LDP/LDP/howto/docbook/LinuxGL-QuakeWorld-mini-HOW...

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<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook V4.1//EN">
<article lang="en">
<ArticleInfo>
<title>LinuxGL (GLX) QuakeWorld Client compile mini-HOWTO</title>
<titleabbrev>LinuxGL-QuakeWorld-mini-HOWTO</titleabbrev>
<author>
<firstname>Robert</firstname>
<surname>Easter</surname>
<othername role="mi">B</othername>
<affiliation>
<address>
<email>reaster@comptechnews.com</email>
</address>
</affiliation>
</author>
<revhistory>
<revision>
<revnumber>1.2</revnumber>
<date>2000-01-04</date>
<authorinitials>rbe</authorinitials>
</revision>
</revhistory>
<abstract>
<para>
This miniHOWTO is about how to get the OpenGL/GLX Linux QuakeWorld
client compiled and working on systems with standard OpenGL hardware
acceleration support.
</para>
</abstract>
</ArticleInfo>
<sect1 id="intro">
<title>Introduction</title>
<para>
This miniHOWTO is about how to get the OpenGL/GLX Linux QuakeWorld
client compiled and working on systems with standard OpenGL hardware
acceleration support.
</para>
<para>
This procedure was developed while struggling to get glqwcl.glx
to work on a system with Linux Slackware 7.0 (2.2.16), XFree86
4.0.1, a GeForce 256 DDR video card, and NVIDIA's 0.9-4 MesaGL
drop-in replacement lib/driver (libGL.so.1.0.4).
</para>
<sect2>
<title>New Versions of this Document</title>
<para>
The lastest version of this mini-HOWTO can be found at:
</para>
<para>
<ulink url="http://www.linuxdoc.org/HOWTO/mini/LinuxGL-QuakeWorld-mini-HOWTO/">http://www.linuxdoc.org/HOWTO/mini/LinuxGL-QuakeWorld-mini-HOWTO/</ulink>
</para>
<para>
If you'd like a ready to compile distribution of QuakeWorld that
has this HOWTO's procedures performed on it already, then you
can download it at:
</para>
<para>
<ulink url="http://www.comptechnews.com/~reaster/index.html#games">http://www.comptechnews.com/~reaster/index.html#games</ulink>
</para>
</sect2>
<sect2 id="copyright">
<title>Copyright Information</title>
<para>
This document is copyrighted (c) 2000 Robert B. Easter and is
distributed under the terms of the Linux Documentation Project
(LDP) license, stated below.
</para>
<para>
Unless otherwise stated, Linux HOWTO documents are
copyrighted by their respective authors. Linux HOWTO documents may
be reproduced and distributed in whole or in part, in any medium
physical or electronic, as long as this copyright notice is
retained on all copies. Commercial redistribution is allowed and
encouraged; however, the author would like to be notified of any
such distributions.
</para>
<para>
All translations, derivative works, or aggregate works
incorporating any Linux HOWTO documents must be covered under this
copyright notice. That is, you may not produce a derivative work
from a HOWTO and impose additional restrictions on its
distribution. Exceptions to these rules may be granted under
certain conditions; please contact the Linux HOWTO coordinator at
the address given below.
</para>
<para>
In short, we wish to promote dissemination of this
information through as many channels as possible. However, we do
wish to retain copyright on the HOWTO documents, and would like to
be notified of any plans to redistribute the HOWTOs.
</para>
<para>
If you have any questions, please contact
<email>linux-howto@metalab.unc.edu</email>
</para>
</sect2>
<sect2 id="disclaimer">
<title>Disclaimer</title>
<para>
No liability for the contents of this documents can be accepted.
Use the concepts, examples and other content at your own risk.
</para>
<para>
All copyrights are held by their by their respective owners, unless
specifically noted otherwise. Use of a term in this document
should not be regarded as affecting the validity of any trademark
or service mark.
</para>
<para>
Naming of particular products or brands should not be seen
as endorsements.
</para>
</sect2>
</sect1>
<sect1 id="clients">
<title>QuakeWorld clients</title>
<para>
If you'd like a ready to compile distribution of QuakeWorld that
has this HOWTO's procedures performed on it already, then you
can download it at:
</para>
<para>
<ulink url="http://www.comptechnews.com/~reaster/index.html#games">http://www.comptechnews.com/~reaster/index.html#games</ulink>
</para>
<para>
Otherwise ...
</para>
<para>
It seems that the glqwcl.glx binary available at least
at <ulink url="http://www.quakeworld.net/">www.quakeworld.net</ulink>
in the package <filename>qwcl-2.30-glibc-i386-unknown-linux2.0.tar.gz</filename>
is not compiled properly since on startup, it looks
for <filename>libglide2x.so</filename>.
</para>
<para>
QuakeWorld clients come in several flavors:
</para>
<para>
<variablelist>
<varlistentry>
<term>OpenGL:</term>
<listitem>
<para>
glqwcl (3dfx only?)
</para>
<para>
glqwcl.glx (MesaGL/XFree4)
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Software only:</term>
<listitem>
<para>
qwcl (svgalib)
</para>
<para>
qwcl.xl1 (x11/svgalib)
</para>
</listitem>
</varlistentry>
</variablelist>
</para>
<para>
<itemizedlist>
<listitem>
<para>
This HOWTO is only concerned with getting the glqwcl.glx working with
XFree86 4.x with GLX.
</para>
</listitem>
<listitem>
<para>
This HOWTO assumes you have a working OpenGL libGL/libglx installation!
</para>
</listitem>
</itemizedlist>
</para>
<para>
If you happen to have an Nvidia card and are interested in a
complete HOWTO for installing the Nvidia drivers and an
assortment of OpenGL libraries (GLU, glut, Qt, OpenGL man pages),
then see the NVIDIA-OpenGL-Configuration_miniHOWTO at:
</para>
<para>
<ulink url="http://www.linuxdoc.org/HOWTO/mini/Nvidia-OpenGL-Configuration-mini-HOWTO/">http://www.linuxdoc.org/HOWTO/mini/Nvidia-OpenGL-Configuration-mini-HOWTO/</ulink>
</para>
</sect1>
<sect1 id="download">
<title>Download the Quake source</title>
<para>
Download the Quake source code, q1source.zip, from
<ulink url="ftp://ftp.idsoftware.com/idstuff/source/q1source.zip">ftp://ftp.idsoftware.com/idstuff/source/q1source.zip</ulink>.
This zip file contains all versions of Quake1/QuakeWorld.
</para>
<para>
After compiling (read on first!), you will get version:
<screen>
LinuxGL (0.98) QuakeWorld 2.40 (as of this writing, Aug 19, 2000)
</screen>
</para>
<para>
Make a directory to hold the quake source:
<screen>
mkdir q1src
cd q1src
unzip ../q1source.zip
cd QW
cp Makefile.Linux Makefile
</screen>
</para>
</sect1>
<sect1 id="makefile">
<title>Modify the Makefile</title>
<para>
The Makefile can use cleaning up and the removal of all
Mesa references since the GLX version does not need it.
Rather than provide a line by line account of what
I did to change the original Makefile, the modified Makefile
that I used, and a patch against the original Makefile.Linux
to obtain my version of the Makefile, are provided below.
</para>
<para>
<figure>
<title>Makefile, cleaned up for compiling the GLX version.</title>
<screen>
#
# QuakeWorld Makefile for Linux 2.0
#
# Apr '98 by Zoid &lt;zoid@idsoftware.com&gt;
#
# GNU Make required
#
# ELF only
#
MAINDIR=.
