LDP/LDP/guide/docbook/abs-guide/qky.sh

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#!/bin/bash
# qky.sh
##############################################################
# QUACKEY: a somewhat simplified version of Perquackey [TM]. #
# #
# Author: Mendel Cooper <thegrendel@theriver.com> #
# version 0.1.02 03 May, 2008 #
# License: GPL3 #
##############################################################
WLIST=/usr/share/dict/word.lst
# ^^^^^^^^ Word list file found here.
# ASCII word list, one word per line, UNIX format.
# A suggested list is the script author's "yawl" word list package.
# http://ibiblio.org/pub/Linux/libs/yawl-0.3.2.tar.gz
# or
# http://personal.riverusers.com/~thegrendel/yawl-0.3.2.tar.gz
NONCONS=0 # Word not constructable from letter set.
CONS=1 # Constructable.
SUCCESS=0
NG=1
FAILURE=''
NULL=0 # Zero out value of letter (if found).
MINWLEN=3 # Minimum word length.
MAXCAT=5 # Maximum number of words in a given category.
PENALTY=200 # General-purpose penalty for unacceptable words.
total=
E_DUP=70 # Duplicate word error.
TIMEOUT=10 # Time for word input.
NVLET=10 # 10 letters for non-vulnerable.
VULET=13 # 13 letters for vulnerable (not yet implemented).
declare -a Words
declare -a Status
declare -a Score=( 0 0 0 0 0 0 0 0 0 0 0 )
letters=( a n s r t m l k p r b c i d s i d z e w u e t f
e y e r e f e g t g h h i t r s c i t i d i j a t a o l a
m n a n o v n w o s e l n o s p a q e e r a b r s a o d s
t g t i t l u e u v n e o x y m r k )
# Letter distribution table shamelessly borrowed from "Wordy" game,
#+ ca. 1992, written by a certain fine fellow named Mendel Cooper.
declare -a LS
numelements=${#letters[@]}
randseed="$1"
instructions ()
{
clear
echo "Welcome to QUACKEY, the anagramming word construction game."; echo
echo -n "Do you need instructions? (y/n) "; read ans
if [ "$ans" = "y" -o "$ans" = "Y" ]; then
clear
echo -e '\E[31;47m' # Red foreground. '\E[34;47m' for blue.
cat <<INSTRUCTION1
QUACKEY is a variant of Perquackey [TM].
The rules are the same, but the scoring is simplified
and plurals of previously played words are allowed.
"Vulnerable" play is not yet implemented,
but it is otherwise feature-complete.
As the game begins, the player gets 10 letters.
The object is to construct valid dictionary words
of at least 3-letter-length from the letterset.
Each word-length category
-- 3-letter, 4-letter, 5-letter, ... --
fills up with the fifth word entered,
and no further words in that category are accepted.
The penalty for too-short (two-letter), duplicate, unconstructable,
and invalid (not in dictionary) words is -200. The same penalty applies
to attempts to enter a word in a filled-up category.
INSTRUCTION1
echo -n "Hit ENTER for next page of instructions. "; read az1
cat <<INSTRUCTION2
The scoring mostly corresponds to classic Perquackey:
The first 3-letter word scores 60, plus 10 for each additional one.
The first 4-letter word scores 120, plus 20 for each additional one.
The first 5-letter word scores 200, plus 50 for each additional one.
The first 6-letter word scores 300, plus 100 for each additional one.
The first 7-letter word scores 500, plus 150 for each additional one.
The first 8-letter word scores 750, plus 250 for each additional one.
The first 9-letter word scores 1000, plus 500 for each additional one.
The first 10-letter word scores 2000, plus 2000 for each additional one.
Category completion bonuses are:
3-letter words 100
4-letter words 200
5-letter words 400
6-letter words 800
7-letter words 2000
8-letter words 10000
This is a simplification of the absurdly complicated Perquackey bonus
scoring system.
