From 79add16d38f19933f34e2458e39d31297ce8a8e6 Mon Sep 17 00:00:00 2001 From: Jason Leschnik Date: Mon, 24 Oct 2016 21:25:04 +1100 Subject: [PATCH] fix minor typos in Linux-Gamers-HOWTO.sgml --- LDP/howto/docbook/Linux-Gamers-HOWTO.sgml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/LDP/howto/docbook/Linux-Gamers-HOWTO.sgml b/LDP/howto/docbook/Linux-Gamers-HOWTO.sgml index 5455a406..ca8e2f7c 100644 --- a/LDP/howto/docbook/Linux-Gamers-HOWTO.sgml +++ b/LDP/howto/docbook/Linux-Gamers-HOWTO.sgml @@ -1735,7 +1735,7 @@ competitor, was about a year late which is very bad when you're competing for a bleeding edge market. While nVidia was putting real R&D into their cards, 3dfx was simply adding more and faster RAM. The Voodoo IV and V rendered in full 32bpp color, had great AA support (), featured a 2nd GPU, more memory, and was arguably the king of of video cards. + linkend="aa">), featured a 2nd GPU, more memory, and was arguably the king of video cards. However, 3dfx's late release of the Voodoo IV and V coupled with the fact that the GeForce could be had for half the price meant that 3dfx was sinking fast. For Linux, the newest Voodoo's could only accelerate at 16 and 24 bit color. Worse still, the Voodoo V's 2nd GPU