BUILD_RELEASE_DIR=bin
CLIENT_DIR=$(MAINDIR)/client
SERVER_DIR=$(MAINDIR)/server
CC=gcc
BASE_CFLAGS=-Wall -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR)
RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -ffast-math -fexpensive-optimizations
GLCFLAGS=-DGLQUAKE -DGL_EXT_SHARED
LDFLAGS=-lm
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
GL_X11_LDFLAGS=-L/usr/X11R6/lib -lm -lGL -lX11 -lXext
DO_CC=$(CC) $(CFLAGS) -o $@ -c $&lt;
DO_O_CC=$(CC) -O $(CFLAGS) -o $@ -c $&lt;
DO_GL_CC=$(CC) $(CFLAGS) $(GLCFLAGS) -o $@ -c $&lt;
DO_SERVER_CC=$(CC) -DSERVERONLY $(CFLAGS) -o $@ -c $&lt;
DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $&lt;
DO_GL_AS=$(CC) $(CFLAGS) $(GLCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $&lt;
#############################################################################
# SETUP AND BUILD
#############################################################################
TARGETS=$(BUILDDIR)/qwsv $(BUILDDIR)/glqwcl.glx $(BUILDDIR)/qwcl.x11
build_release:
@-mkdir $(BUILD_RELEASE_DIR) \
$(BUILD_RELEASE_DIR)/client \
$(BUILD_RELEASE_DIR)/glclient \
$(BUILD_RELEASE_DIR)/server
$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS=&quot;$(RELEASE_CFLAGS)&quot;
all: build_release
targets: $(TARGETS)
#############################################################################
# SERVER
#############################################################################
QWSV_OBJS = \
$(BUILDDIR)/server/pr_cmds.o \
$(BUILDDIR)/server/pr_edict.o \
$(BUILDDIR)/server/pr_exec.o \
$(BUILDDIR)/server/sv_init.o \
$(BUILDDIR)/server/sv_main.o \
$(BUILDDIR)/server/sv_nchan.o \
$(BUILDDIR)/server/sv_ents.o \
$(BUILDDIR)/server/sv_send.o \
$(BUILDDIR)/server/sv_move.o \
$(BUILDDIR)/server/sv_phys.o \
$(BUILDDIR)/server/sv_user.o \
$(BUILDDIR)/server/sv_ccmds.o \
$(BUILDDIR)/server/world.o \
$(BUILDDIR)/server/sys_unix.o \
$(BUILDDIR)/server/model.o \
$(BUILDDIR)/server/cmd.o \
$(BUILDDIR)/server/common.o \
$(BUILDDIR)/server/crc.o \
$(BUILDDIR)/server/cvar.o \
$(BUILDDIR)/server/mathlib.o \
$(BUILDDIR)/server/md4.o \
$(BUILDDIR)/server/zone.o \
$(BUILDDIR)/server/pmove.o \
$(BUILDDIR)/server/pmovetst.o \
$(BUILDDIR)/server/net_chan.o \
$(BUILDDIR)/server/net_udp.o
$(BUILDDIR)/qwsv : $(QWSV_OBJS)
$(CC) $(CFLAGS) -o $@ $(QWSV_OBJS) $(LDFLAGS)
$(BUILDDIR)/server/pr_cmds.o : $(SERVER_DIR)/pr_cmds.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pr_edict.o : $(SERVER_DIR)/pr_edict.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pr_exec.o : $(SERVER_DIR)/pr_exec.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_init.o : $(SERVER_DIR)/sv_init.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_main.o : $(SERVER_DIR)/sv_main.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_nchan.o : $(SERVER_DIR)/sv_nchan.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_ents.o : $(SERVER_DIR)/sv_ents.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_send.o : $(SERVER_DIR)/sv_send.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_move.o : $(SERVER_DIR)/sv_move.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_phys.o : $(SERVER_DIR)/sv_phys.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_user.o : $(SERVER_DIR)/sv_user.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/world.o : $(SERVER_DIR)/world.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/sys_unix.o : $(SERVER_DIR)/sys_unix.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/model.o : $(SERVER_DIR)/model.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/cmd.o : $(CLIENT_DIR)/cmd.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/common.o : $(CLIENT_DIR)/common.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/crc.o : $(CLIENT_DIR)/crc.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/cvar.o : $(CLIENT_DIR)/cvar.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/mathlib.o : $(CLIENT_DIR)/mathlib.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/md4.o : $(CLIENT_DIR)/md4.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/zone.o : $(CLIENT_DIR)/zone.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pmove.o : $(CLIENT_DIR)/pmove.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/pmovetst.o : $(CLIENT_DIR)/pmovetst.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/net_chan.o : $(CLIENT_DIR)/net_chan.c
$(DO_SERVER_CC)
$(BUILDDIR)/server/net_udp.o : $(CLIENT_DIR)/net_udp.c
$(DO_SERVER_CC)
#############################################################################
# CLIENT
#############################################################################
QWCL_OBJS = \
$(BUILDDIR)/client/cl_demo.o \
$(BUILDDIR)/client/cl_ents.o \
$(BUILDDIR)/client/cl_input.o \
$(BUILDDIR)/client/cl_main.o \
$(BUILDDIR)/client/cl_parse.o \
$(BUILDDIR)/client/cl_pred.o \
$(BUILDDIR)/client/cl_tent.o \
$(BUILDDIR)/client/cl_cam.o \
$(BUILDDIR)/client/cmd.o \
$(BUILDDIR)/client/common.o \
$(BUILDDIR)/client/console.o \
$(BUILDDIR)/client/crc.o \
$(BUILDDIR)/client/cvar.o \
$(BUILDDIR)/client/d_edge.o \
$(BUILDDIR)/client/d_fill.o \
$(BUILDDIR)/client/d_init.o \
$(BUILDDIR)/client/d_modech.o \
$(BUILDDIR)/client/d_part.o \
$(BUILDDIR)/client/d_polyse.o \
$(BUILDDIR)/client/d_scan.o \
$(BUILDDIR)/client/d_sky.o \
$(BUILDDIR)/client/d_sprite.o \
$(BUILDDIR)/client/d_surf.o \
$(BUILDDIR)/client/d_vars.o \
$(BUILDDIR)/client/d_zpoint.o \
$(BUILDDIR)/client/draw.o \
$(BUILDDIR)/client/keys.o \
$(BUILDDIR)/client/mathlib.o \
$(BUILDDIR)/client/md4.o \
$(BUILDDIR)/client/menu.o \
$(BUILDDIR)/client/model.o \
$(BUILDDIR)/client/net_chan.o \
$(BUILDDIR)/client/net_udp.o \
$(BUILDDIR)/client/nonintel.o \
$(BUILDDIR)/client/pmove.o \
$(BUILDDIR)/client/pmovetst.o \
$(BUILDDIR)/client/r_aclip.o \
$(BUILDDIR)/client/r_alias.o \
$(BUILDDIR)/client/r_bsp.o \
$(BUILDDIR)/client/r_draw.o \
$(BUILDDIR)/client/r_edge.o \
$(BUILDDIR)/client/r_efrag.o \
$(BUILDDIR)/client/r_light.o \
$(BUILDDIR)/client/r_main.o \
$(BUILDDIR)/client/r_misc.o \
$(BUILDDIR)/client/r_part.o \
$(BUILDDIR)/client/r_sky.o \
$(BUILDDIR)/client/r_sprite.o \
$(BUILDDIR)/client/r_surf.o \
$(BUILDDIR)/client/r_vars.o \
$(BUILDDIR)/client/sbar.o \
$(BUILDDIR)/client/screen.o \
$(BUILDDIR)/client/skin.o \
$(BUILDDIR)/client/snd_dma.o \
$(BUILDDIR)/client/snd_mem.o \
$(BUILDDIR)/client/snd_mix.o \
$(BUILDDIR)/client/view.o \
