mirror of https://github.com/tLDP/LDP
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@ -282,7 +282,7 @@ to be used with a Microsoft Exchange Server. </Para>
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Quake-HOWTO</ULink>,
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<CiteTitle>Linux Quake HOWTO</CiteTitle>
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</Para><Para>
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<CiteTitle>Updated: Nov 2006</CiteTitle>.
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<CiteTitle>Updated: Feb 2007</CiteTitle>.
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How to install, run and troubleshoot Quake, QuakeWorld and Quake II
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on an Intel Linux system. </Para>
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</ListItem>
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@ -3608,7 +3608,7 @@ alternative to sendmail. </Para>
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Quake-HOWTO</ULink>,
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<CiteTitle>Linux Quake HOWTO</CiteTitle>
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</Para><Para>
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<CiteTitle>Updated: Nov 2006</CiteTitle>.
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<CiteTitle>Updated: Feb 2007</CiteTitle>.
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How to install, run and troubleshoot Quake, QuakeWorld and Quake II
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on an Intel Linux system. </Para>
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</ListItem>
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@ -11,11 +11,11 @@ Author: Steven A
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<newline>
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Version: 2.04
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Version: 2.05
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<newline>
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Last updated: 22 November, 2006
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Last updated: 9 February, 2007
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<abstract>
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@ -448,7 +448,7 @@ through the "Start Game" menu.
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<sect1> SDL Quake <p>
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This basic version of Quake is not of major interest to Linux users. It's main
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feature is that it uses the SDL programming API for sound, video and mouse
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feature is the use of the SDL programming API for sound, video and mouse
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handling, and should run on all SDL supported operating systems without major changes.
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SDL Quake does have a bug relating to music: running the game with an audio
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@ -464,8 +464,7 @@ To play in fullscreen mode, use the <bf>-fullscreen</bf> option.
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WindowMaker is a window manager for X11, and this tiny version of Quake
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fits in an 64x64 pixel dockable applet!
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<newline>
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You can test it out if you don't have WindowMaker, but the game will crash if it gets keyboard focus.
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You can test it out even if you don't have WindowMaker, but the game will crash if it gets keyboard focus.
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<newline><newline>
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For the curious, this game can be benchmarked with <bf>timedemo demo1</bf> after removing the "usleep" commands from
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sys_linux.c.
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@ -692,6 +691,33 @@ incorporated into
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<ref id="quakeforge_" name="QuakeForge"> and
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<ref id="tyrquake_" name="TyrQuake">.
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For servers, try:
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<newline>
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<url url="http://www.quakeone.com">
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<newline>
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<url url="http://www.quake1.net/servers.cgi">
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<sect1> ProQuake <p>
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From the ProQuake website: "...What you will find is a rock solid set of
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enhancements to unmodified netquake. Things that quake should have had from
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the get go.. like precise aim. Small, simple changes that improve the
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quality of netplay enormously. ProQuake is fully compatible with standard
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NetQuake. .... ProQuake is also fully compatible with the advanced features
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of Clanring CRMod++ version 6.0."
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To make ProQuake's GL client, before typing <bf>make</bf>, edit "Makefile" to select the GL client:
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<verb>
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- TARGETS=$(BUILDDIR)/bin/squake
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+ TARGETS=$(BUILDDIR)/bin/glquake.glx
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- GLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
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+ GLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
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</verb>
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Like the original GLQuake, brightness support is broken, and
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owners of new Nvidia cards may have to apply the <ref id="Sys_Printf_" name="Sys_Printf"> bug fix.
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<url url="ftp://ftp.runequake.com/quake/engines/proquake">
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<label id="fuhquake_">
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<sect1> FuhQuake <p>
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@ -751,27 +777,6 @@ This slick looking deathmatch mod is another freely distributable Quake II game.
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<label id="proquake_">
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<sect1> ProQuake <p>
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From the ProQuake website: "...What you will find is a rock solid set of
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enhancements to unmodified netquake. Things that quake should have had from
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the get go.. like precise aim. Small, simple changes that improve the
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quality of netplay enormously. ProQuake is fully compatible with standard
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NetQuake. .... ProQuake is also fully compatible with the advanced features
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of Clanring CRMod++ version 6.0."
