From 8456bfd681684236b24be8f852b43108ccadfda1 Mon Sep 17 00:00:00 2001
From: gferg <>
Date: Mon, 5 May 2008 13:18:14 +0000
Subject: [PATCH] updated
---
LDP/howto/docbook/HOWTO-INDEX/appsSect.sgml | 2 +-
LDP/howto/docbook/HOWTO-INDEX/howtoChap.sgml | 2 +-
LDP/howto/linuxdoc/Quake-HOWTO.sgml | 513 +++++++++++--------
3 files changed, 290 insertions(+), 227 deletions(-)
diff --git a/LDP/howto/docbook/HOWTO-INDEX/appsSect.sgml b/LDP/howto/docbook/HOWTO-INDEX/appsSect.sgml
index d0249471..e98d5157 100644
--- a/LDP/howto/docbook/HOWTO-INDEX/appsSect.sgml
+++ b/LDP/howto/docbook/HOWTO-INDEX/appsSect.sgml
@@ -282,7 +282,7 @@ to be used with a Microsoft Exchange Server.
Quake-HOWTO,
Linux Quake HOWTO
-Updated: Feb 2007.
+Updated: May 2008.
How to install, run and troubleshoot Quake, QuakeWorld and Quake II
on an Intel Linux system.
diff --git a/LDP/howto/docbook/HOWTO-INDEX/howtoChap.sgml b/LDP/howto/docbook/HOWTO-INDEX/howtoChap.sgml
index d25ff4e8..0982d17e 100644
--- a/LDP/howto/docbook/HOWTO-INDEX/howtoChap.sgml
+++ b/LDP/howto/docbook/HOWTO-INDEX/howtoChap.sgml
@@ -3609,7 +3609,7 @@ alternative to sendmail.
Quake-HOWTO,
Linux Quake HOWTO
-Updated: Feb 2007.
+Updated: May 2008.
How to install, run and troubleshoot Quake, QuakeWorld and Quake II
on an Intel Linux system.
diff --git a/LDP/howto/linuxdoc/Quake-HOWTO.sgml b/LDP/howto/linuxdoc/Quake-HOWTO.sgml
index 8d4f640b..095d0b8d 100644
--- a/LDP/howto/linuxdoc/Quake-HOWTO.sgml
+++ b/LDP/howto/linuxdoc/Quake-HOWTO.sgml
@@ -11,16 +11,16 @@ Author: Steven A
-Version: 2.05
+Version: 2.07
-Last updated: 9 February, 2007
+Last updated: 3 May, 2008
-This document is a modern guide to id Software's Quake game, with some information about
-QuakeWorld , Quake II, III and IV.
+This document is a modern guide to id Software's Quake game,
+with some information about Quake's sequels and Linux gaming in general.
@@ -32,18 +32,20 @@ QuakeWorld , Quake II, III and IV.
Linux Quake sits at the crossroads of two computing revolutions - GNU/Linux,
the popular free operating system, and GLQuake, the first "first person
-shooter" to use the 3D graphics library OpenGL. Quake has a loyal community
-still making games ten years after it's release by ID Software, and
-thanks to John Carmack releasing the software under the GPL, people are able to
+shooter" to use the 3D graphics library OpenGL. The game still has a community
+making new maps ten years after it's release by id Software. And
+thanks to John Carmack releasing the software under the GPL, we are able to
enjoy it on non-proprietary platforms.
-Does all this mean our game is important ? No... It's just fun ;-)
+Does this mean our game is important ? No... It's just fun ;-)
About
This document is a guide to installing Quake and it's many related games and
modifications. It includes compilation notes, tips and pointers to the best
web resources, as well as some information about Quake II, III and IV.
+You'll also find many issues relevant to
+Linux gaming in general.
Notation
@@ -96,12 +98,12 @@ the CD.
.
-There are several to choose from, but the simplest choice is either the author's
-,
-or Jörgen's . After downloading or compiling
-a game engine, place this binary in your Quake directory alongside the
-id1 directory.
+name="game engine">. There are several to choose from, but the simplest choice
+is either , or the more basic .
+After downloading or compiling a game engine, place this
+binary in your Quake directory alongside the id1 directory.
:
-/usr/local/games/quake +- glquake.glx (or another game engine)
+/usr/local/games/quake +- tyr-glquake (or another game engine)
|
+- id1 -+- config.cfg
|
@@ -120,7 +122,7 @@ being in :
+- pak1.pak
Now, from an xterm window, type (for example)
- ./glquake.glx -fullscreen -width 800 -height 600
+ ./tyr-glquake -fullscreen -width 800 -height 600
to start the game.
@@ -133,7 +135,7 @@ with the command line, try one of these links for more information:
section
The of this how-to
-
+
@@ -170,7 +172,7 @@ which vary from engine to engine. The most useful/common ones are:
You can also append Quake commands to the Linux command line by prefixing
them with a plus sign. For example, to automatically start a new game
at hard skill, use
- glquake.glx +skill 2 +map e1m1
+ tyr-glquake +skill 2 +map e1m1 Game Console Commands
@@ -233,29 +235,23 @@ Show player from third person perspective
TyrQuake
-TyrQuake is a fairly complete project including OpenGL, Software Quake and QuakeWorld
-clients, and
- including the popular TyrLite. Tyrann's focus is on a fully featured
-but minimalist engine for Windows and Linux.
-A new feature is command line completion. Pressing the tab key
-at the console will automatically complete the current command or mapname - similar to the Linux shell, Bash.
+TyrQuake is a fairly complete project including OpenGL, Software Quake and
+QuakeWorld clients, and including the popular TyrLite. Tyrann's focus is on a fully featured
+but minimalist engine for Windows and Linux.
-Currently at version 0.54, TyrQuake now compiles out of the box on all systems I've tested :-)
-
-Typing make will build all the clients, but to compile only
-the single player client, after unpacking the source code, type:
-
-make prepare
-make tyr-glquake
-
-Alternatively, for a more verbose make process, use:
-
-make tyr-glquake V=1
-
+The latest version is 0.59, which now supports the Power PC platform, FreeBSD and
+per-user configuration files. Other newish features include sophisticated
+command line completion, and a cool console effect (gl_constretch).
+
+Typing make will build all the clients. To compile only
+the single player client, after unpacking the source code type:
+ make prepare tyr-glquake .
+Tyrann has a nice clean build system, but if you wish to see compilation feedback, add V=1 to the command line.
A patched TyrQuake binary is available
-.
+.
@@ -270,7 +266,9 @@ GLQuake and QuakeForge.
It also supports many otherwise incompatible mods including and , and has improved support
-for the official mission packs.
+for the official mission packs. Recent changes include improvements to the
+menuing system, and speed increases, though there also appears to be some
+mod compatability issues creeping in.
Havoc's can be a little confusing. The large "darkplacesengine"
@@ -281,40 +279,30 @@ For example - to build the OpenGL engine with ALSA sound type make
cl-release, or to build with OSS sound, make cl-release
DP_SOUND_API=OSS.
-Much thanks to Lord Havoc for this great project.
+Much thanks to LordHavoc for this great project.
+ FitzQuake
+
+This engine has long been the defacto standard for the Quake mapping community,
+and has recently been ported to Linux (and Macs). As well as graphical features
+such as skyboxes, fog, and coloured light, it includes a rewritten lighting
+model and enhanced console commands.
+
+
+