$(BUILDDIR)/client/wad.o \
$(BUILDDIR)/client/zone.o \
$(BUILDDIR)/client/cd_linux.o \
$(BUILDDIR)/client/sys_linux.o \
$(BUILDDIR)/client/snd_linux.o \
QWCL_AS_OBJS = \
$(BUILDDIR)/client/d_copy.o \
$(BUILDDIR)/client/d_draw.o \
$(BUILDDIR)/client/d_draw16.o \
$(BUILDDIR)/client/d_parta.o \
$(BUILDDIR)/client/d_polysa.o \
$(BUILDDIR)/client/d_scana.o \
$(BUILDDIR)/client/d_spr8.o \
$(BUILDDIR)/client/d_varsa.o \
$(BUILDDIR)/client/math.o \
$(BUILDDIR)/client/r_aclipa.o \
$(BUILDDIR)/client/r_aliasa.o \
$(BUILDDIR)/client/r_drawa.o \
$(BUILDDIR)/client/r_edgea.o \
$(BUILDDIR)/client/r_varsa.o \
$(BUILDDIR)/client/snd_mixa.o \
$(BUILDDIR)/client/surf16.o \
$(BUILDDIR)/client/surf8.o \
$(BUILDDIR)/client/sys_dosa.o
QWCL_X11_OBJS = $(BUILDDIR)/client/vid_x.o
$(BUILDDIR)/qwcl.x11 : $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS) \
$(LDFLAGS) $(XLDFLAGS)
$(BUILDDIR)/client/cl_demo.o : $(CLIENT_DIR)/cl_demo.c
$(DO_CC)
$(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c
$(DO_CC)
$(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c
$(DO_CC)
$(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c
$(DO_CC)
$(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c
$(DO_CC)
$(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c
$(DO_CC)
$(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c
$(DO_CC)
$(BUILDDIR)/client/cl_cam.o : $(CLIENT_DIR)/cl_cam.c
$(DO_CC)
$(BUILDDIR)/client/cmd.o : $(CLIENT_DIR)/cmd.c
$(DO_CC)
$(BUILDDIR)/client/common.o : $(CLIENT_DIR)/common.c
$(DO_CC)
$(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c
$(DO_CC)
$(BUILDDIR)/client/crc.o : $(CLIENT_DIR)/crc.c
$(DO_CC)
$(BUILDDIR)/client/cvar.o : $(CLIENT_DIR)/cvar.c
$(DO_CC)
$(BUILDDIR)/client/d_edge.o : $(CLIENT_DIR)/d_edge.c
$(DO_CC)
$(BUILDDIR)/client/d_fill.o : $(CLIENT_DIR)/d_fill.c
$(DO_CC)
$(BUILDDIR)/client/d_init.o : $(CLIENT_DIR)/d_init.c
$(DO_CC)
$(BUILDDIR)/client/d_modech.o : $(CLIENT_DIR)/d_modech.c
$(DO_CC)
$(BUILDDIR)/client/d_part.o : $(CLIENT_DIR)/d_part.c
$(DO_CC)
$(BUILDDIR)/client/d_polyse.o : $(CLIENT_DIR)/d_polyse.c
$(DO_CC)
$(BUILDDIR)/client/d_scan.o : $(CLIENT_DIR)/d_scan.c
$(DO_CC)
$(BUILDDIR)/client/d_sky.o : $(CLIENT_DIR)/d_sky.c
$(DO_CC)
$(BUILDDIR)/client/d_sprite.o : $(CLIENT_DIR)/d_sprite.c
$(DO_CC)
$(BUILDDIR)/client/d_surf.o : $(CLIENT_DIR)/d_surf.c
$(DO_CC)
$(BUILDDIR)/client/d_vars.o : $(CLIENT_DIR)/d_vars.c
$(DO_CC)
$(BUILDDIR)/client/d_zpoint.o : $(CLIENT_DIR)/d_zpoint.c
$(DO_CC)
$(BUILDDIR)/client/draw.o : $(CLIENT_DIR)/draw.c
$(DO_CC)
$(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c
$(DO_CC)
$(BUILDDIR)/client/mathlib.o : $(CLIENT_DIR)/mathlib.c
$(DO_CC)
$(BUILDDIR)/client/md4.o : $(CLIENT_DIR)/md4.c
$(DO_CC)
$(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c
$(DO_CC)
$(BUILDDIR)/client/model.o : $(CLIENT_DIR)/model.c
$(DO_CC)
$(BUILDDIR)/client/net_chan.o : $(CLIENT_DIR)/net_chan.c
$(DO_CC)
$(BUILDDIR)/client/net_udp.o : $(CLIENT_DIR)/net_udp.c
$(DO_CC)
$(BUILDDIR)/client/nonintel.o : $(CLIENT_DIR)/nonintel.c
$(DO_CC)
$(BUILDDIR)/client/pmove.o : $(CLIENT_DIR)/pmove.c
$(DO_CC)
$(BUILDDIR)/client/pmovetst.o : $(CLIENT_DIR)/pmovetst.c
$(DO_CC)
$(BUILDDIR)/client/r_aclip.o : $(CLIENT_DIR)/r_aclip.c
$(DO_CC)
$(BUILDDIR)/client/r_alias.o : $(CLIENT_DIR)/r_alias.c
$(DO_CC)
$(BUILDDIR)/client/r_bsp.o : $(CLIENT_DIR)/r_bsp.c
$(DO_CC)
$(BUILDDIR)/client/r_draw.o : $(CLIENT_DIR)/r_draw.c
$(DO_CC)
$(BUILDDIR)/client/r_edge.o : $(CLIENT_DIR)/r_edge.c
$(DO_CC)
$(BUILDDIR)/client/r_efrag.o : $(CLIENT_DIR)/r_efrag.c
$(DO_CC)
$(BUILDDIR)/client/r_light.o : $(CLIENT_DIR)/r_light.c
$(DO_CC)
$(BUILDDIR)/client/r_main.o : $(CLIENT_DIR)/r_main.c
$(DO_CC)
$(BUILDDIR)/client/r_misc.o : $(CLIENT_DIR)/r_misc.c
$(DO_CC)
$(BUILDDIR)/client/r_part.o : $(CLIENT_DIR)/r_part.c
$(DO_CC)
$(BUILDDIR)/client/r_sky.o : $(CLIENT_DIR)/r_sky.c
$(DO_CC)
$(BUILDDIR)/client/r_sprite.o : $(CLIENT_DIR)/r_sprite.c
$(DO_CC)
$(BUILDDIR)/client/r_surf.o : $(CLIENT_DIR)/r_surf.c
$(DO_CC)
$(BUILDDIR)/client/r_vars.o : $(CLIENT_DIR)/r_vars.c
$(DO_CC)
$(BUILDDIR)/client/sbar.o : $(CLIENT_DIR)/sbar.c
$(DO_CC)
$(BUILDDIR)/client/screen.o : $(CLIENT_DIR)/screen.c
$(DO_CC)
$(BUILDDIR)/client/skin.o : $(CLIENT_DIR)/skin.c
$(DO_CC)
$(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c
$(DO_CC)
$(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c
$(DO_CC)
$(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c
$(DO_CC)
$(BUILDDIR)/client/view.o : $(CLIENT_DIR)/view.c
$(DO_CC)
$(BUILDDIR)/client/wad.o : $(CLIENT_DIR)/wad.c
$(DO_CC)
$(BUILDDIR)/client/zone.o : $(CLIENT_DIR)/zone.c
$(DO_CC)
$(BUILDDIR)/client/cd_linux.o : $(CLIENT_DIR)/cd_linux.c
$(DO_CC)
$(BUILDDIR)/client/sys_linux.o : $(CLIENT_DIR)/sys_linux.c
$(DO_CC)
$(BUILDDIR)/client/snd_linux.o : $(CLIENT_DIR)/snd_linux.c
$(DO_CC)
$(BUILDDIR)/client/d_copy.o : $(CLIENT_DIR)/d_copy.s
$(DO_AS)
$(BUILDDIR)/client/d_draw.o : $(CLIENT_DIR)/d_draw.s
$(DO_AS)
$(BUILDDIR)/client/d_draw16.o : $(CLIENT_DIR)/d_draw16.s
$(DO_AS)
$(BUILDDIR)/client/d_parta.o : $(CLIENT_DIR)/d_parta.s
$(DO_AS)
$(BUILDDIR)/client/d_polysa.o : $(CLIENT_DIR)/d_polysa.s
$(DO_AS)
$(BUILDDIR)/client/d_scana.o : $(CLIENT_DIR)/d_scana.s
$(DO_AS)
$(BUILDDIR)/client/d_spr8.o : $(CLIENT_DIR)/d_spr8.s
$(DO_AS)
$(BUILDDIR)/client/d_varsa.o : $(CLIENT_DIR)/d_varsa.s
$(DO_AS)
$(BUILDDIR)/client/math.o : $(CLIENT_DIR)/math.s
$(DO_AS)
$(BUILDDIR)/client/r_aclipa.o : $(CLIENT_DIR)/r_aclipa.s
$(DO_AS)
$(BUILDDIR)/client/r_aliasa.o : $(CLIENT_DIR)/r_aliasa.s
$(DO_AS)
$(BUILDDIR)/client/r_drawa.o : $(CLIENT_DIR)/r_drawa.s
$(DO_AS)
$(BUILDDIR)/client/r_edgea.o : $(CLIENT_DIR)/r_edgea.s
$(DO_AS)
$(BUILDDIR)/client/r_varsa.o : $(CLIENT_DIR)/r_varsa.s
$(DO_AS)
$(BUILDDIR)/client/snd_mixa.o : $(CLIENT_DIR)/snd_mixa.s
$(DO_AS)
$(BUILDDIR)/client/surf16.o : $(CLIENT_DIR)/surf16.s
$(DO_AS)
$(BUILDDIR)/client/surf8.o : $(CLIENT_DIR)/surf8.s
$(DO_AS)
$(BUILDDIR)/client/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_AS)
$(BUILDDIR)/client/vid_x.o : $(CLIENT_DIR)/vid_x.c
$(DO_CC)
#############################################################################
# GL CLIENT
#############################################################################
GLQWCL_OBJS = \
$(BUILDDIR)/glclient/cl_demo.o \
$(BUILDDIR)/glclient/cl_ents.o \
$(BUILDDIR)/glclient/cl_input.o \
$(BUILDDIR)/glclient/cl_main.o \