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To make ProQuake's GL client, before typing <bf>make</bf>, edit "Makefile" to select the GL client:
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<verb>
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- TARGETS=$(BUILDDIR)/bin/squake
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+ TARGETS=$(BUILDDIR)/bin/glquake.glx
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- GLLDFLAGS=-L/usr/X11/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
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+ GLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -lGL -lX11 -lXext -ldl -lXxf86dga -lXxf86vm -lm
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</verb>
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Like the original GLQuake, brightness support is broken, and
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owners of new Nvidia cards may have to apply the <ref id="Sys_Printf_" name="Sys_Printf"> bug fix.
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<url url="ftp://ftp.runequake.com/quake/engines/proquake">
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<sect1> Tremulous <p>
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This Quake III mod is a team deathmatch between aliens and
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@ -792,16 +797,17 @@ name="1.1"> tarball.
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<sect> Trouble-shooting <label id="troubleshooting_"> <p>
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<em>Other trouble-shooting resources can be found at:
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A new site with community forums is
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<url url="http://www.linuxquake.org" name="LinuxQuake.Org">.
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Other trouble-shooting resources can be found at:
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<url url="http://mfcn.ilo.de/glxquake" name="Jörgen's GLQuake Site">,
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the <ref id="other_" name="old version"> of this how-to, and
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<url url="http://www.icculus.org/lgfaq" name="Linux Gamers FAQ">.
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<newline>
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Often, using an alternative game engine such as
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<ref id="tyrquake_" name="TyrQuake">,
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<ref id="fuhquake_" name="FuhQuake"> and
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<ref id="darkplaces_" name="Darkplaces"> will fix mouse and sound related problems.
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</em>
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<sect1> Bash won't start the program <p>
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to use <bf>export CC=gcc32</bf> or edit the Makefile and replace occurrences of
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"gcc" with "gcc32" (or "gcc-3.2.2", etc) manually.
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<sect2> 64 Bit CPUs <p>
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Most of these legacy programs will probably not compile to 64 bit binaries.
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It is still possible to compile 32 bit binaries on a 64 bit operating system.
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To do so, edit Makefiles and add "<bf>-m32</bf>" to the load and compile flags
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(LDFLAGS, CFLAGS). This tells GCC to build and link a 32 bit program (if the 32
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bit SDL and OpenGL libraries are also installed). You may also have to disable
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the use of x86 assembly.
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If you are having trouble running 32 bit apps, try using the linux32
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command. For example: <bf>linux32 tyr-glquake</bf>.
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<sect2> Nvidia Drivers <p>
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The latest Nvidia drivers can also cause headaches. Recently they have started
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@ -1260,8 +1279,8 @@ for Quake II troubleshooting tips.</em>
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<sect1> Quake III Arena <p>
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The third Quake installment was a landmark multiplayer game, with some of the
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most beautiful and well balanced fragging ever. It was one of the first games
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The third Quake installment was a landmark multiplayer game, with
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beautiful graphics and well balanced combat. It was one of the first games
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to receive a full Linux commercial release.
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Most mods should work. The Linux Gamers FAQ reports:
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@ -1309,7 +1328,7 @@ All things Quake III at <url url="http://www.planetquake.com/quake3/q3aguide/" n
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<sect1> Quake IV <p>
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Quake IV is an epic FPS from the awesome <url url="http://ravensoft.com"
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Quake IV is an epic FPS from <url url="http://ravensoft.com"
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name="Raven Software">. It is based on the Doom-III engine and has high
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hardware specs: A 2GHz P4 (or AMD equivalent) and 512meg ram are the official minimum
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requirements. It's a beautiful game which should really be played with the
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@ -1361,7 +1380,7 @@ if hdb2 is the new swap partition.
