mapped into a 94x94 two-byte matrix.
KS X 1001 is used like JIS X 0208, as a component
to construct encodings such as EUC-KR, Johab, and ISO-2022-KR.
EUC-KR is the most important encoding for Linux and includes
US ASCII and KS X 1001.
ASCII and KS X 1001.
KS C 5601 is an older name for KS X 1001.
.SS GB 2312
GB 2312 is a mainland Chinese national standard character set used
@ -203,37 +183,31 @@ to express simplified Chinese.
Just like JIS X 0208, characters are
mapped into a 94x94 two-byte matrix used to construct EUC-CN.
EUC-CN
is the most important encoding for Linux and includes US ASCII and
is the most important encoding for Linux and includes ASCII and
GB 2312.
Note that EUC-CN is often called as GB, GB 2312, or CN-GB.
.SS Big5
Big5 is a popular character set in Taiwan to express traditional
Big5 was a popular character set in Taiwan to express traditional
Chinese.
(Big5 is both a character set and an encoding.)
It is a superset of US ASCII.
It is a superset of ASCII.
Non-ASCII characters are expressed in two bytes.
Bytes 0xa1-0xfe are used as leading bytes for two-byte characters.
Big5 and its extension is widely used in Taiwan and Hong Kong.
It is not ISO 2022-compliant.
.SS TIS 620
TIS 620 is a Thai national standard character set and a superset
of US ASCII.
Like ISO 8859 series, Thai characters are mapped into
Big5 and its extension were widely used in Taiwan and Hong Kong.
It is not ISO 2022 compliant.
.SS TIS-620
TIS-620 is a Thai national standard character set and a superset
of ASCII.
Like in the ISO 8859 series, Thai characters are mapped into
0xa1-0xfe.
TIS 620 is the only commonly used character set under
Linux besides UTF-8 to have combining characters.
.SS UNICODE
Unicode (ISO 10646) is a standard which aims to unambiguously represent every
character in every human language.
.SS Unicode
Unicode (ISO 10646) is a standard which aims to unambiguously represent
every character in every human language.
Unicode's structure permits 20.1 bits to encode every character.
Since most computers don't include 20.1-bit
integers, Unicode is usually encoded as 32-bit integers internally and
either a series of 16-bit integers (UTF-16) (needing two 16-bit integers
only when encoding certain rare characters) or a series of 8-bit bytes
(UTF-8).
Information on Unicode is available at
.UR http://www.unicode.org
.UE .
Since most computers don't include 20.1-bit integers, Unicode is
usually encoded as 32-bit integers internally and either a series of
16-bit integers (UTF-16) (needing two 16-bit integers only when
encoding certain rare characters) or a series of 8-bit bytes (UTF-8).
.LP
Linux represents Unicode using the 8-bit Unicode Transformation Format
(UTF-8).
@ -258,19 +232,19 @@ into xxxxyyyy yyzzzzzz.
(When UTF-8 is used to code the 31-bit ISO 10646
then this progression continues up to 6-byte codes.)
.LP
For most people who use ISO-8859 character sets, this means that the
For most texts in ISO-8859 character sets, this means that the
characters outside of ASCII are now coded with two bytes.
This tends
to expand ordinary text files by only one or two percent.
For Russian
or Greek users, this expands ordinary text files by 100%, since text in
or Greek texts, this expands ordinary text files by 100%, since text in
those languages is mostly outside of ASCII.
For Japanese users this means
that the 16-bit codes now in common use will take three bytes.
While there
are algorithmic conversions from some character sets (especially ISO-8859-1) to
Unicode, general conversion requires carrying around conversion tables,
which can be quite large for 16-bit codes.
While there are algorithmic conversions from some character sets
(especially ISO 8859-1) to Unicode, general conversion requires
carrying around conversion tables, which can be quite large for 16-bit
codes.
.LP
Note that UTF-8 is self-synchronizing: 10xxxxxx is a tail, any other
byte is the head of a code.
@ -288,22 +262,18 @@ Rendering of Unicode data streams is typically handled through
"subfont" tables which map a subset of Unicode to glyphs.
Internally
the kernel uses Unicode to describe the subfont loaded in video RAM.
This means that in UTF-8 mode one can use a character set with 512
different symbols.
This means that the Linux console in UTF-8 mode one can use a character
set with 512 different symbols.
This is not enough for Japanese, Chinese and
Korean, but it is enough for most other purposes.
.LP
At the current time, the console driver does not handle combining
characters.
So Thai, Sioux and any other script needing combining
characters can't be handled on the console.
.SS ISO 2022 and ISO 4873
The ISO 2022 and 4873 standards describe a font-control model
based on VT100 practice.
This model is (partially) supported
by the Linux kernel and by
.BR xterm (1).
It is popular in Japan and Korea.
It used to be popular in Japan and Korea.
.LP
There are 4 graphic character sets, called G0, G1, G2, and G3,
and one of them is the current character set for codes with
@ -357,9 +327,8 @@ In particular, \fB^N\fP and \fB^O\fP are not used anymore, ESC ( xx
can be used only with xx=B, and ESC ) xx, ESC * xx, ESC + xx
are equivalent to ESC \- xx, ESC . xx, ESC / xx, respectively.
.SH SEE ALSO
.BR iconv (1),
.BR console (4),
.BR console_codes (4),
.BR console_ioctl (4),
.BR ascii (7),
.BR iso_8859-1 (7),
.BR unicode (7),