$(BUILDDIR)/glclient/cl_parse.o \
$(BUILDDIR)/glclient/cl_pred.o \
$(BUILDDIR)/glclient/cl_tent.o \
$(BUILDDIR)/glclient/cl_cam.o \
$(BUILDDIR)/glclient/cmd.o \
$(BUILDDIR)/glclient/common.o \
$(BUILDDIR)/glclient/console.o \
$(BUILDDIR)/glclient/crc.o \
$(BUILDDIR)/glclient/cvar.o \
$(BUILDDIR)/glclient/keys.o \
$(BUILDDIR)/glclient/mathlib.o \
$(BUILDDIR)/glclient/md4.o \
$(BUILDDIR)/glclient/menu.o \
$(BUILDDIR)/glclient/net_chan.o \
$(BUILDDIR)/glclient/net_udp.o \
$(BUILDDIR)/glclient/nonintel.o \
$(BUILDDIR)/glclient/pmove.o \
$(BUILDDIR)/glclient/pmovetst.o \
$(BUILDDIR)/glclient/r_part.o \
$(BUILDDIR)/glclient/sbar.o \
$(BUILDDIR)/glclient/skin.o \
$(BUILDDIR)/glclient/snd_dma.o \
$(BUILDDIR)/glclient/snd_mem.o \
$(BUILDDIR)/glclient/snd_mix.o \
$(BUILDDIR)/glclient/view.o \
$(BUILDDIR)/glclient/wad.o \
$(BUILDDIR)/glclient/zone.o \
$(BUILDDIR)/glclient/cd_linux.o \
$(BUILDDIR)/glclient/sys_linux.o \
$(BUILDDIR)/glclient/snd_linux.o \
\
$(BUILDDIR)/glclient/gl_draw.o \
$(BUILDDIR)/glclient/gl_mesh.o \
$(BUILDDIR)/glclient/gl_model.o \
$(BUILDDIR)/glclient/gl_ngraph.o \
$(BUILDDIR)/glclient/gl_refrag.o \
$(BUILDDIR)/glclient/gl_rlight.o \
$(BUILDDIR)/glclient/gl_rmain.o \
$(BUILDDIR)/glclient/gl_rmisc.o \
$(BUILDDIR)/glclient/gl_rsurf.o \
$(BUILDDIR)/glclient/gl_screen.o \
$(BUILDDIR)/glclient/gl_warp.o \
\
$(BUILDDIR)/glclient/math.o \
$(BUILDDIR)/glclient/snd_mixa.o \
$(BUILDDIR)/glclient/sys_dosa.o
GLQWCL_X11_OBJS = $(BUILDDIR)/glclient/gl_vidlinuxglx.o
$(BUILDDIR)/glqwcl.glx : $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS) $(LDFLAGS) $(GL_X11_LDFLAGS)
$(BUILDDIR)/glclient/cl_demo.o : $(CLIENT_DIR)/cl_demo.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_ents.o : $(CLIENT_DIR)/cl_ents.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_input.o : $(CLIENT_DIR)/cl_input.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_main.o : $(CLIENT_DIR)/cl_main.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_parse.o : $(CLIENT_DIR)/cl_parse.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_pred.o : $(CLIENT_DIR)/cl_pred.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_tent.o : $(CLIENT_DIR)/cl_tent.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cl_cam.o : $(CLIENT_DIR)/cl_cam.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cmd.o : $(CLIENT_DIR)/cmd.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/common.o : $(CLIENT_DIR)/common.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/console.o : $(CLIENT_DIR)/console.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/crc.o : $(CLIENT_DIR)/crc.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cvar.o : $(CLIENT_DIR)/cvar.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/keys.o : $(CLIENT_DIR)/keys.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/mathlib.o : $(CLIENT_DIR)/mathlib.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/md4.o : $(CLIENT_DIR)/md4.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/menu.o : $(CLIENT_DIR)/menu.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/net_chan.o : $(CLIENT_DIR)/net_chan.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/net_udp.o : $(CLIENT_DIR)/net_udp.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/nonintel.o : $(CLIENT_DIR)/nonintel.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/pmove.o : $(CLIENT_DIR)/pmove.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/pmovetst.o : $(CLIENT_DIR)/pmovetst.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/r_part.o : $(CLIENT_DIR)/r_part.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/sbar.o : $(CLIENT_DIR)/sbar.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/screen.o : $(CLIENT_DIR)/screen.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/skin.o : $(CLIENT_DIR)/skin.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_dma.o : $(CLIENT_DIR)/snd_dma.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_mem.o : $(CLIENT_DIR)/snd_mem.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_mix.o : $(CLIENT_DIR)/snd_mix.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/view.o : $(CLIENT_DIR)/view.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/wad.o : $(CLIENT_DIR)/wad.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/zone.o : $(CLIENT_DIR)/zone.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/cd_linux.o : $(CLIENT_DIR)/cd_linux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/sys_linux.o : $(CLIENT_DIR)/sys_linux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/snd_linux.o : $(CLIENT_DIR)/snd_linux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_draw.o : $(CLIENT_DIR)/gl_draw.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_mesh.o : $(CLIENT_DIR)/gl_mesh.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_model.o : $(CLIENT_DIR)/gl_model.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_ngraph.o : $(CLIENT_DIR)/gl_ngraph.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_refrag.o : $(CLIENT_DIR)/gl_refrag.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rlight.o : $(CLIENT_DIR)/gl_rlight.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rmain.o : $(CLIENT_DIR)/gl_rmain.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rmisc.o : $(CLIENT_DIR)/gl_rmisc.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_rsurf.o : $(CLIENT_DIR)/gl_rsurf.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_screen.o : $(CLIENT_DIR)/gl_screen.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_vidlinux.o : $(CLIENT_DIR)/gl_vidlinux.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_vidlinuxglx.o : $(CLIENT_DIR)/gl_vidlinuxglx.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/gl_warp.o : $(CLIENT_DIR)/gl_warp.c
$(DO_GL_CC)
$(BUILDDIR)/glclient/math.o : $(CLIENT_DIR)/math.s
$(DO_GL_AS)
$(BUILDDIR)/glclient/snd_mixa.o : $(CLIENT_DIR)/snd_mixa.s
$(DO_GL_AS)
$(BUILDDIR)/glclient/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_GL_AS)
#############################################################################
# MISC
#############################################################################
clean:
rm -fr bin/client
rm -fr bin/glclient
rm -fr bin/server
</screen>
</figure>
This file can be copied and pasted as your Makefile to replace the
original Makefile/Makefile.Linux.