INSTRUCTION2
echo -n "Hit ENTER for final page of instructions. "; read az1
cat <<INSTRUCTION3
Hitting just ENTER for a word entry ends the game.
Individual word entry is timed to a maximum of 10 seconds.
*** Timing out on an entry ends the game. ***
Other than that, the game is untimed.
--------------------------------------------------
Game statistics are automatically saved to a file.
--------------------------------------------------
For competitive ("duplicate") play, a previous letterset
may be duplicated by repeating the script's random seed,
command-line parameter \$1.
For example, "qky 7633" specifies the letterset
c a d i f r h u s k ...
INSTRUCTION3
echo; echo -n "Hit ENTER to begin game. "; read az1
echo -e "\033[0m" # Turn off red.
else clear
fi
clear
}
seed_random ()
{ # Seed random number generator.
if [ -n "$randseed" ] # Can specify random seed.
then #+ for play in competitive mode.
# RANDOM="$randseed"
echo "RANDOM seed set to "$randseed""
else
randseed="$$" # Or get random seed from process ID.
echo "RANDOM seed not specified, set to Process ID of script ($$)."
fi
RANDOM="$randseed"
echo
}
get_letset ()
{
element=0
echo -n "Letterset:"
for lset in $(seq $NVLET)
do # Pick random letters to fill out letterset.
LS[element]="${letters[$((RANDOM%numelements))]}"
((element++))
done
echo
echo "${LS[@]}"
}
add_word ()
{
wrd="$1"
local idx=0
Status[0]=""
Status[3]=""
Status[4]=""
while [ "${Words[idx]}" != '' ]
do
if [ "${Words[idx]}" = "$wrd" ]
then
Status[3]="Duplicate-word-PENALTY"
let "Score[0]= 0 - $PENALTY"
let "Score[1]-=$PENALTY"
return $E_DUP
fi
((idx++))
done
Words[idx]="$wrd"
get_score
}
get_score()
{
local wlen=0
local score=0
local bonus=0
local first_word=0
local add_word=0
local numwords=0
wlen=${#wrd}
numwords=${Score[wlen]}
Score[2]=0
Status[4]="" # Initialize "bonus" to 0.
case "$wlen" in
3) first_word=60
add_word=10;;
4) first_word=120
add_word=20;;
5) first_word=200
add_word=50;;
6) first_word=300
add_word=100;;
7) first_word=500
add_word=150;;
8) first_word=750
add_word=250;;
9) first_word=1000
add_word=500;;
10) first_word=2000
add_word=2000;; # This category modified from original rules!
esac
((Score[wlen]++))
if [ ${Score[wlen]} -eq $MAXCAT ]
then # Category completion bonus scoring simplified!
case $wlen in
3 ) bonus=100;;
4 ) bonus=200;;
5 ) bonus=400;;
6 ) bonus=800;;
7 ) bonus=2000;;
8 ) bonus=10000;;
esac # Needn't worry about 9's and 10's.
Status[4]="Category-$wlen-completion***BONUS***"
Score[2]=$bonus
else
Status[4]="" # Erase it.
fi
let "score = $first_word + $add_word * $numwords"
if [ "$numwords" -eq 0 ]
then
Score[0]=$score
else
Score[0]=$add_word
fi # All this to distinguish last-word score
#+ from total running score.
let "Score[1] += ${Score[0]}"
let "Score[1] += ${Score[2]}"
}
get_word ()
{
local wrd=''
read -t $TIMEOUT wrd # Timed read.
echo $wrd
}
is_constructable ()
{ # This was the most complex and difficult-to-write function.
local -a local_LS=( "${LS[@]}" ) # Local copy of letter set.
local is_found=0
local idx=0
local pos
local strlen
local local_word=( "$1" )
strlen=${#local_word}
while [ "$idx" -lt "$strlen" ]
do
is_found=$(expr index "${local_LS[*]}" "${local_word:idx:1}")
if [ "$is_found" -eq "$NONCONS" ] # Not constructable!
then
echo "$FAILURE"; return
else
((pos = ($is_found - 1) / 2)) # Compensate for spaces betw. letters!
local_LS[pos]=$NULL # Zero out used letters.