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<descrip>
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<tag/Links/
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<tag/Q3 Links/
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The <url url="http://zerowing.idsoftware.com/linux/quake4/" name="Official Linux Faq">
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@ -1374,6 +1393,34 @@ name="Quake IV demo">
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<!-- horizontalline -->
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<sect> Links <p>
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<descrip>
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<tag/ID Software/<url url="http://www.idsoftware.com">
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<tag/Icculus/<url url="http://www.icculus.org">
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<tag/Icculus Gamers FAQ/<url url="http://www.icculus.org/lgfaq">
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<tag/The Linux Game Tome/<url url="http://www.happypenguin.org">
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<tag/LinuxQuake.Org/<url url="http://www.linuxquake.org">
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<tag/Planetquake/<url url="http://www.planetquake.com/quake1">
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<tag/Darkplaces Game Engine/<url url="http://www.icculus.org/twilight/darkplaces">
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<tag/Quake One/<url url="http://www.quakeone.com">
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<tag/Linux Gamers/<url url="http://www.linux-gamers.net">
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<tag/Quake Terminus/<url url="http://www.quaketerminus.com">
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<tag/Retro Quake/<url url="http://www.planetquake.com/retroquake/quake/index.html">
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<tag/Quake Basics/<url url="http://www.quaketerminus.com/quakebible/index.htm">
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<tag/Quake Wikipedias/<url url="http://wiki.quakesrc.org/index.php/HomePage">, <url url="http://en.wikipedia.org/wiki/Quake">
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<tag/Jörgen's GLQuake Site/<url url="http://mfcn.ilo.de/glxquake">
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<tag/Linux Hexen II project/<url url="http://uhexen2.sourceforge.net">
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<tag/SDL - Cross platform hardware API/<url url="http://www.libsdl.org/">
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<tag/ALSA - Linux sound project/<url url="http://www.alsa-project.org">
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<tag/Lowercase utility/<url url="http://filerenameutils.sourceforge.net">
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<tag/Func_Msgboard - message board from hell ...no, I mean it/<url url="http://www.celephais.net/board/forum.php">
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</descrip>
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<!-- horizontalline -->
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<sect> Other
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<label id="watervis_">
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@ -1387,7 +1434,7 @@ information at the penalty of cpu cycles. Alternatively, vispatch is a utility
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that patches your Quake/QuakeWorld levels to support transparent water.
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To do this you'll need the
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<url url="http://prdownloads.sourceforge.net/uhexen2/vispatch-v132.tgz?download" name="vispatch utility">,
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<url url="http://prdownloads.sourceforge.net/uhexen2/vispatch-v142.tgz?download" name="vispatch utility">,
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as well as the
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<url url="http://www.3ddownloads.com/telefragged/inside3d/qip/watervis" name="vispatch data files">
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for the game you are patching.
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control interface. Although the specifications required a Pentium,
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Quake ran acceptably well on a 486 DX4/100"
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<newline><newline>
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<item> Happy Penguin Q3 Forum -
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<newline>
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As for [Q3] open source.....earliest date seems to be second half 2005. The
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reason? They are still selling the code, over 5 years later to game devs.
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Either they are stupid devs, or the Q3 code still offers something....I'm
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inclined believe the latter.
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<newline><newline>
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<item> Slashdot Tenebrae Forum -
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@ -1582,31 +1639,6 @@ MR. BURNS: "Then get me his non-union Belgian equivalent!"
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</itemize>
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<sect1> Links <p>
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<descrip>
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<tag/ID Software/<url url="http://www.idsoftware.com">
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<tag/The Linux Game Tome/<url url="http://www.happypenguin.org">
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<tag/Icculus/<url url="http://www.icculus.org">
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<tag/Icculus Gamers FAQ/<url url="http://www.icculus.org/lgfaq">
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<tag/Linux Gamers/<url url="http://www.linux-gamers.net">
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<tag/Planetquake/<url url="http://www.planetquake.com/quake1">
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<tag/Quake Terminus/<url url="http://www.quaketerminus.com">
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<tag/Retro Quake/<url url="http://www.planetquake.com/retroquake/quake/index.html">
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<tag/Quake Basics/<url url="http://www.quaketerminus.com/quakebible/index.htm">
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<tag/Quake Wikipedias/<url url="http://wiki.quakesrc.org/index.php/HomePage">, <url url="http://en.wikipedia.org/wiki/Quake">
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<tag/Jörgen's GLQuake Site/<url url="http://mfcn.ilo.de/glxquake">
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<tag/Quake Forge/<url url="http://www.quakeforge.net">
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<tag/Darkplaces Game Engine/<url url="http://www.icculus.org/twilight/darkplaces">
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<tag/Linux Hexen II project/<url url="http://uhexen2.sourceforge.net">
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<tag/SDL - Cross platform hardware API/<url url="http://www.libsdl.org/">
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<tag/ALSA - Linux sound project/<url url="http://www.alsa-project.org">
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<tag/Lowercase utility/<url url="http://filerenameutils.sourceforge.net">
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<tag/Func_Msgboard - message board from hell ...no, I mean it/<url url="http://www.celephais.net/board/forum.php">
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</descrip>
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<sect1> Glossary <p>
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<descrip>
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@ -1695,6 +1727,14 @@ impulses, ezquake.
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<descrip>
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<tag/2.05 (February 2007)/
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Miscellaneous link updates.
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A small section for 64 bit cpus.
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Moved "Links" to it's own section.
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<tag/2.04 (November 2006)/
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Added some troubleshooting hints for Quake IV.
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