</para>
<para>
The following is a patch that you can apply to the original Makefile.Linux
if you feel like it. The command is simply:
<screen>
patch Makefile.Linux Makefile.Linux.patch
cp Makefile.Linux Makefile
</screen>
You can download it at:
</para>
<para>
<ulink url="http://www.comptechnews.com/~reaster/mini-HOWTO/LinuxGL-QuakeWorld-mini-HOWTO/Makefile.Linux.patch">http://www.comptechnews.com/~reaster/mini-HOWTO/LinuxGL-QuakeWorld-mini-HOWTO/Makefile.Linux.patch</ulink>
</para>
<para>
<figure>
<title>Makefile.Linux.patch</title>
<screen>
*** /home/reaster/q1source/QW/Makefile.Linux Wed Apr 21 20:16:24 1999
--- Makefile Tue Nov 28 09:36:47 2000
***************
*** 8,59 ****
# ELF only
#
! # RPM release number
! RPM_RELEASE=1
! VERSION=2.30$(GLIBC)
!
! ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi)))
! GLIBC=-glibc
! else
! GLIBC=
! endif
!
! ifneq (,$(findstring alpha,$(shell uname -m)))
! ARCH=axp
! RPMARCH=alpha
! else
! ARCH=i386
! RPMARCH=i386
! endif
!
! MAINDIR=/grog/Projects/QW
!
! BUILD_DEBUG_DIR=debug$(ARCH)$(GLIBC)
! BUILD_RELEASE_DIR=release$(ARCH)$(GLIBC)
CLIENT_DIR=$(MAINDIR)/client
SERVER_DIR=$(MAINDIR)/server
- MESA_DIR=/usr/local/src/Mesa-3.0
-
CC=gcc
BASE_CFLAGS=-Wall -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR)
! DEBUG_CFLAGS=$(BASE_CFLAGS) -g
! ifeq ($(ARCH),axp)
! RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
! -fomit-frame-pointer -fexpensive-optimizations
! else
! RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -O6 -ffast-math -funroll-loops \
! -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
! -malign-jumps=2 -malign-functions=2
! endif
! GLCFLAGS=-DGLQUAKE -I/usr/local/src/Mesa-3.0/include -I/usr/include/glide
LDFLAGS=-lm
- SVGALDFLAGS=-lvga
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
! GL_SVGA_LDFLAGS=-L/usr/X11/lib -L/usr/local/src/Mesa-3.0/lib -lm -lMesaGL -lglide2x -lX11 -lXext -lvga
! GL_X11_LDFLAGS=-L/usr/X11/lib -L/usr/local/src/Mesa-3.0/lib -lm -lGL -lX11 -lXext
DO_CC=$(CC) $(CFLAGS) -o $@ -c $&lt;
DO_O_CC=$(CC) -O $(CFLAGS) -o $@ -c $&lt;
--- 8,27 ----
# ELF only
#
! MAINDIR=.
! BUILD_RELEASE_DIR=bin
CLIENT_DIR=$(MAINDIR)/client
SERVER_DIR=$(MAINDIR)/server
CC=gcc
BASE_CFLAGS=-Wall -Dstricmp=strcasecmp -I$(CLIENT_DIR) -I$(SERVER_DIR)
! RELEASE_CFLAGS=$(BASE_CFLAGS) -m486 -ffast-math -fexpensive-optimizations
! GLCFLAGS=-DGLQUAKE -DGL_EXT_SHARED
LDFLAGS=-lm
XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext
! GL_X11_LDFLAGS=-L/usr/X11R6/lib -lm -lGL -lX11 -lXext
DO_CC=$(CC) $(CFLAGS) -o $@ -c $&lt;
DO_O_CC=$(CC) -O $(CFLAGS) -o $@ -c $&lt;
***************
*** 67,85 ****
# SETUP AND BUILD
#############################################################################
! ifeq ($(ARCH),axp)
! TARGETS=$(BUILDDIR)/qwsv
! #$(BUILDDIR)/qwcl.x11
! else
! TARGETS=$(BUILDDIR)/qwsv $(BUILDDIR)/qwcl $(BUILDDIR)/qwcl.x11 $(BUILDDIR)/glqwcl $(BUILDDIR)/glqwcl.glx
! endif
!