((idx++)) # Bump index.
fi
done
echo "$SUCCESS"
return
}
is_valid ()
{ # Surprisingly easy to check if word in dictionary ...
fgrep -qw "$1" "$WLIST" # ... thanks to 'grep' ...
echo $?
}
check_word ()
{
if [ -z "$1" ]
then
return
fi
Status[1]=""
Status[2]=""
Status[3]=""
Status[4]=""
iscons=$(is_constructable "$1")
if [ "$iscons" ]
then
Status[1]="constructable"
v=$(is_valid "$1")
if [ "$v" -eq "$SUCCESS" ]
then
Status[2]="valid"
strlen=${#1}
if [ ${Score[strlen]} -eq "$MAXCAT" ] # Category full!
then
Status[3]="Category-$strlen-overflow-PENALTY"
return $NG
fi
case "$strlen" in
1 | 2 )
Status[3]="Two-letter-word-PENALTY"
return $NG;;
* )
Status[3]=""
return $SUCCESS;;
esac
else
Status[3]="Not-valid-PENALTY"
return $NG
fi
else
Status[3]="Not-constructable-PENALTY"
return $NG
fi
### FIXME: Streamline the above code.
}
display_words ()
{
local idx=0
local wlen0
clear
echo "Letterset: ${LS[@]}"
echo "Threes: Fours: Fives: Sixes: Sevens: Eights:"
echo "------------------------------------------------------------"
while [ "${Words[idx]}" != '' ]
do
wlen0=${#Words[idx]}
case "$wlen0" in
3) ;;
4) echo -n " " ;;
5) echo -n " " ;;
6) echo -n " " ;;
7) echo -n " " ;;
8) echo -n " " ;;
esac
echo "${Words[idx]}"
((idx++))
done
### FIXME: The word display is pretty crude.
}
play ()
{
word="Start game" # Dummy word, to start ...
while [ "$word" ] # If player just hits return (blank word),
do #+ then game ends.
echo "$word: "${Status[@]}""
echo -n "Last score: [${Score[0]}] TOTAL score: [${Score[1]}]: Next word: "
total=${Score[1]}
word=$(get_word)
check_word "$word"
if [ "$?" -eq "$SUCCESS" ]
then
add_word "$word"
else
let "Score[0]= 0 - $PENALTY"
let "Score[1]-=$PENALTY"
fi
display_words
done # Exit game.
### FIXME: The play () function calls too many other functions.
### This is perilously close to "spaghetti code" ...
}
end_of_game ()
{ # Save and display stats.
#######################Autosave##########################
savefile=qky.save.$$
# ^^ PID of script
echo `date` >> $savefile
echo "Letterset # $randseed (random seed) ">> $savefile
echo -n "Letterset: " >> $savefile
echo "${LS[@]}" >> $savefile
echo "---------" >> $savefile
echo "Words constructed:" >> $savefile
echo "${Words[@]}" >> $savefile
echo >> $savefile
echo "Score: $total" >> $savefile
echo "Statistics for this round saved in \""$savefile"\""
#########################################################
echo "Score for this round: $total"
echo "Words: ${Words[@]}"
}
# ---------#
instructions
seed_random
get_letset
play
end_of_game
# ---------#
exit $?
# TODO:
#
# 1) Clean up code!
# 2) Prettify the display_words () function (maybe with widgets?).
# 3) Improve the time-out ... maybe change to untimed entry,
#+ but with a time limit for the overall round.
# 4) An on-screen countdown timer would be nice.
# 5) Implement "vulnerable" mode of play.
# 6) Improve save-to-file capability (and maybe make it optional).
# 7) Fix bugs!!!