From c04911530c1817a3062b11d2ec7fadfa9273a42a Mon Sep 17 00:00:00 2001 From: Jason Leschnik Date: Tue, 25 Oct 2016 00:31:19 +1100 Subject: [PATCH] fix minor typos in 3Dfx-HOWTO.sgml --- LDP/retired/3Dfx-HOWTO.sgml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/LDP/retired/3Dfx-HOWTO.sgml b/LDP/retired/3Dfx-HOWTO.sgml index ce6ad9fa..f42ab4ac 100644 --- a/LDP/retired/3Dfx-HOWTO.sgml +++ b/LDP/retired/3Dfx-HOWTO.sgml @@ -796,7 +796,7 @@ wait for the binary. Quantum3D has DEC Alpha support announced for 2H97. Please contact Daryll Strauss if you are interested in supporting this.

-There is also the issue of porting the the assembly +There is also the issue of porting the assembly modules. While there are alternative C paths in the code, the assembly module in &Glide; (essentially triangle setup) offered significant performance gains @@ -979,7 +979,7 @@ migration path to accelerated 3D graphics. It also has several disadvantages: an application using the &VooDoo; might not re-enable video output when crashing, and regular VGA video -signal deteoriates in the the pass-through +signal deteoriates in the pass-through process. What is &Texelfx; or TMU?