! build_debug:
! @-mkdir $(BUILD_DEBUG_DIR) \
! $(BUILD_DEBUG_DIR)/client \
! $(BUILD_DEBUG_DIR)/glclient \
! $(BUILD_DEBUG_DIR)/server
! $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS=&quot;$(DEBUG_CFLAGS)&quot;
build_release:
@-mkdir $(BUILD_RELEASE_DIR) \
--- 35,41 ----
# SETUP AND BUILD
#############################################################################
! TARGETS=$(BUILDDIR)/qwsv $(BUILDDIR)/glqwcl.glx $(BUILDDIR)/qwcl.x11
build_release:
@-mkdir $(BUILD_RELEASE_DIR) \
***************
*** 88,94 ****
$(BUILD_RELEASE_DIR)/server
$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS=&quot;$(RELEASE_CFLAGS)&quot;
! all: build_debug build_release
targets: $(TARGETS)
--- 44,50 ----
$(BUILD_RELEASE_DIR)/server
$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS=&quot;$(RELEASE_CFLAGS)&quot;
! all: build_release
targets: $(TARGETS)
***************
*** 273,279 ****
$(BUILDDIR)/client/sys_linux.o \
$(BUILDDIR)/client/snd_linux.o \
- ifeq ($(ARCH),i386)
QWCL_AS_OBJS = \
$(BUILDDIR)/client/d_copy.o \
$(BUILDDIR)/client/d_draw.o \
--- 229,234 ----
***************
*** 293,309 ****
$(BUILDDIR)/client/surf16.o \
$(BUILDDIR)/client/surf8.o \
$(BUILDDIR)/client/sys_dosa.o
- else
- QWCL_AS_OBJS=
- endif
- QWCL_SVGA_OBJS = $(BUILDDIR)/client/vid_svgalib.o
QWCL_X11_OBJS = $(BUILDDIR)/client/vid_x.o
- $(BUILDDIR)/qwcl : $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_SVGA_OBJS)
- $(CC) $(CFLAGS) -o $@ $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_SVGA_OBJS) \
- $(LDFLAGS) $(SVGALDFLAGS)
-
$(BUILDDIR)/qwcl.x11 : $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(QWCL_OBJS) $(QWCL_AS_OBJS) $(QWCL_X11_OBJS) \
$(LDFLAGS) $(XLDFLAGS)
--- 248,256 ----
***************
*** 548,556 ****
$(BUILDDIR)/client/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_AS)
- $(BUILDDIR)/client/vid_svgalib.o : $(CLIENT_DIR)/vid_svgalib.c
- $(DO_O_CC)
-
$(BUILDDIR)/client/vid_x.o : $(CLIENT_DIR)/vid_x.c
$(DO_CC)
--- 495,500 ----
***************
*** 610,621 ****
$(BUILDDIR)/glclient/snd_mixa.o \
$(BUILDDIR)/glclient/sys_dosa.o
- GLQWCL_SVGA_OBJS = $(BUILDDIR)/glclient/gl_vidlinux.o
GLQWCL_X11_OBJS = $(BUILDDIR)/glclient/gl_vidlinuxglx.o
- $(BUILDDIR)/glqwcl : $(GLQWCL_OBJS) $(GLQWCL_SVGA_OBJS)
- $(CC) $(CFLAGS) -o $@ $(GLQWCL_OBJS) $(GLQWCL_SVGA_OBJS) $(LDFLAGS) $(GL_SVGA_LDFLAGS)
-
$(BUILDDIR)/glqwcl.glx : $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS)
$(CC) $(CFLAGS) -o $@ $(GLQWCL_OBJS) $(GLQWCL_X11_OBJS) $(LDFLAGS) $(GL_X11_LDFLAGS)
--- 554,561 ----
***************
*** 772,930 ****
$(BUILDDIR)/glclient/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_GL_AS)
- #############################################################################
- # RPM
- #############################################################################
-
- # Make RPMs. You need to be root to make this work
- RPMROOT=/usr/src/redhat
- RPM = rpm
- RPMFLAGS = -bb
- INSTALLDIR = /usr/local/games/quake
-
- ifeq ($(ARCH),axp)
- rpm: rpm-qwsv
- tar: tar-qwsv
- else
- rpm: rpm-qwcl rpm-qwsv
- tar: tar-qwcl tar-qwsv
- endif
-
- QWCL_RPMDIR=/var/tmp/qwcl-$(VERSION)
- TDFXGL_DIR=/home/zoid/3dfxgl
-
- QWPROGS = \
- $(MAINDIR)/progs/buttons.qc \
- $(MAINDIR)/progs/client.qc \
- $(MAINDIR)/progs/combat.qc \
- $(MAINDIR)/progs/defs.qc \
- $(MAINDIR)/progs/doors.qc \
- $(MAINDIR)/progs/items.qc \
- $(MAINDIR)/progs/misc.qc \
- $(MAINDIR)/progs/models.qc \
- $(MAINDIR)/progs/plats.qc \
- $(MAINDIR)/progs/player.qc \
- $(MAINDIR)/progs/progdefs.h \
- $(MAINDIR)/progs/progs.src \
- $(MAINDIR)/progs/qwprogs.dat \
- $(MAINDIR)/progs/server.qc \
- $(MAINDIR)/progs/spectate.qc \
- $(MAINDIR)/progs/sprites.qc \
- $(MAINDIR)/progs/subs.qc \
- $(MAINDIR)/progs/triggers.qc \
- $(MAINDIR)/progs/weapons.qc \
- $(MAINDIR)/progs/world.qc
-
- rpm-qwcl: qwcl.spec \
- $(BUILD_RELEASE_DIR)/qwcl \
- $(BUILD_RELEASE_DIR)/glqwcl \
- $(BUILD_RELEASE_DIR)/glqwcl.glx \
- $(BUILD_RELEASE_DIR)/qwcl.x11
- touch $(RPMROOT)/SOURCES/qwcl-$(VERSION).tar.gz
- if [ ! -d archives ];then mkdir archives;fi
- $(MAKE) copyfiles-qwcl DESTDIR=$(QWCL_RPMDIR)/$(INSTALLDIR)
- cp qwcl.spec $(RPMROOT)/SPECS/qwcl.spec
- cp $(MAINDIR)/quake.gif $(RPMROOT)/SOURCES/quake.gif
- cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) qwcl.spec
- cp $(RPMROOT)/RPMS/$(RPMARCH)/qwcl-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm archives/.
- rm -rf $(QWCL_RPMDIR)
-
- tar-qwcl: $(BUILD_RELEASE_DIR)/qwcl \
- $(BUILD_RELEASE_DIR)/glqwcl \
- $(BUILD_RELEASE_DIR)/glqwcl.glx \
- $(BUILD_RELEASE_DIR)/qwcl.x11
- if [ ! -d archives ];then mkdir archives;fi
- $(MAKE) copyfiles-qwcl DESTDIR=$(QWCL_RPMDIR)/$(INSTALLDIR)
- cd $(QWCL_RPMDIR)/$(INSTALLDIR); tar czvf qwcl-$(VERSION)-$(RPMARCH)-unknown-linux2.0.tar.gz *
- mv $(QWCL_RPMDIR)/$(INSTALLDIR)/*.tar.gz archives/.
- rm -rf $(QWCL_RPMDIR)
-
- copyfiles-qwcl:
- -mkdirhier $(DESTDIR)
- -mkdirhier $(DESTDIR)/qw
- -mkdirhier $(DESTDIR)/qw/skins
- cp $(BUILD_RELEASE_DIR)/qwcl $(DESTDIR)/.
- strip $(DESTDIR)/qwcl
- chmod 4755 $(DESTDIR)/qwcl
- cp $(BUILD_RELEASE_DIR)/qwcl.x11 $(DESTDIR)/.
- strip $(DESTDIR)/qwcl.x11
- chmod 755 $(DESTDIR)/qwcl.x11
- cp $(BUILD_RELEASE_DIR)/glqwcl $(DESTDIR)/.
- strip $(DESTDIR)/glqwcl
- chmod 4755 $(DESTDIR)/glqwcl
- cp $(BUILD_RELEASE_DIR)/glqwcl.glx $(DESTDIR)/.
- strip $(DESTDIR)/glqwcl.glx
- chmod 4755 $(DESTDIR)/glqwcl.glx
- cp $(TDFXGL_DIR)/release$(ARCH)/lib3dfxgl.so $(DESTDIR)/.
- chmod 755 $(DESTDIR)/lib3dfxgl.so
- cp $(MAINDIR)/glqwcl.3dfxgl $(DESTDIR)/.
