From 6f3e0456ab7f77622980ac51f286d9f1ea207e32 Mon Sep 17 00:00:00 2001 From: Jason Leschnik Date: Mon, 24 Oct 2016 21:29:00 +1100 Subject: [PATCH] fix minor typos in ADSL-Bandwidth-Management-HOWTO.sgml --- LDP/howto/docbook/ADSL-Bandwidth-Management-HOWTO.sgml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/LDP/howto/docbook/ADSL-Bandwidth-Management-HOWTO.sgml b/LDP/howto/docbook/ADSL-Bandwidth-Management-HOWTO.sgml index 4a12f936..135f620d 100644 --- a/LDP/howto/docbook/ADSL-Bandwidth-Management-HOWTO.sgml +++ b/LDP/howto/docbook/ADSL-Bandwidth-Management-HOWTO.sgml @@ -328,7 +328,7 @@ Mark all packets that are going to a multi-player game server as 0x02. This will give gamers low latency but - will keep them from swamping out the the system applications that require low latency. + will keep them from swamping out the system applications that require low latency. Mark any "small" packets as 0x02. Outbound ACK packets from inbound downloads should be sent promptly to assure efficient downloads. This is possible using the iptables length module.