- chmod 755 $(DESTDIR)/glqwcl.3dfxgl
- cp $(MAINDIR)/docs/README.qwcl $(DESTDIR)/.
- chmod 644 $(DESTDIR)/README.qwcl
- cp $(MAINDIR)/fixskins.sh $(DESTDIR)/qw/skins/.
- chmod 755 $(DESTDIR)/qw/skins/fixskins.sh
- cp $(MESA_DIR)/lib/libMesaGL.so.2.6 $(DESTDIR)
- chmod 755 $(DESTDIR)/libMesaGL.so.2.6
- cd $(DESTDIR); ln -sf libMesaGL.so.2.6 libMesaGL.so.2
- cd $(DESTDIR); ln -sf libMesaGL.so.2 libMesaGL.so
- cd $(DESTDIR); ln -sf libMesaGL.so libGL.so
-
- qwcl.spec : $(MAINDIR)/qwcl.spec.sh $(BUILD_RELEASE_DIR)/qwcl
- sh $&lt; $(VERSION) $(RPM_RELEASE) $(INSTALLDIR) &gt; $@
-
- QWSV_RPMDIR=/var/tmp/qwsv-$(VERSION)
- rpm-qwsv: qwsv.spec $(BUILD_RELEASE_DIR)/qwsv $(QWPROGS)
- touch $(RPMROOT)/SOURCES/qwsv-$(VERSION).tar.gz
- if [ ! -d archives ];then mkdir archives;fi
- $(MAKE) copyfiles-qwsv DESTDIR=$(QWSV_RPMDIR)/$(INSTALLDIR)
- cp qwsv.spec $(RPMROOT)/SPECS/qwsv.spec
- cp $(MAINDIR)/quake.gif $(RPMROOT)/SOURCES/quake.gif
- cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) qwsv.spec
- cp $(RPMROOT)/RPMS/$(RPMARCH)/qwsv-$(VERSION)-$(RPM_RELEASE).$(RPMARCH).rpm archives/.
- rm -rf $(QWSV_RPMDIR)
-
- tar-qwsv: $(BUILD_RELEASE_DIR)/qwsv $(QWPROGS)
- if [ ! -d archives ];then mkdir archives;fi
- $(MAKE) copyfiles-qwsv DESTDIR=$(QWSV_RPMDIR)/$(INSTALLDIR)
- cd $(QWSV_RPMDIR)/$(INSTALLDIR); tar czvf qwsv-$(VERSION)-$(RPMARCH)-unknown-linux2.0.tar.gz *
- mv $(QWSV_RPMDIR)/$(INSTALLDIR)/*.tar.gz archives/.
- rm -rf $(QWSV_RPMDIR)
-
- copyfiles-qwsv:
- -mkdirhier $(DESTDIR)
- -mkdirhier $(DESTDIR)/qw
- -mkdirhier $(DESTDIR)/qw/skins
- cp $(BUILD_RELEASE_DIR)/qwsv $(DESTDIR)/.
- strip $(DESTDIR)/qwsv
- chmod 755 $(DESTDIR)/qwsv
- cp $(MAINDIR)/docs/README.qwsv $(DESTDIR)/.
- chmod 644 $(DESTDIR)/README.qwsv
- cp $(QWPROGS) $(DESTDIR)/qw/.
- cd $(DESTDIR)/qw; chmod 644 *
- chmod 755 $(DESTDIR)/qw/skins
- cp $(MAINDIR)/fixskins.sh $(DESTDIR)/qw/skins/.
- chmod 755 $(DESTDIR)/qw/skins/fixskins.sh
-
- qwsv.spec : $(MAINDIR)/qwsv.spec.sh $(BUILD_RELEASE_DIR)/qwsv
- sh $&lt; $(VERSION) $(RPM_RELEASE) $(INSTALLDIR) &gt; $@
#############################################################################
# MISC
#############################################################################
! clean: clean-debug clean-release
!
! clean-debug:
! $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS=&quot;$(DEBUG_CFLAGS)&quot;
!
! clean-release:
! $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS=&quot;$(DEBUG_CFLAGS)&quot;
- clean2:
- -rm -f $(QWSV_OBJS) \
- $(QWCL_OBJS) \
- $(QWCL_AS_OBJS) \
- $(QWCL_SVGA_OBJS) \
- $(QWCL_X11_OBJS) \
- $(GLQWCL_OBJS) \
--- 712,725 ----
$(BUILDDIR)/glclient/sys_dosa.o : $(CLIENT_DIR)/sys_dosa.s
$(DO_GL_AS)
#############################################################################
# MISC
#############################################################################
! clean:
! rm -fr bin/client
! rm -fr bin/glclient
! rm -fr bin/server
</screen>
</figure>
</para>
<para>
Save the Makefile.
</para>
</sect1>
<sect1 id="mouse">
<title>Fix the mouse grabbing</title>
<para>
Fix the mouse hide problem.
</para>
<para>
The quake code, as it is, does not hide the mouse when you use it.
The pointer would remain visible and jitter around a fixed point in
the middle of the screen - very annoying. I found the following simple fix in
a mail archive about glx development at:
<ulink url="http://lists.openprojects.net/pipermail/glx-dev/1999-October/000994.html">http://lists.openprojects.net/pipermail/glx-dev/1999-October/000994.html</ulink>
</para>
<para>
See the patch listing and the link to download it below, or you can make the changes yourself.
<screen>
cd q1src/QW/client
edit the file: gl_vidlinuxglx.c
</screen>
</para>
<para>
At the top of the function called install_grabs(void) (Line 234), add the
following code:
<screen>
static void install_grabs(void)
{
/* vars to make blank cursor */
Pixmap blank;
XColor dummy;
char data[1] = {0};
Cursor cursor;
/* make a blank cursor */
blank = XCreateBitmapFromData (dpy, win, data, 1, 1);
if(blank == None) fprintf(stderr, "error: out of memory.\n");
cursor = XCreatePixmapCursor(dpy, blank, blank, &amp;dummy, &amp;dummy, 0, 0);
XFreePixmap (dpy, blank);
Con_Printf("Cursor blanked.\n");
</screen>
</para>
<para>
The 8th parameter to XGrabPointer should be changed from
"None" to "cursor" to use the blank cursor:
<screen>
XGrabPointer(dpy, win,
True,
0,
GrabModeAsync, GrabModeAsync,
win,
cursor,
CurrentTime);
</screen>
(see: man XGrabPointer)
</para>
<para>
This fix might work for the other client builds if you make
similar changes in the appropriate *vid*.c file. As it is,
this creates a memory leak as it allocates another Cursor
object everytime through and doesn't call XFreeCursor() but
this is probably not a problem since I don't think a 1x1
cursor is using much memory. If you want, you can apply the
following patch against <filename>q1src/QW/client/gl_vidlinuxglx.c</filename>
(<command>patch gl_vidlinuxglx.c patchfile</command>). Just cut and paste the
contents between the begin/end patchfile lines into a file
called gl_vidlinuxglx.c.patch (or whatever you want to call it). Save
patchfile in the <filename>q1src/QW/client</filename> directory where
gl_vidlinuxglx.c is. Then run the command:
<screen>
<command>patch gl_vidlinuxglx.c gl_vidlinuxglx.c.patch</command>
</screen>
</para>
<para>
This patch file will make gl_vidlinuxglx.c such that it doesn't have any
memory leak. You can download this patch file at:
<ulink url="http://www.comptechnews.com/~reaster/mini-HOWTO/LinuxGL-QuakeWorld-mini-HOWTO/gl_vidlinuxglx.c.patch">http://www.comptechnews.com/~reaster/mini-HOWTO/LinuxGL-QuakeWorld-mini-HOWTO/gl_vidlinuxglx.c.patch</ulink>.
<screen>
*************************** begin patchfile ************************************
*** q1src-p/QW/client/gl_vidlinuxglx.c Tue Dec 21 18:45:54 1999
--- gl_vidlinuxglx.c Sat Aug 19 20:47:42 2000
***************
*** 1,22 ****
! /*
! Copyright (C) 1996-1997 Id Software, Inc.
!
! This program is free software; you can redistribute it and/or
! modify it under the terms of the GNU General Public License
! as published by the Free Software Foundation; either version 2
! of the License, or (at your option) any later version.
!
! This program is distributed in the hope that it will be useful,
! but WITHOUT ANY WARRANTY; without even the implied warranty of
! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
!
! See the GNU General Public License for more details.
!
! You should have received a copy of the GNU General Public License
! along with this program; if not, write to the Free Software
! Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
!
! */
#include &lt;termios.h&gt;
#include &lt;sys/ioctl.h&gt;
#include &lt;sys/stat.h&gt;
--- 1,22 ----
! /*
! Copyright (C) 1996-1997 Id Software, Inc.
!
! This program is free software; you can redistribute it and/or
! modify it under the terms of the GNU General Public License
! as published by the Free Software Foundation; either version 2
! of the License, or (at your option) any later version.
!
! This program is distributed in the hope that it will be useful,
! but WITHOUT ANY WARRANTY; without even the implied warranty of
! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
!
! See the GNU General Public License for more details.
!
! You should have received a copy of the GNU General Public License
! along with this program; if not, write to the Free Software
! Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
!
! */
#include &lt;termios.h&gt;
#include &lt;sys/ioctl.h&gt;
#include &lt;sys/stat.h&gt;
***************
*** 66,71 ****
--- 66,74 ----
static int scr_width, scr_height;
+ /* blank cursor - gets initialized in VID_Init, freed in VID_Shutdown */
+ Cursor cursor;
+
/*-----------------------------------------------------------------------*/
//int texture_mode = GL_NEAREST;
***************
*** 236,243 ****
0,
GrabModeAsync, GrabModeAsync,
win,
! None,
CurrentTime);
#ifdef USE_DGA
XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse);
--- 239,247 ----
0,
GrabModeAsync, GrabModeAsync,
win,
! cursor,
CurrentTime);
+ Con_Printf("Cursor blanked.\n");
#ifdef USE_DGA
XF86DGADirectVideo(dpy, DefaultScreen(dpy), XF86DGADirectMouse);
***************
*** 350,355 ****
--- 354,360 ----
if (!ctx)
return;
+ XFreeCursor(dpy, cursor);
glXDestroyContext(dpy, ctx);
}
***************
*** 602,608 ****
unsigned long mask;
Window root;
XVisualInfo *visinfo;
!
S_Init();
Cvar_RegisterVariable (&amp;vid_mode);
--- 607,617 ----
unsigned long mask;
Window root;
XVisualInfo *visinfo;
! /* vars to make blank cursor */
! Pixmap blank;
! XColor dummy;
! char data[1] = {0};
!
S_Init();
Cvar_RegisterVariable (&amp;vid_mode);
***************
*** 701,706 ****
--- 710,720 ----
Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height);
vid.recalc_refdef = 1; // force a surface cache flush
+
+ blank = XCreateBitmapFromData(dpy, win, data, 1, 1);
+ if(blank == None) fprintf(stderr, "error: out of memory.\n");
+ cursor = XCreatePixmapCursor(dpy, blank, blank, &amp;dummy, &amp;dummy, 0, 0);
+ XFreePixmap(dpy, blank);
}
void Sys_SendKeyEvents(void)
*************************** end patchfile ************************************
</screen>
</para>
<para>
It is handy to bind some keys at the quake console to toggle mouse
grabbing:
<screen>
bind q "_windowed_mouse 0"
bind w "_windowed_mouse 1"
</screen>
</para>
</sect1>
<sect1 id="compile">
<title>Compile!</title>
<para>
Compile (finally!)
</para>
<para>
Just run <filename>make</filename> with no parameters from where
the Makefile is located:
<screen>
cd q1src/QW
make
</screen>
</para>
<para>
If all goes well, you will have a binary,
<filename>glqwcl.glx</filename>, in the
<filename>releasei386-glibc</filename> directory.
Copy glqwcl.glx to another
directory (like "qw") and then from a Quake cd or other quake
installation, copy the id1 directory and any other game
directories you like/have - ctf, Fortress etc - to your new
quakeworld directory.
</para>
</sect1>
<sect1 id="play">
<title>Running glqwcl.glx</title>
<para>
Running the game.
</para>
<para>
You might want to run it like this from XQF:
<command>glqwcl.glx -width 1280 -height 1024</command>
(or any other resolution your system can support)
</para>
<para>
XQF is a nice program to find QuakeWorld servers and can be
found at: <ulink url="http://www.linuxgames.com/xqf">http://www.linuxgames.com/xqf</ulink>
</para>
<para>
To run the game fullscreen requires starting the game at the
same resolution as your X desktop. If you are running a
desktop environment, you might not be able to hide
everything. The sure way to get a fullscreen experience is
to run XFree86 on its own without any desktop environment or
window manager loaded:
</para>
<para>
<variablelist>
<varlistentry>
<term><command>XFree86 &amp;</command></term>
<listitem>
<para>
This starts X without any desktop environment
or window manager. <filename>/etc/X11/xinit/xinitrc</filename>
normally starts your desktop.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><command>CTRL-ALT-'-'</command> and <command>CTRL-ALT-'+'</command></term>
<listitem>
<para>
Switches to the resolution you want. Check
your <filename>/etc/X11/XF86Config</filename> if you don't have
any other resolutions available.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><command>CTRL-ALT-F1</command></term>
<listitem>
<para>
Switches back to the text console.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><command>xterm -display localhost:0.0 &amp;</command></term>
<listitem>
<para>
All X applications accept a -display command
line argument to tell it which X server to
display on. Every X program is an X server
client. 0.0 represents the screen on F7, 1.0
on F8, etc. localhost is your computer. Its
possible and very common to execute an X
program on one computer but have it display
on some other workstation. localhost could
be an IP address or the dns name of any
computer running X that is accepting
connections from where you run the X client
application program.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><command>ALT-F7</command></term>
<listitem>
<para>
Switches back to X 0.0. Using xterm, start
XQF or whatever program you use to launch Quake.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><command>glqwcl.glx -width w -height h</command></term>
<listitem>
<para>
Tell your quake launcher to start it like
this, where w and h are the resolution you
are at. A good resolution is 1024 by 768.
</para>
</listitem>
</varlistentry>
</variablelist>
</para>
<para>
Light effects.
</para>
<para>
At the console, you can try turning on and off the flashblend function
and see which lighting effects you prefer:
<screen>
gl_flashblend 0
gl_flashblend 1
</screen>
</para>
<para>
When it is on (1), you may notice colored light effects around flags
and special items. In this mode, you may NOT see flashes from
weapons and light on the walls from rockets. The exact effects of
toggling flashblend may depend on your specific OpenGL installation.
</para>
<para>
When it is off (0), there may not be any COLORED light, but otherwise
all light effects work. Flags and special items have a glow around
them and light up surrounding surfaces. Weapons flash when fired and
rockets light up everything around them as they travel.
</para>
<para>
<emphasis>HAVE FUN!</emphasis>
</para>
</sect1>
</article>